📄 geometryprimitive.h
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///////////////////////////////////////////////////////////
// GeometryPrimitive.h
// Implementation of the Class GeometryPrimitive
// Created on: 18-二月-2009 17:17:18
// Original author: pangyj
///////////////////////////////////////////////////////////
#if !defined(EA_9AC65217_4A5C_4f5c_A2ED_07E42A21E788__INCLUDED_)
#define EA_9AC65217_4A5C_4f5c_A2ED_07E42A21E788__INCLUDED_
#include "ErrorStatus.h"
#include "EntityObject.h"
class GeometryPrimitive : public EntityObject
{
public:
virtual ~GeometryPrimitive();
GeometryPrimitive();
ErrorStatus explode(lit_list<unsigned long> & ids);
unsigned long layerId();
void layerId(unsigned long id);
virtual ErrorStatus read(fstream& f);
virtual ErrorStatus write(fstream& f);
virtual void list()const;
protected:
unsigned long uLayerId;
};
#endif // !defined(EA_9AC65217_4A5C_4f5c_A2ED_07E42A21E788__INCLUDED_)
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