roundedbox.java.svn-base
来自「一个JAVA程序员的游戏」· SVN-BASE 代码 · 共 254 行
SVN-BASE
254 行
/*
* RoundedBox.java
*
* Created on 6. Januar 2007, 16:44
*
* To change this template, choose Tools | Template Manager
* and open the template in the editor.
*/
package kanjitori.graphics.shape;
import com.jme.math.Vector3f;
import com.jme.renderer.ColorRGBA;
import com.jme.scene.TriMesh;
import com.jme.scene.batch.TriangleBatch;
import com.jme.util.export.InputCapsule;
import com.jme.util.export.JMEExporter;
import com.jme.util.export.JMEImporter;
import com.jme.util.export.OutputCapsule;
import com.jme.util.export.Savable;
import com.jme.util.geom.BufferUtils;
import java.io.IOException;
import java.nio.FloatBuffer;
/**
* <code>RoundedBox</code> behaves much like <code>Box</code>, but has "rounded"
* edges.
* @author Pirx
*/
public class RoundedBox extends TriMesh implements Savable {
private Vector3f extent = new Vector3f(0.5f, 0.5f, 0.5f);
private Vector3f border = new Vector3f(0.05f, 0.05f, 0.05f);
private Vector3f slope = new Vector3f(0.02f, 0.02f, 0.02f);
/**
* Creates a new instance of <code>RoundedBox</code>
* @param name the name of the <code>RoundedBox</code>
*/
public RoundedBox(String name) {
super(name);
setData();
}
/**
* Creates a new instance of <code>RoundedBox</code>
* @param name the name of the <code>RoundedBox</code>
* @param extent a vector from the origin (0,0,0) to one of the corners of the <code>RoundedBox</code>
*/
public RoundedBox(String name, Vector3f extent) {
super(name);
this.extent = extent.subtract(slope);
setData();
}
/**
* Creates a new instance of <code>RoundedBox</code>
* @param name the name of the <code>RoundedBox</code>
* @param extent a vector from the origin (0,0,0) to one of the corners of the <code>RoundedBox</code>
* @param border the values of the vector determine how far the edge of a face is from the edge of the "full" box
* @param slope the values of the vector determine, how deep the slope is "cut" into the "full" box
*/
public RoundedBox(String name, Vector3f extent, Vector3f border, Vector3f slope) {
super(name);
this.extent = extent.subtract(slope);
this.border = border;
this.slope = slope;
setData();
}
private void setData() {
setVertexAndNormalData();
setDefaultColor(ColorRGBA.white);
setTextureData();
setIndexData();
}
private void put(FloatBuffer fb, FloatBuffer nb, Vector3f vec) {
fb.put(vec.x).put(vec.y).put(vec.z);
Vector3f v = vec.normalize();
nb.put(v.x).put(v.y).put(v.z);
}
private void setVertexAndNormalData() {
TriangleBatch batch = getBatch(0);
batch.setVertexBuffer(BufferUtils.createVector3Buffer(batch.getVertexBuffer(), 48));
batch.setNormalBuffer(BufferUtils.createVector3Buffer(48));
batch.setVertexCount(48);
Vector3f[] vert = computeVertices(); // returns 32
FloatBuffer vb = batch.getVertexBuffer();
FloatBuffer nb = batch.getNormalBuffer();
//bottom
put(vb, nb, vert[0]); put(vb, nb, vert[1]); put(vb, nb, vert[2]); put(vb, nb, vert[3]);
put(vb, nb, vert[8]); put(vb, nb, vert[9]); put(vb, nb, vert[10]); put(vb, nb, vert[11]);
//front
put(vb, nb, vert[1]); put(vb, nb, vert[0]); put(vb, nb, vert[5]); put(vb, nb, vert[4]);
