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📄 physique.h

📁 Cal3D实现虚拟角色 Cal3D实现虚拟角色
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//****************************************************************************//// physique.h                                                                 //// Copyright (C) 2001, 2002 Bruno 'Beosil' Heidelberger                       ////****************************************************************************//// This library is free software; you can redistribute it and/or modify it    //// under the terms of the GNU Lesser General Public License as published by   //// the Free Software Foundation; either version 2.1 of the License, or (at    //// your option) any later version.                                            ////****************************************************************************//#ifndef CAL_PHYSIQUE_H#define CAL_PHYSIQUE_H#include "cal3d/global.h"class CalModel;class CalSubmesh;class CalVector;class CAL3D_API CalPhysique{public:  CalPhysique(CalModel* pModel);  ~CalPhysique() { }  int calculateTangentSpaces(CalSubmesh *pSubmesh, int mapId, float *pTangentSpaceBuffer, int stride=0);  int calculateNormals(CalSubmesh *pSubmesh, float *pNormalBuffer, int stride=0);  int calculateVertices(CalSubmesh *pSubmesh, float *pVertexBuffer, int stride=0);  CalVector calculateVertex(CalSubmesh *pSubmesh, int vertexId);  int calculateVerticesAndNormals(CalSubmesh *pSubmesh, float *pVertexBuffer, int stride=0);  int calculateVerticesNormalsAndTexCoords(CalSubmesh *pSubmesh, float *pVertexBuffer,int NumTexCoords=1);    void update();  void setNormalization(bool normalize);  void setAxisFactorX(float factor);  void setAxisFactorY(float factor);  void setAxisFactorZ(float factor);private:  CalModel *m_pModel;  bool m_Normalize;  float m_axisFactorX;  float m_axisFactorY;  float m_axisFactorZ;};#endif//****************************************************************************//

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