📄 bmputil.h
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/*
* Copyright 1993-2007 NVIDIA Corporation. All rights reserved.
*
* NOTICE TO USER:
*
* This source code is subject to NVIDIA ownership rights under U.S. and
* international Copyright laws. Users and possessors of this source code
* are hereby granted a nonexclusive, royalty-free license to use this code
* in individual and commercial software.
*
* NVIDIA MAKES NO REPRESENTATION ABOUT THE SUITABILITY OF THIS SOURCE
* CODE FOR ANY PURPOSE. IT IS PROVIDED "AS IS" WITHOUT EXPRESS OR
* IMPLIED WARRANTY OF ANY KIND. NVIDIA DISCLAIMS ALL WARRANTIES WITH
* REGARD TO THIS SOURCE CODE, INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY, NONINFRINGEMENT, AND FITNESS FOR A PARTICULAR PURPOSE.
* IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL,
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE
* OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE
* OR PERFORMANCE OF THIS SOURCE CODE.
*
* U.S. Government End Users. This source code is a "commercial item" as
* that term is defined at 48 C.F.R. 2.101 (OCT 1995), consisting of
* "commercial computer software" and "commercial computer software
* documentation" as such terms are used in 48 C.F.R. 12.212 (SEPT 1995)
* and is provided to the U.S. Government only as a commercial end item.
* Consistent with 48 C.F.R.12.212 and 48 C.F.R. 227.7202-1 through
* 227.7202-4 (JUNE 1995), all U.S. Government End Users acquire the
* source code with only those rights set forth herein.
*
* Any use of this source code in individual and commercial software must
* include, in the user documentation and internal comments to the code,
* the above Disclaimer and U.S. Government End Users Notice.
*/
/**
**************************************************************************
* \file BmpUtil.h
* \brief Contains basic image operations declaration.
*
* This file contains declaration of basic bitmap loading, saving,
* conversions to different representations and memory management routines.
*/
#pragma once
#ifdef _WIN32
#pragma pack(push)
#endif
#pragma pack(1)
typedef char int8;
typedef short int16;
typedef int int32;
typedef unsigned char uint8;
typedef unsigned short uint16;
typedef unsigned int uint32;
/**
* \brief Bitmap file header structure
*
* Bitmap file header structure
*/
typedef struct
{
uint16 _bm_signature; //!< File signature, must be "BM"
uint32 _bm_file_size; //!< File size
uint32 _bm_reserved; //!< Reserved, must be zero
uint32 _bm_bitmap_data; //!< Bitmap data
} BMPFileHeader;
/**
* \brief Bitmap info header structure
*
* Bitmap info header structure
*/
typedef struct
{
uint32 _bm_info_header_size; //!< Info header size, must be 40
uint32 _bm_image_width; //!< Image width
uint32 _bm_image_height; //!< Image height
uint16 _bm_num_of_planes; //!< Amount of image planes, must be 1
uint16 _bm_color_depth; //!< Color depth
uint32 _bm_compressed; //!< Image compression, must be none
uint32 _bm_bitmap_size; //!< Size of bitmap data
uint32 _bm_hor_resolution; //!< Horizontal resolution, assumed to be 0
uint32 _bm_ver_resolution; //!< Vertical resolution, assumed to be 0
uint32 _bm_num_colors_used; //!< Number of colors used, assumed to be 0
uint32 _bm_num_important_colors; //!< Number of important colors, assumed to be 0
} BMPInfoHeader;
#ifdef _WIN32
#pragma pack(pop)
#endif
/**
* \brief Simple 2D size / region_of_interest structure
*
* Simple 2D size / region_of_interest structure
*/
typedef struct
{
int width; //!< ROI width
int height; //!< ROI height
} ROI;
/**
* One-byte unsigned integer type
*/
typedef unsigned char byte;
extern "C"
{
int clamp_0_255(int x);
float round_f(float num);
byte *MallocPlaneByte(int width, int height, int *pStepBytes);
float *MallocPlaneFloat(int width, int height, int *pStepBytes);
void CopyByte2Float(byte *ImgSrc, int StrideB, float *ImgDst, int StrideF, ROI Size);
void CopyFloat2Byte(float *ImgSrc, int StrideF, byte *ImgDst, int StrideB, ROI Size);
void FreePlane(void *ptr);
void AddFloatPlane(float Value, float *ImgSrcDst, int StrideF, ROI Size);
void MulFloatPlane(float Value, float *ImgSrcDst, int StrideF, ROI Size);
int PreLoadBmp(char *FileName, int *Width, int *Height);
void LoadBmpAsGray(char *FileName, int Stride, ROI ImSize, byte *Img);
void DumpBmpAsGray(char *FileName, byte *Img, int Stride, ROI ImSize);
void DumpBlockF(float *PlaneF, int StrideF, char *Fname);
void DumpBlock(byte *Plane, int Stride, char *Fname);
float CalculateMSE(byte *Img1, byte *Img2, int Stride, ROI Size);
float CalculatePSNR(byte *Img1, byte *Img2, int Stride, ROI Size);
}
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