📄 dialogbegin.cpp
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// DialogBegin.cpp : implementation file
//
#include "stdafx.h"
#include "Tin3D.h"
#include "DialogBegin.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CDialogBegin dialog
CDialogBegin::CDialogBegin(CWnd* pParent /*=NULL*/)
: CDialog(CDialogBegin::IDD, pParent)
{
//{{AFX_DATA_INIT(CDialogBegin)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
n=0;
}
void CDialogBegin::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CDialogBegin)
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CDialogBegin, CDialog)
//{{AFX_MSG_MAP(CDialogBegin)
ON_BN_CLICKED(IDOK2, OnOk2)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CDialogBegin message handlers
void CDialogBegin::OnOk2()
{
// TODO: Add your control notification handler code here
n=1;
}
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