inputhandler.java
来自「NeHe用java与OpenGL结合教程源码」· Java 代码 · 共 56 行
JAVA
56 行
package demos.nehe.lesson32;import demos.common.GLDisplay;import java.awt.event.KeyEvent;import java.awt.event.KeyListener;import java.awt.event.MouseEvent;import java.awt.event.MouseListener;import java.awt.event.MouseMotionListener;import javax.swing.KeyStroke;class InputHandler implements KeyListener, MouseListener, MouseMotionListener { private final Renderer renderer; public InputHandler(GLDisplay glDisplay, Renderer renderer) { this.renderer = renderer; glDisplay.registerKeyStrokeForHelp(KeyStroke.getKeyStroke(KeyEvent.VK_SPACE, 0), "Restart game"); } public void keyReleased(KeyEvent e) { } public void keyTyped(KeyEvent e) { } public void keyPressed(KeyEvent e) { switch (e.getKeyCode()) { case KeyEvent.VK_SPACE: renderer.restartGame(); break; } } public void mouseClicked(MouseEvent e) { } public void mousePressed(MouseEvent e) { renderer.setPickPoint(e.getPoint(), true); } public void mouseReleased(MouseEvent e) { } public void mouseEntered(MouseEvent e) { } public void mouseExited(MouseEvent e) { } public void mouseDragged(MouseEvent e) { } public void mouseMoved(MouseEvent e) { renderer.setPickPoint(e.getPoint(), false); }}
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