blocktile.java.svn-base
来自「一个JAVA程序员的游戏」· SVN-BASE 代码 · 共 92 行
SVN-BASE
92 行
/*
* BlockTile.java
*
* Created on 22. Dezember 2006, 21:03
*
* To change this template, choose Tools | Template Manager
* and open the template in the editor.
*/
package kanjitori.graphics.tile;
import com.jme.bounding.BoundingBox;
import com.jme.math.Vector3f;
import com.jme.scene.Node;
import com.jme.scene.SharedNode;
import com.jme.scene.TriMesh;
import com.jme.scene.shape.Box;
import com.jme.scene.state.RenderState;
import java.util.HashMap;
import java.util.Map;
/**
*
* @author Pirx
*/
public class BlockTile extends AbstractMeshTile {
private static final String TEXTURE = "texture";
private static final String LOW = "low";
private static final String HIGH = "high";
private String texture;
private float low;
private float high;
private Box block;
/** Creates a new instance of BlockTile */
public BlockTile(String name, String texture, float low, float high) {
super(name);
this.texture = texture;
this.low = low;
this.high = high;
}
public BlockTile(String name, String texture, float high) {
super(name);
this.texture = texture;
this.low = -1;
this.high = high;
}
public BlockTile() {
}
public void init() {
block = new Box("block", new Vector3f(-1, low, -1), new Vector3f(1, high, 1));
}
public void setParams(Map<String, String> map) {
texture = map.get(TEXTURE);
low = Float.parseFloat(map.get(LOW));
high = Float.parseFloat(map.get(HIGH));
}
public Map<String, String> getParams() {
Map<String, String> map = new HashMap<String, String>();
map.put(TEXTURE, texture);
map.put(LOW, "" + low);
map.put(HIGH, "" + high);
return map;
}
public TriMesh getMesh(int index) {
if (block == null) {
init();
}
return block;
}
public RenderState[] getRenderStates(int index) {
return new RenderState[]{
getMaterialState(null),
loadTexture(texture)
};
}
public int getSize() {
return 1;
}
}
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