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📄 serversettings.cpp

📁 自己写的robocup-2d程序
💻 CPP
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/*! Get method for the 'dPlayerDecay' member variable.
    \return the player speed decay per cycle */
double ServerSettings::getPlayerDecay( ) const
{
  return ( dPlayerDecay );
}

/*! Set method for the 'dPlayerRand' member variable.
    \param d a double value representing a new random error in player movement
    \return a boolean indicating whether the update was successful */
bool ServerSettings::setPlayerRand( double d )
{
  dPlayerRand = d;
  return ( true );
}

/*! Get method for the 'dPlayerRand' member variable.
    \return the random error in player movement */
double ServerSettings::getPlayerRand( ) const
{
  return ( dPlayerRand );
}

/*! Set method for the 'dPlayerWeight' member variable.
    \param d a double value representing a new weight of a player (for wind)
    \return a boolean indicating whether the update was successful */
bool ServerSettings::setPlayerWeight( double d )
{
  dPlayerWeight = d;
  return ( true );
}

/*! Get method for the 'dPlayerWeight' member variable.
    \return the weight of a player (for wind) */
double ServerSettings::getPlayerWeight( ) const
{
  return ( dPlayerWeight );
}

/*! Set method for the 'dPlayerSpeedMax' member variable.
    \param d a double value representing a new maximum speed of a player
    \return a boolean indicating whether the update was successful */
bool ServerSettings::setPlayerSpeedMax( double d )
{
  dPlayerSpeedMax = d;
  return ( true );
}

/*! Get method for the 'dPlayerSpeedMax' member variable.
    \return the maximum speed of a player */
double ServerSettings::getPlayerSpeedMax( ) const
{
  return ( dPlayerSpeedMax );
}

/*! Set method for the 'dPlayerAccelMax' member variable.
    \param d a double value representing a new maximum acceleration of a player
    per cycle
    \return a boolean indicating whether the update was successful */
bool ServerSettings::setPlayerAccelMax( double d )
{
  dPlayerAccelMax = d;
  return ( true );
}

/*! Get method for the 'dPlayerAccelMax' member variable.
    \return the maximum acceleration of a player per cycle */
double ServerSettings::getPlayerAccelMax( ) const
{
  return ( dPlayerAccelMax );
}

/*! Set method for the 'dStaminaMax' member variable.
    \param d a double value representing a new maximum stamina of a player
    \return a boolean indicating whether the update was successful */
bool ServerSettings::setStaminaMax( double d )
{
  dStaminaMax = d;
  return ( true );
}

/*! Get method for the 'dStaminaMax' member variable.
    \return the maximum stamina of a player */
double ServerSettings::getStaminaMax( ) const
{
  return ( dStaminaMax );
}

/*! Set method for the 'dStaminaIncMax' member variable.
    \param d a double value representing a new maximum stamina increase of a
    player per cycle
    \return a boolean indicating whether the update was successful */
bool ServerSettings::setStaminaIncMax( double d )
{
  dStaminaIncMax = d;
  return ( true );
}

/*! Get method for the 'dStaminaIncMax' member variable.
    \return the maximum stamina increase of a player per cycle */
double ServerSettings::getStaminaIncMax( ) const
{
  return ( dStaminaIncMax );
}

/*! Set method for the 'dRecoverDecThr' member variable.
    \param d a double value representing a new percentage of stamina_max below
    which player recovery decreases
    \return a boolean indicating whether the update was successful */
bool ServerSettings::setRecoverDecThr( double d )
{
  dRecoverDecThr = d;
  return ( true );
}

/*! Get method for the 'dRecoverDecThr' member variable.
    \return percentage of stamina_max below which player recovery decreases */
double ServerSettings::getRecoverDecThr( ) const
{
  return ( dRecoverDecThr );
}

/*! Set method for the 'dRecoverDec' member variable.
    \param d a double value representing a new decrement step per cycle for
    player recovery
    \return a boolean indicating whether the update was successful */
bool ServerSettings::setRecoverDec( double d )
{
  dRecoverDec = d;
  return ( true );
}

/*! Get method for the 'dRecoverDec' member variable.
    \return the decrement step per cycle for player recovery */
double ServerSettings::getRecoverDec( ) const
{
  return ( dRecoverDec );
}

/*! Set method for the 'dRecoverMin' member variable.
    \param d a double value representing a new minimum player recovery
    \return a boolean indicating whether the update was successful */
bool ServerSettings::setRecoverMin( double d )
{
  dRecoverMin = d;
  return ( true );
}

/*! Get method for the 'dRecoverMin' member variable.
    \return the minimum player recovery */
double ServerSettings::getRecoverMin( ) const
{
  return ( dRecoverMin );
}

