modelspace.h
来自「我自己写的代码 可能比较简单 我实现了模拟图层的功能」· C头文件 代码 · 共 39 行
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39 行
///////////////////////////////////////////////////////////
// ModelSpace.h
// Implementation of the Class ModelSpace
// Created on: 18-二月-2009 17:17:29
// Original author: pangyj
///////////////////////////////////////////////////////////
#if !defined(EA_49BE5DEA_F496_481a_8BBE_659462B4EA6E__INCLUDED_)
#define EA_49BE5DEA_F496_481a_8BBE_659462B4EA6E__INCLUDED_
#include "ErrorStatus.h"
#include "OpenMode.h"
#include "EntityObject.h"
#include "geometryprimitive.h"
class ModelSpace
{
public:
ModelSpace();
virtual ~ModelSpace();
unsigned long AddObjectToModelSpace(EntityObject*& pObj);
ErrorStatus close(EntityObject*& pEnt);
ErrorStatus erase(unsigned long id);
ErrorStatus open(EntityObject*& pEnt, unsigned long id, OpenMode mode);
ErrorStatus write(fstream &);
bool isEmpty()const;
ErrorStatus open(EntityObject *& pEnt,const char * sName,OpenMode mode);
lit_list<unsigned long>& subEntityIds();
public:
lit_list<unsigned long> layers;
private:
lit_list<unsigned long> entities;
UEMAP idObjectMap;
unsigned long lastId;
};
#endif // !defined(EA_49BE5DEA_F496_481a_8BBE_659462B4EA6E__INCLUDED_)
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