📄 vwe.cpp
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#include "nmea0183.h"
#pragma hdrstop
/*
** Author: Samuel R. Blackburn
** Internet: sam_blackburn@pobox.com
**
** You can use it any way you like as long as you don't try to sell it.
**
** Copyright, 1996, Samuel R. Blackburn
**
** $Workfile: vwe.cpp $
** $Revision: 4 $
** $Modtime: 10/10/98 2:39p $
*/
/*
** This Sentence Not Recommended For New Designs
** There is no recommended replacement.
*/
#ifdef _DEBUG
#undef THIS_FILE
static char BASED_CODE THIS_FILE[] = __FILE__;
#endif
VWE::VWE()
{
Mnemonic = "VWE";
Empty();
}
VWE::~VWE()
{
Mnemonic.Empty();
Empty();
}
void VWE::Empty( void )
{
EfficiencyPercent = 0;
}
BOOL VWE::Parse( const SENTENCE& sentence )
{
/*
** VWE - Wind Track Efficiency
**
** 1 2
** | |
** $--VWE,x.x,*hh<CR><LF>
**
** Field Number:
** 1) Efficiency, Percent
** 2) Checksum
*/
/*
** First we check the checksum...
*/
if ( sentence.IsChecksumBad( 2 ) == True )
{
SetErrorMessage( "Invalid Checksum" );
return( FALSE );
}
EfficiencyPercent = sentence.Integer( 1 );
return( TRUE );
}
BOOL VWE::Write( SENTENCE& sentence )
{
/*
** Let the parent do its thing
*/
RESPONSE::Write( sentence );
sentence += EfficiencyPercent;
sentence.Finish();
return( TRUE );
}
const VWE& VWE::operator = ( const VWE& source )
{
EfficiencyPercent = source.EfficiencyPercent;
return( *this );
}
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