📄 lane_new.dsp
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# Microsoft Developer Studio Project File - Name="lane_new" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
CFG=lane_new - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "lane_new.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "lane_new.mak" CFG="lane_new - Win32 Debug"
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!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "lane_new - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "lane_new - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE
# Begin Project
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CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
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# ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /c
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# ADD LINK32 vfw32.lib pcomm.lib winmm.lib ./jpeglib.lib jk105.lib /nologo /subsystem:windows /incremental:yes /machine:I386
# SUBTRACT LINK32 /pdb:none
!ELSEIF "$(CFG)" == "lane_new - Win32 Debug"
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# ADD BASE CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /GZ /c
# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /FR /Yu"stdafx.h" /FD /GZ /c
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# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
# ADD LINK32 vfw32.lib pcomm.lib winmm.lib ./jpeglib.lib DSStream.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
!ENDIF
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# Name "lane_new - Win32 Debug"
# Begin Group "Source Files"
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# Begin Source File
SOURCE=.\Charge.cpp
# End Source File
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SOURCE=.\DeviceClass.cpp
# End Source File
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SOURCE=.\DeviceControl.cpp
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SOURCE=.\DeviceInfo.cpp
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SOURCE=.\EditMode.cpp
# End Source File
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SOURCE=.\IconWindow.cpp
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SOURCE=.\InfoNet.cpp
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# Begin Source File
SOURCE=.\lane_new.cpp
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# Begin Source File
SOURCE=.\lane_new.rc
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# Begin Source File
SOURCE=.\lane_newDlg.cpp
# End Source File
# Begin Source File
SOURCE=.\LaneInfo.cpp
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SOURCE=.\LaneInitial.cpp
# End Source File
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SOURCE=.\MulThread.cpp
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SOURCE=.\NetBase.cpp
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SOURCE=.\Picture.cpp
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SOURCE=.\PictureNet.cpp
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SOURCE=.\Record.cpp
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SOURCE=.\SetParam.cpp
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SOURCE=.\StatInfo.cpp
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SOURCE=.\StatusControl.cpp
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SOURCE=.\StdAfx.cpp
# ADD CPP /Yc"stdafx.h"
# End Source File
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SOURCE=.\Test.cpp
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SOURCE=.\TimeClass.cpp
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SOURCE=.\EditMode.h
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SOURCE=.\filename.h
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SOURCE=.\LaneInitial.h
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SOURCE=.\Message.h
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SOURCE=.\Picture.h
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SOURCE=.\PictureNet.h
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SOURCE=.\place.h
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SOURCE=.\Record.h
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SOURCE=.\Resource.h
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SOURCE=.\Screen.h
# End Source File
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SOURCE=.\SetParam.h
# End Source File
# Begin Source File
SOURCE=.\StatInfo.h
# End Source File
# Begin Source File
SOURCE=.\status.h
# End Source File
# Begin Source File
SOURCE=.\StatusControl.h
# End Source File
# Begin Source File
SOURCE=.\StdAfx.h
# End Source File
# Begin Source File
SOURCE=.\Test.h
# End Source File
# Begin Source File
SOURCE=.\TimeClass.h
# End Source File
# Begin Source File
SOURCE=.\TransInfo.h
# End Source File
# End Group
# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# Begin Source File
SOURCE=.\res\lane_new.ico
# End Source File
# Begin Source File
SOURCE=.\res\lane_new.rc2
# End Source File
# End Group
# Begin Source File
SOURCE=.\ReadMe.txt
# End Source File
# End Target
# End Project
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