tile.java.svn-base

来自「一个JAVA程序员的游戏」· SVN-BASE 代码 · 共 37 行

SVN-BASE
37
字号
/*
 * Tile.java
 *
 * Created on 7. Dezember 2006, 19:54
 *
 * To change this template, choose Tools | Template Manager
 * and open the template in the editor.
 */

package kanjitori.graphics.tile;

import bsh.Interpreter;
import com.jme.scene.Node;
import java.util.Map;
import kanjitori.graphics.Thing;

/**
 * A tile is a sub-category of thing, which represents a "static" part
 * of the game environment, like walls or floor quads. "Static" means,
 * that there is no true interaction with pots or with the player, tiles
 * are just meant to provide the game "board". Of course this does not mean
 * that tiles cannot be animated. Tiles are arranged in a rectangular grids
 * which are called here "layers".
 * @author Pirx
 */
public interface Tile extends Thing {
    
    public void setParams(Map<String, String> map);
    public Map<String, String> getParams();
    
    public String getName();
    public void setName(String name);
    
    public void init();
    
}

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