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📄 videoplay.vcp

📁 一个在WINCE5.0下开发的MP4播放器,可以播放多种视频文件,画面优质.
💻 VCP
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SOURCE=.\res\FileList_CloseA.bmp
# End Source File
# Begin Source File

SOURCE=.\res\FileList_CloseB.bmp
# End Source File
# Begin Source File

SOURCE=.\res\FileList_DelD.bmp
# End Source File
# Begin Source File

SOURCE=.\res\FileList_DelU.bmp
# End Source File
# Begin Source File

SOURCE=.\res\FileList_OKA.bmp
# End Source File
# Begin Source File

SOURCE=.\res\FileList_OKB.bmp
# End Source File
# Begin Source File

SOURCE=.\res\FileList_OKD.bmp
# End Source File
# Begin Source File

SOURCE=.\res\FileList_OKU.bmp
# End Source File
# Begin Source File

SOURCE=.\res\FileListSkin.bmp
# End Source File
# Begin Source File

SOURCE=.\res\FileListSkin320.bmp
# End Source File
# Begin Source File

SOURCE=.\res\FileListSkin480.bmp
# End Source File
# Begin Source File

SOURCE=.\res\folder.ico
# End Source File
# Begin Source File

SOURCE=.\res\folder11.ico
# End Source File
# Begin Source File

SOURCE=.\res\ForwardA.bmp
# End Source File
# Begin Source File

SOURCE=.\res\ForwardB.bmp
# End Source File
# Begin Source File

SOURCE=.\res\FullA.bmp
# End Source File
# Begin Source File

SOURCE=.\res\FullB.bmp
# End Source File
# Begin Source File

SOURCE=.\res\icon1.ico
# End Source File
# Begin Source File

SOURCE=.\res\image.ico
# End Source File
# Begin Source File

SOURCE=.\res\image11.ico
# End Source File
# Begin Source File

SOURCE=.\res\lastD.bmp
# End Source File
# Begin Source File

SOURCE=.\res\lastU.bmp
# End Source File
# Begin Source File

SOURCE=.\res\listD.bmp
# End Source File
# Begin Source File

SOURCE=.\res\listU.bmp
# End Source File
# Begin Source File

SOURCE=.\res\MinimizeA.bmp
# End Source File
# Begin Source File

SOURCE=.\res\MinimizeB.bmp
# End Source File
# Begin Source File

SOURCE=.\res\music.ico
# End Source File
# Begin Source File

SOURCE=.\res\MuteA.BMP
# End Source File
# Begin Source File

SOURCE=.\res\MuteB.BMP
# End Source File
# Begin Source File

SOURCE=.\res\nextD.bmp
# End Source File
# Begin Source File

SOURCE=.\res\nextU.bmp
# End Source File
# Begin Source File

SOURCE=.\res\NormalA.bmp
# End Source File
# Begin Source File

SOURCE=.\res\NormalB.bmp
# End Source File
# Begin Source File

SOURCE=.\res\OneA.bmp
# End Source File
# Begin Source File

SOURCE=.\res\OneB.bmp
# End Source File
# Begin Source File

SOURCE=.\res\OpenA.bmp
# End Source File
# Begin Source File

SOURCE=.\res\OpenB.bmp
# End Source File
# Begin Source File

SOURCE=.\res\PauseA.BMP
# End Source File
# Begin Source File

SOURCE=.\res\PauseB.BMP
# End Source File
# Begin Source File

SOURCE=.\res\pauseD.bmp
# End Source File
# Begin Source File

SOURCE=.\res\pauseU.bmp
# End Source File
# Begin Source File

SOURCE=.\res\PlayA.bmp
# End Source File
# Begin Source File

SOURCE=.\res\PlayB.bmp
# End Source File
# Begin Source File

SOURCE=.\res\playD.bmp
# End Source File
# Begin Source File

SOURCE=.\res\PlayProgress.BMP
# End Source File
# Begin Source File

SOURCE=.\res\PlayProgressB.BMP
# End Source File
# Begin Source File

SOURCE=.\res\playU.bmp
