📄 physique.h
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//****************************************************************************//// physique.h //// Copyright (C) 2001, 2002 Bruno 'Beosil' Heidelberger ////****************************************************************************//// This library is free software; you can redistribute it and/or modify it //// under the terms of the GNU Lesser General Public License as published by //// the Free Software Foundation; either version 2.1 of the License, or (at //// your option) any later version. ////****************************************************************************//#ifndef CAL_PHYSIQUE_H#define CAL_PHYSIQUE_H#include "cal3d/global.h"class CalModel;class CalSubmesh;class CalVector;class CAL3D_API CalPhysique{public: CalPhysique(CalModel* pModel); ~CalPhysique() { } int calculateTangentSpaces(CalSubmesh *pSubmesh, int mapId, float *pTangentSpaceBuffer, int stride=0); int calculateNormals(CalSubmesh *pSubmesh, float *pNormalBuffer, int stride=0); int calculateVertices(CalSubmesh *pSubmesh, float *pVertexBuffer, int stride=0); CalVector calculateVertex(CalSubmesh *pSubmesh, int vertexId); int calculateVerticesAndNormals(CalSubmesh *pSubmesh, float *pVertexBuffer, int stride=0); int calculateVerticesNormalsAndTexCoords(CalSubmesh *pSubmesh, float *pVertexBuffer,int NumTexCoords=1); void update(); void setNormalization(bool normalize); void setAxisFactorX(float factor); void setAxisFactorY(float factor); void setAxisFactorZ(float factor);private: CalModel *m_pModel; bool m_Normalize; float m_axisFactorX; float m_axisFactorY; float m_axisFactorZ;};#endif//****************************************************************************//
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