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📄 geometryprimitive.cpp

📁 我自己写的代码 可能比较简单 我实现了模拟图层的功能
💻 CPP
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///////////////////////////////////////////////////////////
//  GeometryPrimitive.cpp
//  Implementation of the Class GeometryPrimitive
//  Created on:      18-二月-2009 17:17:18
//  Original author: pangyj
///////////////////////////////////////////////////////////
#include "StdAfx.h"

#include "GeometryPrimitive.h"
#include "Layer.h"

GeometryPrimitive::~GeometryPrimitive(){

}

GeometryPrimitive::GeometryPrimitive():EntityObject(){
iTypeFlag = tGeometry;
}


ErrorStatus GeometryPrimitive::explode(lit_list<unsigned long> & ids){

	return  eOk;
}


unsigned long GeometryPrimitive::layerId(){

	return this->uLayerId;
}


void GeometryPrimitive::layerId(unsigned long id){
	uLayerId = id;

}


ErrorStatus GeometryPrimitive::read(fstream& f){

	return  eOk;
}


ErrorStatus GeometryPrimitive::write(fstream& f){

	return  eOk;
}
void GeometryPrimitive::list()const
{
	string strLayer = "\0";
	if (this->uLayerId != NULLID)
	{
		Layer * pLayer = NULL;
		if (curModelSpace()->open((EntityObject*&)pLayer,uLayerId,forRead) != eOk)
		{
			return;
		}
		cout <<"layer="<<pLayer->name()<<"  "<<endl;
	}
}

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