win32sudokuengine.cpp

来自「一个游戏源码,初学者可以用来学习」· C++ 代码 · 共 67 行

CPP
67
字号
// Win32SudokuEngine.cpp : Implementation of DLL Exports.


#include "stdafx.h"
#include "resource.h"
#include "Win32SudokuEngine.h"


class CWin32SudokuEngineModule : public CAtlDllModuleT< CWin32SudokuEngineModule >
{
public :
	DECLARE_LIBID(LIBID_DefaultSudokuEngineLib)
	DECLARE_REGISTRY_APPID_RESOURCEID(IDR_WIN32SUDOKUENGINE, "{A91F80F9-C1A9-4C04-8645-5EA701DD94C0}")
};

CWin32SudokuEngineModule _AtlModule;


#ifdef _MANAGED
#pragma managed(push, off)
#endif

// DLL Entry Point
extern "C" BOOL WINAPI DllMain(HINSTANCE hInstance, DWORD dwReason, LPVOID lpReserved)
{
	hInstance;
    return _AtlModule.DllMain(dwReason, lpReserved); 
}

#ifdef _MANAGED
#pragma managed(pop)
#endif




// Used to determine whether the DLL can be unloaded by OLE
STDAPI DllCanUnloadNow(void)
{
    return _AtlModule.DllCanUnloadNow();
}


// Returns a class factory to create an object of the requested type
STDAPI DllGetClassObject(REFCLSID rclsid, REFIID riid, LPVOID* ppv)
{
    return _AtlModule.DllGetClassObject(rclsid, riid, ppv);
}


// DllRegisterServer - Adds entries to the system registry
STDAPI DllRegisterServer(void)
{
    // registers object, typelib and all interfaces in typelib
    HRESULT hr = _AtlModule.DllRegisterServer();
	return hr;
}


// DllUnregisterServer - Removes entries from the system registry
STDAPI DllUnregisterServer(void)
{
	HRESULT hr = _AtlModule.DllUnregisterServer();
	return hr;
}

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