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📄 j3dkeycollision.java

📁 The ElectricTM VLSI Design System is an open-source Electronic Design Automation (EDA) system that c
💻 JAVA
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/* -*- tab-width: 4 -*- * * Electric(tm) VLSI Design System * * File: J3DKeyCollision.java * Written by Gilda Garreton, Sun Microsystems. * * Copyright (c) 2005 Sun Microsystems and Static Free Software * * Electric(tm) is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * Electric(tm) is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Electric(tm); see the file COPYING.  If not, write to * the Free Software Foundation, Inc., 59 Temple Place, Suite 330, * Boston, Mass 02111-1307, USA. */package com.sun.electric.plugins.j3d;import javax.media.j3d.*;/** Inspired in example found in Daniel Selman's book "Java 3D Programming" * For more information about the original example, contact Daniel Selman: daniel@selman.org * Free Software Foundation, Inc., * 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA. * @author  Gilda Garreton * @version 0.1*/public class J3DKeyCollision extends J3DKeyBehavior{	private View3DWindow collisionChecker;	public J3DKeyCollision(TransformGroup tg, View3DWindow collisionDetector)	{		super(tg);        tGroup = tg;        transform = new Transform3D( );		collisionChecker = collisionDetector;	}    /**     * Method to apply given transformation     * @return true if there was no collision     */	protected boolean updateTransform(boolean force)	{        boolean collision = false;        if (!force)            collision = collisionChecker.isCollision(transform);		if( collision == false )			tGroup.setTransform(transform);        return !collision;	}}

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