📄 4point.h
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//------------------------------------------------------------------------------
// .NAME functions for 4 point comput
// .INCLUDE 4point.h
// .FILE 4point.cpp
// .SECTION Description:
//
// .SECTION Author
// Alex Weng
// .SECTION Modifications:
//------------------------------------------------------------------------------
#include <vcl/vcl_vector.h> // vector
#include <mvl/HMatrix2DCompute4Point.h>
#include <mvl/HMatrix2D.h>
#include <mvl/HMatrix2DCompute.h>
//=====================
#include <vgl/algo/vgl_h_matrix_2d_compute_linear.h>
//======================
#include <vnl/vnl_matrix.h>
#include <vnl/algo/vnl_matrix_inverse.h>
#include <vgl/vgl_homg_point_2d.h>
#include <vgl/algo/vgl_homg_operators_2d.h>
#include <vgl/vgl_point_2d.h>
#include <vsl/vsl_binary_io.h>
#include <vgl/vgl_convex.h>
vnl_matrix<double> ComputePMatrixFrom4Points(vcl_vector<HomgPoint2D> PointsInImage,vcl_vector<HomgPoint2D> PointsInWorld,vnl_matrix<double> K,HMatrix2D & HMatrixFor2D);
void cross(double x1,double y1,double z1,double x2,double y2,double z2,double& x3,double& y3,double& z3);
double norm(double r1,double r2,double r3);
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