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📄 rollsum.h

📁 rsync的核心代码库。主要作用是比较二进制文件
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/*= -*- c-basic-offset: 4; indent-tabs-mode: nil; -*- * * rollsum -- the librsync rolling checksum * $Id: rollsum.h,v 1.18 2003/10/17 16:15:21 abo Exp $ *  * Copyright (C) 2003 by Donovan Baarda <abo@minkirri.apana.org.au>  * based on work, Copyright (C) 2000, 2001 by Martin Pool <mbp@samba.org> *  * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation; either version 2.1 of the License, or * (at your option) any later version. *  * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the * GNU Lesser General Public License for more details. *  * You should have received a copy of the GNU Lesser General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */#ifndef _ROLLSUM_H_#define _ROLLSUM_H_/* We should make this something other than zero to improve the * checksum algorithm: tridge suggests a prime number. */#define ROLLSUM_CHAR_OFFSET 31/* the Rollsum struct type*/typedef struct _Rollsum {    unsigned long count;               /* count of bytes included in sum */    unsigned long s1;                  /* s1 part of sum */    unsigned long s2;                  /* s2 part of sum */} Rollsum;void RollsumUpdate(Rollsum *sum,const unsigned char *buf,unsigned int len);/* The following are implemented as macros.void RollsumInit(Rollsum *sum);void RollsumRotate(Rollsum *sum,unsigned char out, unsigned char in);void RollsumRollin(Rollsum *sum,unsigned char c);void RollsumRollout(Rollsum *sum,unsigned char c);unsigned long RollsumDigest(Rollsum *sum);*//* macro implementations of simple routines */#define RollsumInit(sum) { \    (sum)->count=(sum)->s1=(sum)->s2=0; \}#define RollsumRotate(sum,out,in) { \    (sum)->s1 += (unsigned char)(in) - (unsigned char)(out); \    (sum)->s2 += (sum)->s1 - (sum)->count*((unsigned char)(out)+ROLLSUM_CHAR_OFFSET); \}#define RollsumRollin(sum,c) { \    (sum)->s1 += ((unsigned char)(c)+ROLLSUM_CHAR_OFFSET); \    (sum)->s2 += (sum)->s1; \    (sum)->count++; \}#define RollsumRollout(sum,c) { \    (sum)->s1 -= ((unsigned char)(c)+ROLLSUM_CHAR_OFFSET); \    (sum)->s2 -= (sum)->count*((unsigned char)(c)+ROLLSUM_CHAR_OFFSET); \    (sum)->count--; \}#define RollsumDigest(sum) (((sum)->s2 << 16) | ((sum)->s1 & 0xffff))#endif /* _ROLLSUM_H_ */

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