📄 sf_dynamic_initialize.dsp
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!ENDIF
# End Source File
# Begin Source File
SOURCE=..\..\sfutil\sfrt_dir.h
!IF "$(CFG)" == "sf_dynamic_initialize - Win32 Release"
# Begin Custom Build
InputPath=..\..\sfutil\sfrt_dir.h
InputName=sfrt_dir
"..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
mkdir ..\include
copy $(InputPath) ..\include
# End Custom Build
!ELSEIF "$(CFG)" == "sf_dynamic_initialize - Win32 Debug"
# Begin Custom Build
InputPath=..\..\sfutil\sfrt_dir.h
InputName=sfrt_dir
"..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
mkdir ..\include
copy $(InputPath) ..\include
# End Custom Build
!ELSEIF "$(CFG)" == "sf_dynamic_initialize - Win32 IPv6 Debug"
# Begin Custom Build
InputPath=..\..\sfutil\sfrt_dir.h
InputName=sfrt_dir
"..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
mkdir ..\include
copy $(InputPath) ..\include
# End Custom Build
!ELSEIF "$(CFG)" == "sf_dynamic_initialize - Win32 IPv6 Release"
# Begin Custom Build
InputPath=..\..\sfutil\sfrt_dir.h
InputName=sfrt_dir
"..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
mkdir ..\include
copy $(InputPath) ..\include
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\..\sfutil\sfrt_trie.h
!IF "$(CFG)" == "sf_dynamic_initialize - Win32 Release"
# Begin Custom Build
InputPath=..\..\sfutil\sfrt_trie.h
InputName=sfrt_trie
"..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
mkdir ..\include
copy $(InputPath) ..\include
# End Custom Build
!ELSEIF "$(CFG)" == "sf_dynamic_initialize - Win32 Debug"
# Begin Custom Build
InputPath=..\..\sfutil\sfrt_trie.h
InputName=sfrt_trie
"..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
mkdir ..\include
copy $(InputPath) ..\include
# End Custom Build
!ELSEIF "$(CFG)" == "sf_dynamic_initialize - Win32 IPv6 Debug"
# Begin Custom Build
InputPath=..\..\sfutil\sfrt_trie.h
InputName=sfrt_trie
"..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
mkdir ..\include
copy $(InputPath) ..\include
# End Custom Build
!ELSEIF "$(CFG)" == "sf_dynamic_initialize - Win32 IPv6 Release"
# Begin Custom Build
InputPath=..\..\sfutil\sfrt_trie.h
InputName=sfrt_trie
"..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
mkdir ..\include
copy $(InputPath) ..\include
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE="..\..\dynamic-plugins\sf_engine\examples\sfsnort_dynamic_detection_lib.c"
!IF "$(CFG)" == "sf_dynamic_initialize - Win32 Release"
# Begin Custom Build
InputPath="..\..\dynamic-plugins\sf_engine\examples\sfsnort_dynamic_detection_lib.c"
InputName=sfsnort_dynamic_detection_lib
"..\include\$(InputName).c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
mkdir ..\include
copy $(InputPath) ..\include
# End Custom Build
!ELSEIF "$(CFG)" == "sf_dynamic_initialize - Win32 Debug"
# Begin Custom Build
InputPath="..\..\dynamic-plugins\sf_engine\examples\sfsnort_dynamic_detection_lib.c"
InputName=sfsnort_dynamic_detection_lib
"..\include\$(InputName).c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
mkdir ..\include
copy $(InputPath) ..\include
# End Custom Build
!ELSEIF "$(CFG)" == "sf_dynamic_initialize - Win32 IPv6 Debug"
# Begin Custom Build
InputPath="..\..\dynamic-plugins\sf_engine\examples\sfsnort_dynamic_detection_lib.c"
InputName=sfsnort_dynamic_detection_lib
"..\include\$(InputName).c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
mkdir ..\include
copy $(InputPath) ..\include
# End Custom Build
!ELSEIF "$(CFG)" == "sf_dynamic_initialize - Win32 IPv6 Release"
# Begin Custom Build
InputPath="..\..\dynamic-plugins\sf_engine\examples\sfsnort_dynamic_detection_lib.c"
InputName=sfsnort_dynamic_detection_lib
"..\include\$(InputName).c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
mkdir ..\include
copy $(InputPath) ..\include
