📄 usermanager.cs
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using System;
using System.Collections.Generic;
using System.Text;
using MyBookShop.DAL;
using MyBookShop.Models;
namespace MyBookShop.BLL
{
public static partial class UserManager
{
private static User AddUser(User user)
{
if (user.UserState == null)
{
user.UserState = UserStateManager.GetDefaultUserState();
}
if (user.UserRole == null)
{
user.UserRole = UserRoleManager.GetDefaultUserRole();
}
return UserService.AddUser(user);
}
public static void DeleteUser(User user)
{
UserService.DeleteUser(user);
}
public static void DeleteUserById(int id)
{
UserService.DeleteUserById(id);
}
public static void ModifyUser(User user)
{
UserService.ModifyUser(user);
}
public static IList<User> GetAllUsers()
{
return UserService.GetAllUsers();
}
public static User GetUserById(int id)
{
return UserService.GetUserById(id);
}
/// <summary>
/// 用户登录
/// </summary>
/// <param name="loginId">登录名</param>
/// <param name="loginPwd">登录密码</param>
/// <param name="validUser">输出用户</param>
/// <returns></returns>
public static bool Login(string loginId, string loginPwd, out User validUser)
{
User user = UserService.GetUserByLoginId(loginId);
if (user == null)
{
//用户名不存在
validUser = null;
return false;
}
if (user.LoginPwd == loginPwd)
{
validUser = user;
return true;
}
else
{
//密码错误
validUser = null;
return false;
}
}
/// <summary>
/// 注册新用户
/// </summary>
/// <param name="user"></param>
/// <returns></returns>
public static bool Register(User user)
{
if (LoginIdExists(user.LoginId))
{
return false;
}
else
{
AddUser(user);
return true;
}
}
private static bool LoginIdExists(string loginId)
{
if (UserService.GetUserByLoginId(loginId) == null)
return true;
return false;
}
}
}
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