⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 baiscobj.h

📁 实现3D游戏碰撞
💻 H
字号:
// baiscobj.h: interface for the baiscobj class.
//
//////////////////////////////////////////////////////////////////////

#if !defined(AFX_BAISCOBJ_H__6F90C6A0_F5E4_4482_BA6B_136D5C922B31__INCLUDED_)
#define AFX_BAISCOBJ_H__6F90C6A0_F5E4_4482_BA6B_136D5C922B31__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
struct OBJPOSI	
 {	float x,z;	
	float h;	
	float size;	
	int   cactus;
 };
class baiscobj  
{
public:
	baiscobj();
	virtual ~baiscobj();
public:

	float		g_terrain	[MAP_W*MAP_W][3];	
	GLuint		g_index		[MAP_W*MAP_W* 2];
	float		g_texcoord	[MAP_W*MAP_W][2];	  
	void		InitTerrain(float h);	       
	void		DrawSand();					  
	float		GetHeight(float x, float z);  

	float	    g_eye [3]; 	               
	float	    g_look[3];	         
	float	    rad_xz;		         
	float	    g_Angle;	          
	float	    g_elev;		              
	BOOL		DisplayScene();	       

	UINT		g_cactus[16];	        
	BITMAPINFOHEADER  g_bit;               
	unsigned char    *g_imageData;         
	void		CreateSkyBox(int a,int wi,int he,int le);
	void		texture(UINT textur);	
	void		light0();                     

	void		picter(float x,float y,float z);   
	bool		LoadT8(char *filename, GLuint &texture); 
	void		LoadT16(char *filename, GLuint &texture);
	unsigned char* LoadBit(char *filename, BITMAPINFOHEADER *bitmap);

	void		ShowTree(int i);
	void		ShowTree0(float x,float z,float h,float s,int cactus);

	CLoad3DS* m_3ds;
	void load3dobj(char* dir,char* cn,int a);
	void Scene(int obj,float x,float h,float z,float r,int re,float size);

	CExplosion *explosion;
	bool		isExplosion;
    float       px,py,pz;                        
	void		Explosion(float x,float y,float z,int b,float a);
	void		plosion();                        

	CInputSystem *	inputSys;                 
	float		rocketX,rocketY,rocketZ;    
	int			Expl;                            
	void		fire();                       

	OBJPOSI		objposi[TREESL];
	void		zangan(float x,float z);
	BOOL		iftf(int i);	
	void		settml(int p);		
	bool		Hitexamina(float x,float y,float z);
};

#endif // !defined(AFX_BAISCOBJ_H__6F90C6A0_F5E4_4482_BA6B_136D5C922B31__INCLUDED_)

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -