📄 game_title.v
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////////////////////////////////////////////////////////////////////////////////
// Copyright (c) 1995-2004 Xilinx, Inc.
// All Right Reserved.
////////////////////////////////////////////////////////////////////////////////
// ____ ____
// / /\/ /
// /___/ \ / Vendor: Xilinx
// \ \ \/ Version : 7.1i
// \ \ Application :
// / / Filename : game_title.v
// /___/ /\ Timestamp : 09/27/2004 11:01:05
// \ \ / \
// \___\/\___\
//
// This module displays the title, PONG, on the four seven segment LEDs of the Spartan3 Demo Board
`timescale 1ns / 1ps
module game_title(clk,
an,
seven_seg);
input clk;
output [3:0] an;
output [7:0] seven_seg;
reg [9:0] cnt;
reg [3:0] an;
reg [7:0] seven_seg;
always @(posedge clk) begin
case (cnt[9:8]) // The clock for determining display element must be slow enough
// to allow RC values to settle.
2'b00 : begin
an <= 4'b0111; //1st element
seven_seg <= 8'b00110001; // 7-seg letter P
end
2'b01 : begin
an <= 4'b1011; //2nd element
seven_seg <= 8'b00000011; // 7-seg letter O
end
2'b10 : begin
an <= 4'b1101; // 3rd element
seven_seg <= 8'b00010011; // 7-seg letter n
end
2'b11 : begin
an <= 4'b1110; // 4th element
seven_seg <= 8'b00001001; // 7-seg letter g
end
default : begin an <= 4'b0111; //1st element
seven_seg <= 8'b00110001; // 7-seg letter P end
endcase
end
always @(posedge clk) begin
cnt <= cnt + 10'b0000000001;
end
endmodule
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