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE="..\..\dynamic-plugins\sf_engine\examples\sfsnort_dynamic_detection_lib.h"
!IF "$(CFG)" == "sf_dynamic_initialize - Win32 Release"
# Begin Custom Build
InputPath="..\..\dynamic-plugins\sf_engine\examples\sfsnort_dynamic_detection_lib.h"
InputName=sfsnort_dynamic_detection_lib
"..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
mkdir ..\include
copy $(InputPath) ..\include
# End Custom Build
!ELSEIF "$(CFG)" == "sf_dynamic_initialize - Win32 Debug"
# Begin Custom Build
InputPath="..\..\dynamic-plugins\sf_engine\examples\sfsnort_dynamic_detection_lib.h"
InputName=sfsnort_dynamic_detection_lib
"..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
mkdir ..\include
copy $(InputPath) ..\include
# End Custom Build
!ELSEIF "$(CFG)" == "sf_dynamic_initialize - Win32 IPv6 Debug"
# Begin Custom Build
InputPath="..\..\dynamic-plugins\sf_engine\examples\sfsnort_dynamic_detection_lib.h"
InputName=sfsnort_dynamic_detection_lib
"..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
mkdir ..\include
copy $(InputPath) ..\include
# End Custom Build
!ELSEIF "$(CFG)" == "sf_dynamic_initialize - Win32 IPv6 Release"
# Begin Custom Build
InputPath="..\..\dynamic-plugins\sf_engine\examples\sfsnort_dynamic_detection_lib.h"
InputName=sfsnort_dynamic_detection_lib
"..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
mkdir ..\include
copy $(InputPath) ..\include
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\..\sfutil\sfxhash.h
!IF "$(CFG)" == "sf_dynamic_initialize - Win32 Release"
# Begin Custom Build
InputPath=..\..\sfutil\sfxhash.h
InputName=sfxhash
"..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
mkdir ..\include
copy $(InputPath) ..\include
# End Custom Build
!ELSEIF "$(CFG)" == "sf_dynamic_initialize - Win32 Debug"
# Begin Custom Build
InputPath=..\..\sfutil\sfxhash.h
InputName=sfxhash
"..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
mkdir ..\include
copy $(InputPath) ..\include
# End Custom Build
!ELSEIF "$(CFG)" == "sf_dynamic_initialize - Win32 IPv6 Debug"
# Begin Custom Build
InputPath=..\..\sfutil\sfxhash.h
InputName=sfxhash
"..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
mkdir ..\include
copy $(InputPath) ..\include
# End Custom Build
!ELSEIF "$(CFG)" == "sf_dynamic_initialize - Win32 IPv6 Release"
# Begin Custom Build
InputPath=..\..\sfutil\sfxhash.h
InputName=sfxhash
"..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
mkdir ..\include
copy $(InputPath) ..\include
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\..\preprocessors\str_search.h
!IF "$(CFG)" == "sf_dynamic_initialize - Win32 Release"
# Begin Custom Build
InputPath=..\..\preprocessors\str_search.h
InputName=str_search
BuildCmds= \
mkdir ..\include \
copy $(InputPath) ..\include\$(InputName).h.new \
c:\cygwin\bin\sed -e "s/Packet /SFSnortPacket /" -e "s/decode.h/sf_snort_packet.h/" ../include/$(InputName).h.new > ../include/$(InputName).h \
"..\include\$(InputName).h.new" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ELSEIF "$(CFG)" == "sf_dynamic_initialize - Win32 Debug"
# Begin Custom Build
InputPath=..\..\preprocessors\str_search.h
InputName=str_search
BuildCmds= \
mkdir ..\include \
copy $(InputPath) ..\include\$(InputName).h.new \
c:\cygwin\bin\sed -e "s/Packet /SFSnortPacket /" -e "s/decode.h/sf_snort_packet.h/" ../include/$(InputName).h.new > ../include/$(InputName).h \
"..\include\$(InputName).h.new" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ELSEIF "$(CFG)" == "sf_dynamic_initialize - Win32 IPv6 Debug"
# Begin Custom Build
InputPath=..\..\preprocessors\str_search.h
InputName=str_search
BuildCmds= \
mkdir ..\include \
copy $(InputPath) ..\include\$(InputName).h.new \