put(vb, nb, vert[13]); put(vb, nb, vert[12]); put(vb, nb, vert[15]); put(vb, nb, vert[14]);
//right
put(vb, nb, vert[3]); put(vb, nb, vert[1]); put(vb, nb, vert[7]);put(vb, nb, vert[5]);
put(vb, nb, vert[17]); put(vb, nb, vert[16]); put(vb, nb, vert[19]);put(vb, nb, vert[18]);
//back
put(vb, nb, vert[2]); put(vb, nb, vert[3]); put(vb, nb, vert[6]); put(vb, nb, vert[7]);
put(vb, nb, vert[20]); put(vb, nb, vert[21]); put(vb, nb, vert[22]); put(vb, nb, vert[23]);
//left
put(vb, nb, vert[0]); put(vb, nb, vert[2]); put(vb, nb, vert[4]); put(vb, nb, vert[6]);
put(vb, nb, vert[24]); put(vb, nb, vert[25]); put(vb, nb, vert[26]); put(vb, nb, vert[27]);
//top
put(vb, nb, vert[5]); put(vb, nb, vert[4]); put(vb, nb, vert[7]); put(vb, nb, vert[6]);
put(vb, nb, vert[29]); put(vb, nb, vert[28]); put(vb, nb, vert[31]); put(vb, nb, vert[30]);
}
private void setTextureData() {
TriangleBatch batch = getBatch(0);
if (batch.getTextureBuffers().get(0) == null) {
batch.getTextureBuffers().set(0,BufferUtils.createVector2Buffer(48));
FloatBuffer tex = batch.getTextureBuffers().get(0);
float[][] ratio = new float[][] {
{0.5f * border.x / (extent.x + slope.x), 0.5f * border.z / (extent.z + slope.z)},
{0.5f * border.x / (extent.x + slope.x), 0.5f * border.y / (extent.y + slope.y)},
{0.5f * border.z / (extent.z + slope.z), 0.5f * border.y / (extent.y + slope.y)},
{0.5f * border.x / (extent.x + slope.x), 0.5f * border.y / (extent.y + slope.y)},
{0.5f * border.z / (extent.z + slope.z), 0.5f * border.y / (extent.y + slope.y)},
{0.5f * border.x / (extent.x + slope.x), 0.5f * border.z / (extent.z + slope.z)},
};
for (int i = 0; i < 6; i++) {
tex.put(1).put(0);
tex.put(0).put(0);
tex.put(1).put(1);
tex.put(0).put(1);
tex.put(1 - ratio[i][0]).put(0 + ratio[i][1]);
tex.put(0 + ratio[i][0]).put(0 + ratio[i][1]);
tex.put(1 - ratio[i][0]).put(1 - ratio[i][1]);
tex.put(0 + ratio[i][0]).put(1 - ratio[i][1]);
}
}
}
private void setIndexData() {
TriangleBatch batch = getBatch(0);
if (batch.getIndexBuffer() == null) {
int[] indices = new int[180];
/*int[] data = new int[]{0,1,4, 1,5,4, 1,3,5, 3,7,5, 3,2,7, 2,6,7,
2,0,6, 0,4,6, 4,5,6, 5,7,6};*/
int[] data = new int[]{0,4,1, 1,4,5, 1,5,3, 3,5,7, 3,7,2, 2,7,6,
2,6,0, 0,6,4, 4,6,5, 5,6,7};
for (int i = 0; i < 6; i++) {
for (int n = 0; n < 30; n++) {
indices[30*i + n] = 8*i + data[n];
}
}
batch.setIndexBuffer(BufferUtils.createIntBuffer(indices));
}
}
/**
* computes the vertices of the <code>RoundedBox</code>
* @return the vector array with all vertices of this <code>RoundedBox</code>
*/
public Vector3f[] computeVertices() {
return new Vector3f[] {
//Cube
new Vector3f(-extent.x, -extent.y, extent.z), //0
new Vector3f(extent.x, -extent.y, extent.z), //1
new Vector3f(-extent.x, -extent.y, -extent.z), //2
new Vector3f(extent.x, -extent.y, -extent.z), //3
new Vector3f(-extent.x, extent.y, extent.z), //4
new Vector3f(extent.x, extent.y, extent.z), //5
new Vector3f(-extent.x, extent.y, -extent.z), //6
new Vector3f(extent.x, extent.y, -extent.z), //7
//bottom
new Vector3f(-extent.x+border.x, -extent.y-slope.y, extent.z-border.z), //8 (0)