# End Source File
# Begin Source File

SOURCE=.\res\progressA.bmp
# End Source File
# Begin Source File

SOURCE=.\res\progressB.bmp
# End Source File
# Begin Source File

SOURCE=.\res\ProgressThumbA.BMP
# End Source File
# Begin Source File

SOURCE=.\res\ProgressThumbB.BMP
# End Source File
# Begin Source File

SOURCE=.\res\RandA.bmp
# End Source File
# Begin Source File

SOURCE=.\res\RandB.bmp
# End Source File
# Begin Source File

SOURCE=.\res\ScrollBarDownArrow.bmp
# End Source File
# Begin Source File

SOURCE=.\res\ScrollBarSpan.bmp
# End Source File
# Begin Source File

SOURCE=.\res\ScrollBarThumb.bmp
# End Source File
# Begin Source File

SOURCE=.\res\ScrollbarTop.bmp
# End Source File
# Begin Source File

SOURCE=.\res\ScrollBarUpArrow.bmp
# End Source File
# Begin Source File

SOURCE=.\res\SoundProgress.BMP
# End Source File
# Begin Source File

SOURCE=.\res\SoundProgressB.BMP
# End Source File
# Begin Source File

SOURCE=.\res\SoundThumbA.BMP
# End Source File
# Begin Source File

SOURCE=.\res\SoundThumbB.BMP
# End Source File
# Begin Source File

SOURCE=.\res\StopA.bmp
# End Source File
# Begin Source File

SOURCE=.\res\StopB.bmp
# End Source File
# Begin Source File

SOURCE=.\res\stopD.bmp
# End Source File
# Begin Source File

SOURCE=.\res\stopU.bmp
# End Source File
# Begin Source File

SOURCE=.\res\SubtractA.bmp
# End Source File
# Begin Source File

SOURCE=.\res\SubtractB.bmp
# End Source File
# Begin Source File

SOURCE=.\res\unknow.ico
# End Source File
# Begin Source File

SOURCE=.\res\unknow11.ico
# End Source File
# Begin Source File

SOURCE=.\res\up.ico
# End Source File
# Begin Source File

SOURCE=.\res\video.ico
# End Source File
# Begin Source File

SOURCE=.\res\video11.ico
# End Source File
# Begin Source File

SOURCE=.\res\VideoPlay.ico
# End Source File
# Begin Source File

SOURCE=.\res\VideoPlay.rc2
# PROP Exclude_From_Scan -1
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
# End Source File
# Begin Source File

SOURCE=.\res\VideoSkin.BMP
# End Source File
# Begin Source File

SOURCE=.\res\VideoSkin320.BMP
# End Source File
# Begin Source File

SOURCE=.\res\VideoSkin480.bmp
# End Source File
# Begin Source File

SOURCE=.\res\vol_off.bmp
# End Source File
# Begin Source File

SOURCE=.\res\vol_on.bmp
# End Source File
# Begin Source File

SOURCE=.\res\VolA.bmp
# End Source File
# Begin Source File

SOURCE=.\res\VolB.bmp
# End Source File
# End Group
# Begin Group "player"

# PROP Default_Filter ""
# Begin Source File

SOURCE=.\player\Player.cpp

!IF  "$(CFG)" == "VideoPlay - Win32 (WCE emulator) Release"

DEP_CPP_PLAYE=\
	".\player\Player.h"\
	
NODEP_CPP_PLAYE=\
	".\ache.h"\
	".\chedule.h"\
	".\easure.h"\
	".\efclock.h"\
	".\eftime.h"\
	".\enbase.h"\
	".\ideoctl.h"\
	".\inctrl.h"\
	".\inutil.h"\
	".\inx.h"\
	".\ldver.h"\
	".\llsetup.h"\
	".\mextra.h"\
	".\mfilter.h"\
	".\ombase.h"\
	".\ourcc.h"\
	".\ource.h"\
	".\prop.h"\
	".\ransfrm.h"\
	".\ransip.h"\
	".\sgthrd.h"\
	".\tlutil.h"\
	".\trans.h"\
	".\tream.h"\
	".\treams.h"\
	".\trmctl.h"\
	".\type.h"\
	".\utputq.h"\
	".\xdebug.h"\
	".\xlist.h"\
	".\xutil.h"\
	".\ysclock.h"\
	

!ELSEIF  "$(CFG)" == "VideoPlay - Win32 (WCE emulator) Debug"