c:\cygwin\bin\sed -e "s/Packet /SFSnortPacket /" -e "s/decode.h/sf_snort_packet.h/" ../include/$(InputName).h.new > ../include/$(InputName).h \
"..\include\$(InputName).h.new" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ELSEIF "$(CFG)" == "sf_dynamic_initialize - Win32 IPv6 Release"
# Begin Custom Build
InputPath=..\..\preprocessors\str_search.h
InputName=str_search
BuildCmds= \
mkdir ..\include \
copy $(InputPath) ..\include\$(InputName).h.new \
c:\cygwin\bin\sed -e "s/Packet /SFSnortPacket /" -e "s/decode.h/sf_snort_packet.h/" ../include/$(InputName).h.new > ../include/$(InputName).h \
"..\include\$(InputName).h.new" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\..\preprocessors\stream_api.h
!IF "$(CFG)" == "sf_dynamic_initialize - Win32 Release"
# Begin Custom Build
InputPath=..\..\preprocessors\stream_api.h
InputName=stream_api
BuildCmds= \
mkdir ..\include \
copy $(InputPath) ..\include\$(InputName).h.new \
c:\cygwin\bin\sed -e "s/Packet /SFSnortPacket /" -e "s/decode.h/sf_snort_packet.h/" ../include/$(InputName).h.new > ../include/$(InputName).h \
"..\include\$(InputName).h.new" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ELSEIF "$(CFG)" == "sf_dynamic_initialize - Win32 Debug"
# Begin Custom Build
InputPath=..\..\preprocessors\stream_api.h
InputName=stream_api
BuildCmds= \
mkdir ..\include \
copy $(InputPath) ..\include\$(InputName).h.new \
c:\cygwin\bin\sed -e "s/Packet /SFSnortPacket /" -e "s/decode.h/sf_snort_packet.h/" ../include/$(InputName).h.new > ../include/$(InputName).h \
"..\include\$(InputName).h.new" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ELSEIF "$(CFG)" == "sf_dynamic_initialize - Win32 IPv6 Debug"
# Begin Custom Build
InputPath=..\..\preprocessors\stream_api.h
InputName=stream_api
BuildCmds= \
mkdir ..\include \
copy $(InputPath) ..\include\$(InputName).h.new \
c:\cygwin\bin\sed -e "s/Packet /SFSnortPacket /" -e "s/decode.h/sf_snort_packet.h/" ../include/$(InputName).h.new > ../include/$(InputName).h \
"..\include\$(InputName).h.new" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ELSEIF "$(CFG)" == "sf_dynamic_initialize - Win32 IPv6 Release"
# Begin Custom Build
InputPath=..\..\preprocessors\stream_api.h
InputName=stream_api
BuildCmds= \
mkdir ..\include \
copy $(InputPath) ..\include\$(InputName).h.new \
c:\cygwin\bin\sed -e "s/Packet /SFSnortPacket /" -e "s/decode.h/sf_snort_packet.h/" ../include/$(InputName).h.new > ../include/$(InputName).h \
"..\include\$(InputName).h.new" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE="..\..\win32\WIN32-Code\strtok_r.c"
!IF "$(CFG)" == "sf_dynamic_initialize - Win32 Release"
# Begin Custom Build
InputPath="..\..\win32\WIN32-Code\strtok_r.c"
InputName=strtok_r
"..\include\$(InputName).c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
mkdir ..\include
copy $(InputPath) ..\include
# End Custom Build
!ELSEIF "$(CFG)" == "sf_dynamic_initialize - Win32 Debug"
# Begin Custom Build
InputPath="..\..\win32\WIN32-Code\strtok_r.c"
InputName=strtok_r
"..\include\$(InputName).c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
mkdir ..\include
copy $(InputPath) ..\include
# End Custom Build
!ELSEIF "$(CFG)" == "sf_dynamic_initialize - Win32 IPv6 Debug"
# Begin Custom Build
InputPath="..\..\win32\WIN32-Code\strtok_r.c"
InputName=strtok_r
"..\include\$(InputName).c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
mkdir ..\include
copy $(InputPath) ..\include
# End Custom Build
!ELSEIF "$(CFG)" == "sf_dynamic_initialize - Win32 IPv6 Release"
# Begin Custom Build
InputPath="..\..\win32\WIN32-Code\strtok_r.c"
InputName=strtok_r
"..\include\$(InputName).c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
mkdir ..\include
copy $(InputPath) ..\include
# End Custom Build
!ENDIF
# End Source File
# End Target
# End Project
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