new Vector3f(extent.x-border.x, -extent.y-slope.y, extent.z-border.z), //9 (1)
new Vector3f(-extent.x+border.x, -extent.y-slope.y, -extent.z+border.z), //10 (2)
new Vector3f(extent.x-border.x, -extent.y-slope.y, -extent.z+border.z), //11 (3)
//front
new Vector3f(-extent.x+border.x, -extent.y+border.y, extent.z+slope.z), //12 (0)
new Vector3f(extent.x-border.x, -extent.y+border.y, extent.z+slope.z), //13 (1)
new Vector3f(-extent.x+border.x, extent.y-border.y, extent.z+slope.z), //14 (4)
new Vector3f(extent.x-border.x, extent.y-border.y, extent.z+slope.z), //15 (5)
//right
new Vector3f(extent.x+slope.x, -extent.y+border.y, extent.z-border.z), //16 (1)
new Vector3f(extent.x+slope.x, -extent.y+border.y, -extent.z+border.z), //17 (3)
new Vector3f(extent.x+slope.x, extent.y-border.y, extent.z-border.z), //18 (5)
new Vector3f(extent.x+slope.x, extent.y-border.y, -extent.z+border.z), //19 (7)
//back
new Vector3f(-extent.x+border.x, -extent.y+border.y, -extent.z-slope.z), //20 (2)
new Vector3f(extent.x-border.x, -extent.y+border.y, -extent.z-slope.z), //21 (3)
new Vector3f(-extent.x+border.x, extent.y-border.y, -extent.z-slope.z), //22 (6)
new Vector3f(extent.x-border.x, extent.y-border.y, -extent.z-slope.z), //23 (7)
//left
new Vector3f(-extent.x-slope.x, -extent.y+border.y, extent.z-border.z), //24 (0)
new Vector3f(-extent.x-slope.x, -extent.y+border.y, -extent.z+border.z), //25 (2)
new Vector3f(-extent.x-slope.x, extent.y-border.y, extent.z-border.z), //26 (4)
new Vector3f(-extent.x-slope.x, extent.y-border.y, -extent.z+border.z), //27 (6)
//top
new Vector3f(-extent.x+border.x, extent.y+slope.y, extent.z-border.z), //28 (4)
new Vector3f(extent.x-border.x, extent.y+slope.y, extent.z-border.z), //29 (5)
new Vector3f(-extent.x+border.x, extent.y+slope.y, -extent.z+border.z), //30 (6)
new Vector3f(extent.x-border.x, extent.y+slope.y, -extent.z+border.z), //31 (7)
};
}
/**
* <code>clone</code> creates a new RoundedBox object containing the same data as
* this one.
*
* @return the new Box
*/
@Override
public Object clone() {
return new RoundedBox(getName() + "_clone",
(Vector3f) extent.clone(),
(Vector3f) border.clone(),
(Vector3f) slope.clone());
}
/**
* For storing in the JME format. Do not use directly
* @param e the JMEExporter
* @throws java.io.IOException an IOException
*/
@Override
public void write(JMEExporter e) throws IOException {
super.write(e);
OutputCapsule capsule = e.getCapsule(this);
capsule.write(extent, "extent", Vector3f.ZERO);
capsule.write(border, "border", Vector3f.ZERO);
capsule.write(slope, "slope", Vector3f.ZERO);
}
/**
* For reading from the JME format. Do not use directly.
* @param e the JMEExporter
* @throws java.io.IOException an IOException
*/
@Override
public void read(JMEImporter e) throws IOException {
super.read(e);
InputCapsule capsule = e.getCapsule(this);
extent.set((Vector3f) capsule.readSavable("extent", new Vector3f(Vector3f.ZERO)));
border.set((Vector3f) capsule.readSavable("border", new Vector3f(Vector3f.ZERO)));
slope.set((Vector3f) capsule.readSavable("slope", new Vector3f(Vector3f.ZERO)));
}
}
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