/*! Set method for the 'dEffortDecThr' member variable.
    \param d a double value representing a new percentage of stamina_max below
    which player effort capacity decreases
    \return a boolean indicating whether the update was successful */
bool ServerSettings::setEffortDecThr( double d )
{
  dEffortDecThr = d;
  return ( true );
}

/*! Get method for the 'dEffortDecThr' member variable.
    \return the percentage of stamina_max below which player effort capacity
    decreases */
double ServerSettings::getEffortDecThr( ) const
{
  return ( dEffortDecThr );
}

/*! Set method for the 'dEffortDec' member variable.
    \param d a double value representing a new decrement step per cycle for
    player effort capacity
    \return a boolean indicating whether the update was successful */
bool ServerSettings::setEffortDec( double d )
{
  dEffortDec = d;
  return ( true );
}

/*! Get method for the 'dEffortDec' member variable.
    \return the decrement step per cycle for player effort capacity */
double ServerSettings::getEffortDec( ) const
{
  return ( dEffortDec );
}

/*! Set method for the 'dEffortIncThr' member variable.
    \param d a double value representing a new percentage of stamina_max above
    which player effort capacity increases
    \return a boolean indicating whether the update was successful */
bool ServerSettings::setEffortIncThr( double d )
{
  dEffortIncThr = d;
  return ( true );
}

/*! Get method for the 'dEffortIncThr' member variable.
    \return the percentage of stamina_max above which player effort capacity
    increases */
double ServerSettings::getEffortIncThr( ) const
{
  return ( dEffortIncThr );
}

/*! Set method for the 'dEffortInc' member variable.
    \param d a double value representing a new increment step per cycle for
    player effort capacity
    \return a boolean indicating whether the update was successful */
bool ServerSettings::setEffortInc( double d )
{
  dEffortInc = d;
  return ( true );
}

/*! Get method for the 'dEffortInc' member variable.
    \return the increment step per cycle for player effort capacity */
double ServerSettings::getEffortInc( ) const
{
  return ( dEffortInc );
}

/*! Set method for the 'dEffortMin' member variable.
    \param d a double value representing a new minimum value for player effort
    \return a boolean indicating whether the update was successful */
bool ServerSettings::setEffortMin( double d )
{
  dEffortMin = d;
  return ( true );
}

/*! Get method for the 'dEffortMin' member variable.
    \return the minimum value for player effort */
double ServerSettings::getEffortMin( ) const
{
  return ( dEffortMin );
}

/*! Set method for the 'iHearMax' member variable.

    \param i an integer value representing a new maximum hearing
    capacity of a player (a player can hear iHearInc messages in
    iHearDecay simulation cycles)

    \return a boolean indicating whether the update was successful */
bool ServerSettings::setHearMax( int i )
{
  iHearMax = i;
  return ( true );
}

/*! Get method for the 'iHearMax' member variable.

    \return the maximum hearing capacity of a player (a player can
    hear iHearInc messages in iHearDecay simulation cycles) */
int ServerSettings::getHearMax( ) const
{
  return ( iHearMax );
}

/*! Set method for the 'iHearInc' member variable.
    \param i an integer value representing a new minimum hearing capacity of a
    player, i.e. the number of messages a player can hear in iHearDecay
    simulation cycles
    \return a boolean indicating whether the update was successful */
bool ServerSettings::setHearInc( int i )
{
  iHearInc = i;
  return ( true );
}

/*! Get method for the 'iHearInc' member variable.
    \return the minimum hearing capacity of a player, i.e. the number of
    messages a player can hear in iHearDecay simulation cycles */
int ServerSettings::getHearInc( ) const
{
  return ( iHearInc );
}

/*! Set method for the 'iHearDecay' member variable.
    \param i an integer value representing a new decay rate of player hearing
    capacity, i.e. minimum number of cycles for iHearInc messages
    \return a boolean indicating whether the update was successful */
bool ServerSettings::setHearDecay( int i )
{
  iHearDecay = i;
  return ( true );
}

/*! Get method for the 'iHearDecay' member variable.
    \return the decay rate of player hearing capacity, i.e. minimum number of
    cycles for iHearInc messages */
int ServerSettings::getHearDecay( ) const
{
  return ( iHearDecay );
}

/*! Set method for the 'dInertiaMoment' member variable.
    \param d a double value representing a new inertia moment of a player
    (affects actual turn angle depending on speed)
    \return a boolean indicating whether the update was successful */
bool ServerSettings::setInertiaMoment( double d )
{
  dInertiaMoment = d;

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