📄 inputhandler.java
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package demos.nehe.lesson30;
import demos.common.GLDisplay;
import javax.swing.*;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
class InputHandler extends KeyAdapter {
private Renderer renderer;
public InputHandler(Renderer renderer, GLDisplay glDisplay) {
this.renderer = renderer;
glDisplay.registerKeyStrokeForHelp(KeyStroke.getKeyStroke(KeyEvent.VK_UP, 0), "Zoom in");
glDisplay.registerKeyStrokeForHelp(KeyStroke.getKeyStroke(KeyEvent.VK_DOWN, 0), "Zoom out");
glDisplay.registerKeyStrokeForHelp(KeyStroke.getKeyStroke(KeyEvent.VK_LEFT, 0), "Rotate scene left");
glDisplay.registerKeyStrokeForHelp(KeyStroke.getKeyStroke(KeyEvent.VK_RIGHT, 0), "Rotate scene right");
glDisplay.registerKeyStrokeForHelp(KeyStroke.getKeyStroke(KeyEvent.VK_NUMPAD8, 0), "Increase speed");
glDisplay.registerKeyStrokeForHelp(KeyStroke.getKeyStroke(KeyEvent.VK_NUMPAD2, 0), "Decrease speed");
glDisplay.registerKeyStrokeForHelp(KeyStroke.getKeyStroke(KeyEvent.VK_F2, 0), "Track ball");
glDisplay.registerKeyStrokeForHelp(KeyStroke.getKeyStroke(KeyEvent.VK_F3, 0), "Toggle sound");
}
public void keyPressed(KeyEvent e) {
processKeyEvent(e, true);
}
public void keyReleased(KeyEvent e) {
switch (e.getKeyCode()) {
case KeyEvent.VK_F3:
renderer.toggleSounds();
break;
case KeyEvent.VK_F2:
renderer.toggleCameraAttachedToBall();
break;
default:
processKeyEvent(e, false);
}
}
private void processKeyEvent(KeyEvent e, boolean pressed) {
switch (e.getKeyCode()) {
case KeyEvent.VK_DOWN:
renderer.zoomOut(pressed);
break;
case KeyEvent.VK_UP:
renderer.zoomIn(pressed);
break;
case KeyEvent.VK_LEFT:
renderer.increaseCameraRotation(pressed);
break;
case KeyEvent.VK_RIGHT:
renderer.decreaseCameraRotation(pressed);
break;
case KeyEvent.VK_NUMPAD8:
renderer.increaseTimeStep(pressed);
break;
case KeyEvent.VK_NUMPAD2:
renderer.decreaseTimeStep(pressed);
break;
}
}
}
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