📄 hdg.cpp
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#include "nmea0183.h"
#pragma hdrstop
/*
** Author: Samuel R. Blackburn
** Internet: sam_blackburn@pobox.com
**
** You can use it any way you like as long as you don't try to sell it.
**
** Copyright, 1996, Samuel R. Blackburn
**
** $Workfile: hdg.cpp $
** $Revision: 4 $
** $Modtime: 10/10/98 2:44p $
*/
#ifdef _DEBUG
#undef THIS_FILE
static char BASED_CODE THIS_FILE[] = __FILE__;
#endif
HDG::HDG()
{
Mnemonic = "HDG";
Empty();
}
HDG::~HDG()
{
Mnemonic.Empty();
Empty();
}
void HDG::Empty( void )
{
MagneticSensorHeadingDegrees = 0.0;
MagneticDeviationDegrees = 0.0;
MagneticDeviationDirection = EW_Unknown;
MagneticVariationDegrees = 0.0;
MagneticVariationDirection = EW_Unknown;
}
BOOL HDG::Parse( const SENTENCE& sentence )
{
/*
** HDG - Heading - Deviation & Variation
**
** 1 2 3 4 5 6
** | | | | | |
** $--HDG,x.x,x.x,a,x.x,a*hh<CR><LF>
**
** Field Number:
** 1) Magnetic Sensor heading in degrees
** 2) Magnetic Deviation, degrees
** 3) Magnetic Deviation direction, E = Easterly, W = Westerly
** 4) Magnetic Variation degrees
** 5) Magnetic Variation direction, E = Easterly, W = Westerly
** 6) Checksum
*/
/*
** First we check the checksum...
*/
if ( sentence.IsChecksumBad( 6 ) == True )
{
SetErrorMessage( "Invalid Checksum" );
return( FALSE );
}
MagneticSensorHeadingDegrees = sentence.Double( 1 );
MagneticDeviationDegrees = sentence.Double( 2 );
MagneticDeviationDirection = sentence.EastOrWest( 3 );
MagneticVariationDegrees = sentence.Double( 4 );
MagneticVariationDirection = sentence.EastOrWest( 5 );
return( TRUE );
}
BOOL HDG::Write( SENTENCE& sentence )
{
/*
** Let the parent do its thing
*/
RESPONSE::Write( sentence );
sentence += MagneticSensorHeadingDegrees;
sentence += MagneticDeviationDegrees;
sentence += MagneticDeviationDirection;
sentence += MagneticVariationDegrees;
sentence += MagneticVariationDirection;
sentence.Finish();
return( TRUE );
}
const HDG& HDG::operator = ( const HDG& source )
{
MagneticSensorHeadingDegrees = source.MagneticSensorHeadingDegrees;
MagneticDeviationDegrees = source.MagneticDeviationDegrees;
MagneticDeviationDirection = source.MagneticDeviationDirection;
MagneticVariationDegrees = source.MagneticVariationDegrees;
MagneticVariationDirection = source.MagneticVariationDirection;
return( *this );
}
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