📄 stlvec.h
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* @remarks The vector is not initialized in this case.
*/
Vector() {}
/**
* Construct a vector with given values.
* @param x The x value want to set.
* @param y The y value want to set.
*/
Vector(double x, double y) :
x(x), y(y)
{}
/**
* Construct a vector with given values array.
* @param v Pointer of the values array used to set the vector.
*/
Vector(const double *v) :
x(v[0]), y(v[1])
{}
/**
* Construct a vector with given type compatible values array.
* @param v Pointer of the values array used to set the vector.
*/
template <typename T>
Vector(const T *v) :
x(v[0]), y(v[1])
{}
/**
* Copy constructor. Construct a vector with another one.
* @param v A vector used to copy size_to new vector.
*/
Vector(const Vector &v) :
x(v.x), y(v.y)
{}
/** @} */
/** \name Assignment
* @{ */
/**
* Assignment operator, assign another vector's values size_to this one.
* @param v Another vector used to set this one.
* @return Reference of this vector.
*/
inline Vector &operator =(const Vector &v)
{
x = v.x; y = v.y;
return *this;
}
/**
* Assignment operator, set the vector's values using a values array.
* @param v Posize_ter of the values array used to set this vector.
* @return Reference of this vector.
*/
inline Vector &operator =(const double *v)
{
x = v[0]; y = v[1];
return *this;
}
/**
* Assignment operator, set this vector's values using a type compatible values array.
* @param v Posize_ter of the type compatible values array used to set this vector.
* @return Reference of this vector.
*/
template <typename T>
inline Vector &operator =(const T *v)
{
x = v[0]; y = v[1];
return *this;
}
/**
* Assignment operator, set all values of this vector equal to the given value.
* @param v Value use to set the vector.
* @return Reference of this vector.
*/
inline Vector &operator =(double v)
{
x = y = v;
return *this;
}
/**
* Set the values of this vector with another one.
* @param v Reference of vector used to set this one.
* @return Reference of this vector.
*/
inline Vector &set(const Vector &v)
{
x = v.x; y = v.y;
return *this;
}
/**
* Set the values of this vector with a values array.
* @param v Pointer of the values array used to set the vector.
* @return Reference of this vector.
*/
inline Vector &set(const double *v)
{
x = v[0]; y = v[1];
return *this;
}
/**
* Set the values of this vector with a type compatible values array.
* @param v Pointer of the type compatible values array used to set the vector.
* @return Reference of this vector.
*/
template <typename T>
inline Vector &set(const T *v)
{
x = v[0]; y = v[1];
return *this;
}
/**
* Set all the components of this vector equal to the given value.
* @param v Value used to set the vector.
* @return Reference of this vector.
*/
inline Vector &set(double v)
{
x = y = v;
return *this;
}
/** @} */
/** \name Components visit
* @{ */
/**
* Visit the n'th component of this vector.
* @param n Zero based index of the component wanted.
* @return Reference of the queried component.
*/
inline double &operator [](size_t n)
{
return vec[n];
}
/**
* Query the n'th component's value of this vector.
* @param n Zero based index of the component wanted.
* @return Value of queried component.
*/
inline double operator [](size_t n) const
{
return vec[n];
}
/**
* Visit the n'th component of this vector.
* @param n Zero based index of the component wanted.
* @return Reference of the queried component.
*/
inline double &get(size_t n)
{
return vec[n];
}
/**
* Query the n'th component's value of this vector.
* @param n Zero based index of the component wanted.
* @return Value of queried component.
*/
inline double get(size_t n) const
{
return vec[n];
}
/**
* Query the vector as a pointer of the components.
* @return The address of the first component in the vector.
*/
inline const double * const get() const
{
return vec;
}
/** @} */
/** \name Vector operation
* @{ */
/**
* Query the norm (magnitude) of this vector.
* @return Norm (magnitude) of this vector.
*/
inline double getNorm() const
{
return sqrt(x * x + y * y);
}
/**
* Query the squared norm (magnitude) of this vector.
* @return Squared norm (magnitude) of this vector.
*/
inline double getSquaredNorm() const
{
return x * x + y * y;
}
/**
* Return the unit vector in the direction of this vector.
* @return The unit vector in the direction of this vector.
* @remarks Attempting to normalize a zero-vector will result in a divided by
* zero error. This is as it should be... fix the calling code.
*/
inline Vector getUnit() const
{
return (*this) / getNorm();
}
/**
* Normalize this vector.
* @return Reference of this vector.
*/
inline Vector &normalize()
{
double len = x * x + y * y;
if (len < 1e-6)
return *this;
len = 1.0 / len;
x *= len; y *= len;
return *this;
}
/**
* Rotate the vector around the origin by a given angle.
* @param angle The angle will rotate in radians.
* @return Reference of this vector.
*/
Vector &rotate(double angle)
{
double s = sin(angle);
double c = cos(angle);
double nx = x * c + y * s;
y = -x * s + y * c;
x = nx;
return *this;
}
/** @} */
/** \name operators
* @{ */
/**
* Unary + operator
*/
inline Vector operator +() const
{
return *this;
}
/**
* Unary - operator
*/
inline Vector operator -() const
{
return Vector(-x, -y);
}
/**
* Add another vector onto this one.
