📄 videoplay.vcp
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SOURCE=.\res\FileList_CloseA.bmp
# End Source File
# Begin Source File
SOURCE=.\res\FileList_CloseB.bmp
# End Source File
# Begin Source File
SOURCE=.\res\FileList_DelD.bmp
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SOURCE=.\res\FileList_DelU.bmp
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SOURCE=.\res\FileList_OKA.bmp
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SOURCE=.\res\FileList_OKB.bmp
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SOURCE=.\res\FileList_OKD.bmp
# End Source File
# Begin Source File
SOURCE=.\res\FileList_OKU.bmp
# End Source File
# Begin Source File
SOURCE=.\res\FileListSkin.bmp
# End Source File
# Begin Source File
SOURCE=.\res\FileListSkin320.bmp
# End Source File
# Begin Source File
SOURCE=.\res\FileListSkin480.bmp
# End Source File
# Begin Source File
SOURCE=.\res\folder.ico
# End Source File
# Begin Source File
SOURCE=.\res\folder11.ico
# End Source File
# Begin Source File
SOURCE=.\res\ForwardA.bmp
# End Source File
# Begin Source File
SOURCE=.\res\ForwardB.bmp
# End Source File
# Begin Source File
SOURCE=.\res\FullA.bmp
# End Source File
# Begin Source File
SOURCE=.\res\FullB.bmp
# End Source File
# Begin Source File
SOURCE=.\res\icon1.ico
# End Source File
# Begin Source File
SOURCE=.\res\image.ico
# End Source File
# Begin Source File
SOURCE=.\res\image11.ico
# End Source File
# Begin Source File
SOURCE=.\res\lastD.bmp
# End Source File
# Begin Source File
SOURCE=.\res\lastU.bmp
# End Source File
# Begin Source File
SOURCE=.\res\listD.bmp
# End Source File
# Begin Source File
SOURCE=.\res\listU.bmp
# End Source File
# Begin Source File
SOURCE=.\res\MinimizeA.bmp
# End Source File
# Begin Source File
SOURCE=.\res\MinimizeB.bmp
# End Source File
# Begin Source File
SOURCE=.\res\music.ico
# End Source File
# Begin Source File
SOURCE=.\res\MuteA.BMP
# End Source File
# Begin Source File
SOURCE=.\res\MuteB.BMP
# End Source File
# Begin Source File
SOURCE=.\res\nextD.bmp
# End Source File
# Begin Source File
SOURCE=.\res\nextU.bmp
# End Source File
# Begin Source File
SOURCE=.\res\NormalA.bmp
# End Source File
# Begin Source File
SOURCE=.\res\NormalB.bmp
# End Source File
# Begin Source File
SOURCE=.\res\OneA.bmp
# End Source File
# Begin Source File
SOURCE=.\res\OneB.bmp
# End Source File
# Begin Source File
SOURCE=.\res\OpenA.bmp
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# Begin Source File
SOURCE=.\res\OpenB.bmp
# End Source File
# Begin Source File
SOURCE=.\res\PauseA.BMP
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# Begin Source File
SOURCE=.\res\PauseB.BMP
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# Begin Source File
SOURCE=.\res\pauseD.bmp
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# Begin Source File
SOURCE=.\res\pauseU.bmp
# End Source File
# Begin Source File
SOURCE=.\res\PlayA.bmp
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# Begin Source File
SOURCE=.\res\PlayB.bmp
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# Begin Source File
SOURCE=.\res\playD.bmp
# End Source File
# Begin Source File
SOURCE=.\res\PlayProgress.BMP
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# Begin Source File
SOURCE=.\res\PlayProgressB.BMP
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# Begin Source File
SOURCE=.\res\playU.bmp
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# Begin Source File
SOURCE=.\res\progressA.bmp
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# Begin Source File
SOURCE=.\res\progressB.bmp
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# Begin Source File
SOURCE=.\res\ProgressThumbA.BMP
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# Begin Source File
SOURCE=.\res\ProgressThumbB.BMP
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# Begin Source File
SOURCE=.\res\RandA.bmp
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# Begin Source File
SOURCE=.\res\RandB.bmp
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# Begin Source File
SOURCE=.\res\ScrollBarDownArrow.bmp
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# Begin Source File
SOURCE=.\res\ScrollBarSpan.bmp
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# Begin Source File
SOURCE=.\res\ScrollBarThumb.bmp
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SOURCE=.\res\ScrollbarTop.bmp
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# Begin Source File
SOURCE=.\res\ScrollBarUpArrow.bmp
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SOURCE=.\res\SoundProgress.BMP
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SOURCE=.\res\SoundProgressB.BMP
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SOURCE=.\res\SoundThumbA.BMP
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SOURCE=.\res\SoundThumbB.BMP
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SOURCE=.\res\StopA.bmp
