inputhandler.java
来自「NeHe用java与OpenGL结合教程源码」· Java 代码 · 共 64 行
JAVA
64 行
package demos.nehe.lesson10;
import demos.common.GLDisplay;
import javax.swing.*;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
class InputHandler extends KeyAdapter {
private Renderer renderer;
public InputHandler(Renderer renderer, GLDisplay display) {
this.renderer = renderer;
display.registerKeyStrokeForHelp(KeyStroke.getKeyStroke(KeyEvent.VK_B, 0), "Toggle blending");
display.registerKeyStrokeForHelp(KeyStroke.getKeyStroke(KeyEvent.VK_F, 0), "Switch texture filter");
display.registerKeyStrokeForHelp(KeyStroke.getKeyStroke(KeyEvent.VK_UP, 0), "Move forward");
display.registerKeyStrokeForHelp(KeyStroke.getKeyStroke(KeyEvent.VK_DOWN, 0), "Move backward");
display.registerKeyStrokeForHelp(KeyStroke.getKeyStroke(KeyEvent.VK_LEFT, 0), "Turn left");
display.registerKeyStrokeForHelp(KeyStroke.getKeyStroke(KeyEvent.VK_RIGHT, 0), "Turn right");
display.registerKeyStrokeForHelp(KeyStroke.getKeyStroke(KeyEvent.VK_PAGE_UP, 0), "Look up");
display.registerKeyStrokeForHelp(KeyStroke.getKeyStroke(KeyEvent.VK_PAGE_DOWN, 0), "Look down");
}
public void keyPressed(KeyEvent e) {
processKeyEvent(e, true);
}
public void keyReleased(KeyEvent e) {
switch (e.getKeyCode()) {
case KeyEvent.VK_B:
renderer.toggleBlending();
break;
case KeyEvent.VK_F:
renderer.switchFilter();
break;
default:
processKeyEvent(e, false);
}
}
private void processKeyEvent(KeyEvent e, boolean pressed) {
switch (e.getKeyCode()) {
case KeyEvent.VK_UP:
renderer.stepForward(pressed);
break;
case KeyEvent.VK_DOWN:
renderer.stepBackward(pressed);
break;
case KeyEvent.VK_LEFT:
renderer.turnLeft(pressed);
break;
case KeyEvent.VK_RIGHT:
renderer.turnRight(pressed);
break;
case KeyEvent.VK_PAGE_UP:
renderer.lookUp(pressed);
break;
case KeyEvent.VK_PAGE_DOWN:
renderer.lookDown(pressed);
break;
}
}
}
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