DEP_CPP_PLAYE=\
	".\Coordinate.h"\
	".\player\Player.h"\
	".\player\VRendModeFlag.h"\
	".\public.h"\
	
NODEP_CPP_PLAYE=\
	".\ache.h"\
	".\chedule.h"\
	".\easure.h"\
	".\efclock.h"\
	".\eftime.h"\
	".\elog.h"\
	".\enbase.h"\
	".\enbaseasync.h"\
	".\enqual.h"\
	".\erflog.h"\
	".\erflogdata.h"\
	".\ideoctl.h"\
	".\inctrl.h"\
	".\inutil.h"\
	".\inx.h"\
	".\ldver.h"\
	".\llsetup.h"\
	".\mextra.h"\
	".\mfilter.h"\
	".\ombase.h"\
	".\ourcc.h"\
	".\ource.h"\
	".\prop.h"\
	".\ransfrm.h"\
	".\ransip.h"\
	".\sgthrd.h"\
	".\tlutil.h"\
	".\trans.h"\
	".\tream.h"\
	".\treams.h"\
	".\trmctl.h"\
	".\type.h"\
	".\utputq.h"\
	".\xdebug.h"\
	".\xlist.h"\
	".\xutil.h"\
	".\ysclock.h"\
	
# SUBTRACT CPP /YX /Yc /Yu

!ELSEIF  "$(CFG)" == "VideoPlay - Win32 (WCE ARMV4I) Release"

DEP_CPP_PLAYE=\
	".\Coordinate.h"\
	".\player\Player.h"\
	".\player\VRendModeFlag.h"\
	".\public.h"\
	
NODEP_CPP_PLAYE=\
	".\ache.h"\
	".\chedule.h"\
	".\easure.h"\
	".\efclock.h"\
	".\eftime.h"\
	".\elog.h"\
	".\enbase.h"\
	".\enbaseasync.h"\
	".\enqual.h"\
	".\erflog.h"\
	".\erflogdata.h"\
	".\ideoctl.h"\
	".\inctrl.h"\
	".\inutil.h"\
	".\inx.h"\
	".\ldver.h"\
	".\llsetup.h"\
	".\mextra.h"\
	".\mfilter.h"\
	".\ombase.h"\
	".\ourcc.h"\
	".\ource.h"\
	".\prop.h"\
	".\ransfrm.h"\
	".\ransip.h"\
	".\sgthrd.h"\
	".\tlutil.h"\
	".\trans.h"\
	".\tream.h"\
	".\treams.h"\
	".\trmctl.h"\
	".\type.h"\
	".\utputq.h"\
	".\xdebug.h"\
	".\xlist.h"\
	".\xutil.h"\
	".\ysclock.h"\
	
# SUBTRACT CPP /YX /Yc /Yu

!ELSEIF  "$(CFG)" == "VideoPlay - Win32 (WCE ARMV4I) Debug"

DEP_CPP_PLAYE=\
	".\Coordinate.h"\
	".\player\Player.h"\
	".\player\VRendModeFlag.h"\
	".\public.h"\
	
NODEP_CPP_PLAYE=\
	".\ache.h"\
	".\chedule.h"\
	".\easure.h"\
	".\efclock.h"\
	".\eftime.h"\
	".\elog.h"\
	".\enbase.h"\
	".\enbaseasync.h"\
	".\enqual.h"\
	".\erflog.h"\
	".\erflogdata.h"\
	".\ideoctl.h"\
	".\inctrl.h"\
	".\inutil.h"\
	".\inx.h"\
	".\ldver.h"\
	".\llsetup.h"\
	".\mextra.h"\
	".\mfilter.h"\
	".\ombase.h"\
	".\ourcc.h"\
	".\ource.h"\
	".\prop.h"\
	".\ransfrm.h"\
	".\ransip.h"\
	".\sgthrd.h"\
	".\tlutil.h"\
	".\trans.h"\
	".\tream.h"\
	".\treams.h"\
	".\trmctl.h"\
	".\type.h"\
	".\utputq.h"\
	".\xdebug.h"\
	".\xlist.h"\
	".\xutil.h"\
	".\ysclock.h"\
	
# SUBTRACT CPP /YX /Yc /Yu

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\player\Player.h
# End Source File
# End Group
# Begin Source File

SOURCE=.\ReadMe.txt
# End Source File
# End Target
# End Project

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