* @param v Reference of the vector will be added onto this one.
* @return Reference of this vector.
*/
inline Vector &operator +=(const Vector &v)
{
x += v.x; y += v.y;
return *this;
}
/**
* Subtract another vector from this one.
* @param v Reference of the vector will be subtracted from this one.
* @return Reference of this vector.
*/
inline Vector &operator -=(const Vector &v)
{
x -= v.x; y -= v.y;
return *this;
}
/**
* Multiply this vector with a scalar.
* @param s The scalar.
* @return Reference of this vector.
*/
inline Vector &operator *=(double s)
{
x *= s; y *= s;
return *this;
}
/**
* Divide this vector by a scalar.
* @param s The scalar.
* @return Reference of this vector.
*/
inline Vector &operator /=(double s)
{
s = 1.0 / s;
x *= s; y *= s;
return *this;
}
/**
* Add two vectors.
* @param v1 Reference of the first vector.
* @param v2 Reference of the second vector.
* @return Vector hold on the result.
*/
friend inline Vector operator +(const Vector &v1, const Vector &v2)
{
return Vector(v1.x + v2.x, v1.y + v2.y);
}
/**
* Subtract two vectors.
* @param v1 Reference of the first vector.
* @param v2 Reference of the second vector.
* @return Vector hold on the result.
*/
friend inline Vector operator -(const Vector &v1, const Vector &v2)
{
return Vector(v1.x - v2.x, v1.y - v2.y);
}
/**
* Dot multiply two vectors.
* @param v1 Reference of the first vector.
* @param v2 Reference of the second vector.
* @return Dot product of the two vectors.
*/
friend inline double operator *(const Vector &v1, const Vector &v2)
{
return v1.x * v2.x + v1.y * v2.y;
}
/**
* Multiply a vector with a scalar.
* @param v1 Reference of the vector.
* @param s Reference of the scalar.
* @return Vector hold on the result.
*/
friend inline Vector operator *(const Vector &v1, double s)
{
return Vector(v1.x * s, v1.y * s);
}
/**
* Multiply a vector with a scalar.
* @param s Reference of the scalar.
* @param v1 Reference of the vector.
* @return Vector hold on the result.
*/
friend inline Vector operator *(double s, const Vector &v1)
{
return Vector(s * v1.x, s * v1.y);
}
/**
* Divide a vector by a scalar.
* @param v1 Reference of the vector.
* @param s Reference of the scalar.
* @return Vector hold on the result.
*/
friend inline Vector operator /(const Vector &v1, double s)
{
s = 1.0 / s;
return Vector(v1.x * s, v1.y * s);
}
/**
* Check if the two vectors are equal.
* @param v1 Reference of the first vector.
* @param v2 Reference of the second vector.
* @return True if the two vector are equal, else return false.
*/
friend inline bool operator ==(const Vector &v1, const Vector &v2)
{
return (v1.x == v2.x) && (v1.y == v2.y);
}
/**
* Check if the two vectors are not equal.
* @param v1 Reference of the first vector.
* @param v2 Reference of the second vector.
* @return True if the two vectors are not equal, else return false.
*/
friend inline bool operator !=(const Vector &v1, const Vector &v2)
{
return (v1.x != v2.x) || (v1.y != v2.y);
}
/** @} */
};
typedef Vector<2> Vector2;
template <size_t R, size_t C>
struct Matrix;
struct Quaternion;
/** \class Vector
* A specified template class for 3D vector.
*/
template <>
struct Vector<3>
{
public:
/// Components
union
{
struct
{
/// The x component
double x;
/// The y component
double y;
/// The z component
double z;
};
/// Components array
double vec[3];
};
/** \name Construct
* @{ */
/**
* Default constructure.
* @remarks The vector is not initialized in this case.
*/
Vector() {}
/**
* Construct a vector with given values.
* @param x The x value want to set.
* @param y The y value want to set.
* @param z The z value want to set.
*/
Vector(double x, double y, double z) :
x(x), y(y), z(z)
{}
/**
* Construct a vector with given values array.
* @param v Pointer of the values array used to set the vector.
*/
Vector(const double *v) :
x(v[0]), y(v[1]), z(v[2])
{}
/**
* Construct a vector with given type compatible values array.
* @param v Pointer of the values array used to set the vector.
*/
template <typename T>
Vector(const T *v) :
x(v[0]), y(v[1]), z(v[2])
{}
/**
* Copy constructure. Construct a vector with another one.
* @param v A vector used to copy size_to new vector.
*/
Vector(const Vector &v) :
x(v.x), y(v.y), z(v.z)
{}
/** @} */
/** \name Assignment
* @{ */
/**
* Assignment operator, assign another vector's values size_to this one.
* @param v Another vector used to set this one.
* @return Reference of this vector.
*/
inline Vector &operator =(const Vector &v)
{
x = v.x; y = v.y; z = v.z;
return *this;
}
/**
* Assignment operator, set the vector's values using a values array.
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