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SOURCE=.\res\StopB.bmp
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SOURCE=.\res\stopD.bmp
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SOURCE=.\res\stopU.bmp
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# Begin Source File
SOURCE=.\res\SubtractA.bmp
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# Begin Source File
SOURCE=.\res\SubtractB.bmp
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# Begin Source File
SOURCE=.\res\unknow.ico
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# Begin Source File
SOURCE=.\res\unknow11.ico
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# Begin Source File
SOURCE=.\res\up.ico
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# Begin Source File
SOURCE=.\res\video.ico
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# Begin Source File
SOURCE=.\res\video11.ico
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# Begin Source File
SOURCE=.\res\VideoPlay.ico
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# Begin Source File
SOURCE=.\res\VideoPlay.rc2
# PROP Exclude_From_Scan -1
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
# End Source File
# Begin Source File
SOURCE=.\res\VideoSkin.BMP
# End Source File
# Begin Source File
SOURCE=.\res\VideoSkin320.BMP
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# Begin Source File
SOURCE=.\res\VideoSkin480.bmp
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# Begin Source File
SOURCE=.\res\vol_off.bmp
# End Source File
# Begin Source File
SOURCE=.\res\vol_on.bmp
# End Source File
# Begin Source File
SOURCE=.\res\VolA.bmp
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# Begin Source File
SOURCE=.\res\VolB.bmp
# End Source File
# End Group
# Begin Group "player"
# PROP Default_Filter ""
# Begin Source File
SOURCE=.\player\Player.cpp
!IF "$(CFG)" == "VideoPlay - Win32 (WCE emulator) Release"
DEP_CPP_PLAYE=\
".\player\Player.h"\
NODEP_CPP_PLAYE=\
".\ache.h"\
".\chedule.h"\
".\easure.h"\
".\efclock.h"\
".\eftime.h"\
".\enbase.h"\
".\ideoctl.h"\
".\inctrl.h"\
".\inutil.h"\
".\inx.h"\
".\ldver.h"\
".\llsetup.h"\
".\mextra.h"\
".\mfilter.h"\
".\ombase.h"\
".\ourcc.h"\
".\ource.h"\
".\prop.h"\
".\ransfrm.h"\
".\ransip.h"\
".\sgthrd.h"\
".\tlutil.h"\
".\trans.h"\
".\tream.h"\
".\treams.h"\
".\trmctl.h"\
".\type.h"\
".\utputq.h"\
".\xdebug.h"\
".\xlist.h"\
".\xutil.h"\
".\ysclock.h"\
!ELSEIF "$(CFG)" == "VideoPlay - Win32 (WCE emulator) Debug"
DEP_CPP_PLAYE=\
".\Coordinate.h"\
".\player\Player.h"\
".\player\VRendModeFlag.h"\
".\public.h"\
NODEP_CPP_PLAYE=\
".\ache.h"\
".\chedule.h"\
".\easure.h"\
".\efclock.h"\
".\eftime.h"\
".\elog.h"\
".\enbase.h"\
".\enbaseasync.h"\
".\enqual.h"\
".\erflog.h"\
".\erflogdata.h"\
".\ideoctl.h"\
".\inctrl.h"\
".\inutil.h"\
".\inx.h"\
".\ldver.h"\
".\llsetup.h"\
".\mextra.h"\
".\mfilter.h"\
".\ombase.h"\
".\ourcc.h"\
".\ource.h"\
".\prop.h"\
".\ransfrm.h"\
".\ransip.h"\
".\sgthrd.h"\
".\tlutil.h"\
".\trans.h"\
".\tream.h"\
".\treams.h"\
".\trmctl.h"\
".\type.h"\
".\utputq.h"\
".\xdebug.h"\
".\xlist.h"\
".\xutil.h"\
".\ysclock.h"\
# SUBTRACT CPP /YX /Yc /Yu
!ELSEIF "$(CFG)" == "VideoPlay - Win32 (WCE ARMV4I) Release"
DEP_CPP_PLAYE=\
".\Coordinate.h"\
".\player\Player.h"\
".\player\VRendModeFlag.h"\
".\public.h"\
NODEP_CPP_PLAYE=\
".\ache.h"\
".\chedule.h"\
".\easure.h"\
".\efclock.h"\
".\eftime.h"\
".\elog.h"\
".\enbase.h"\
".\enbaseasync.h"\
".\enqual.h"\
".\erflog.h"\
".\erflogdata.h"\
".\ideoctl.h"\
".\inctrl.h"\
".\inutil.h"\
".\inx.h"\
".\ldver.h"\
".\llsetup.h"\
".\mextra.h"\
".\mfilter.h"\
".\ombase.h"\
".\ourcc.h"\
".\ource.h"\
".\prop.h"\
".\ransfrm.h"\
".\ransip.h"\
".\sgthrd.h"\
".\tlutil.h"\
".\trans.h"\
".\tream.h"\
".\treams.h"\
".\trmctl.h"\
".\type.h"\
".\utputq.h"\
".\xdebug.h"\
".\xlist.h"\
".\xutil.h"\
".\ysclock.h"\
# SUBTRACT CPP /YX /Yc /Yu
!ELSEIF "$(CFG)" == "VideoPlay - Win32 (WCE ARMV4I) Debug"
DEP_CPP_PLAYE=\
".\Coordinate.h"\
".\player\Player.h"\
".\player\VRendModeFlag.h"\
".\public.h"\
NODEP_CPP_PLAYE=\
".\ache.h"\
".\chedule.h"\
".\easure.h"\
".\efclock.h"\
".\eftime.h"\
".\elog.h"\
".\enbase.h"\
".\enbaseasync.h"\
".\enqual.h"\
".\erflog.h"\
".\erflogdata.h"\
".\ideoctl.h"\
".\inctrl.h"\
".\inutil.h"\
".\inx.h"\
".\ldver.h"\
".\llsetup.h"\
".\mextra.h"\
".\mfilter.h"\
".\ombase.h"\
".\ourcc.h"\
".\ource.h"\
".\prop.h"\
".\ransfrm.h"\
".\ransip.h"\
".\sgthrd.h"\
".\tlutil.h"\
".\trans.h"\
".\tream.h"\
".\treams.h"\
".\trmctl.h"\
".\type.h"\
".\utputq.h"\
".\xdebug.h"\
".\xlist.h"\
".\xutil.h"\
".\ysclock.h"\
# SUBTRACT CPP /YX /Yc /Yu
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\player\Player.h
# End Source File
# End Group
# Begin Source File
SOURCE=.\ReadMe.txt
# End Source File
# End Target
# End Project
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