📄 player.h
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/*
Copyright (c) 2000-2003, Jelle Kok, University of Amsterdam
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice, this
list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
3. Neither the name of the University of Amsterdam nor the names of its
contributors may be used to endorse or promote products derived from this
software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE
FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/*! \file Player.h
<pre>
<b>File:</b> Player.h
<b>Project:</b> Robocup Soccer Simulation Team: UvA Trilearn
<b>Authors:</b> Jelle Kok
<b>Created:</b> 03/03/2001
<b>Last Revision:</b> $ID$
<b>Contents:</b> This file contains the declaration for the Player class,
which is a superclass from BasicPlayer and contains the
decision procedure to select the skills from the
BasicPlayer.
<hr size=2>
<h2><b>Changes</b></h2>
<b>Date</b> <b>Author</b> <b>Comment</b>
03/03/2001 Jelle Kok Initial version created
</pre>
*/
#ifndef PLAYER
#define PLAYER
#include "BasicPlayer.h"
#include "Formations.h" // needed for Formations
#ifdef WIN32
DWORD WINAPI stdin_callback( LPVOID v );
#else
void* stdin_callback( void * v );
#endif
/*! This class is a superclass from BasicPlayer and contains a more
sophisticated decision procedure to determine the next action. */
class Player:public BasicPlayer
{
Formations *formations; /*!< all formation information */
bool bContLoop; /*!< is server is alive */
Time m_timeLastSay; /*!< last time communicated */
ObjectT m_objMarkOpp; /*!< last marked opponent */
ObjectT m_objPassOption; /*!< passing option in kick */
int m_iPenaltyNr; /*!< number of current penalty */
ActionT m_actionPrev; /*!< previous action of this agent */
SoccerCommand goalieMainLoop ( );
SoccerCommand defenderMainLoop ( );
SoccerCommand midfielderMainLoop ( );
SoccerCommand attackerMainLoop ( );
void performPenalty ( );
VecPosition getDeadBallPosition ( );
// OLD methods associated with saying (defined in Player.C)
bool shallISaySomething ( SoccerCommand soc );
bool amIAgentToSaySomething ( SoccerCommand soc );
void sayOppAttackerStatus ( char * str );
void sayBallStatus ( char * str );
void makeBallInfo ( VecPosition posBall,
VecPosition velBall,
int iDiff,
char * str );
//new methods saying
void sayPassAdvice();
public:
Player ( ActHandler *a,
WorldModel *wm,
ServerSettings *ss,
PlayerSettings *cs,
Formations *fs,
SenseHandler *sh,
char *strTeamName,
double dVersion,
int iReconnect = -1 );
void mainLoop ( );
// methods that deal with user input (from keyboard) to sent commands
void handleStdin ( );
void showStringCommands ( ostream& out );
bool executeStringCommand ( char *str );
// simple teams (PlayerTeams.cpp)
SoccerCommand deMeer5 ( );
SoccerCommand deMeer5_goalie ( );
};
#endif
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