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📄 sf_dynamic_initialize.dsp

📁 snort2.8.4版本
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!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\..\sfutil\sfrt_dir.h

!IF  "$(CFG)" == "sf_dynamic_initialize - Win32 Release"

# Begin Custom Build
InputPath=..\..\sfutil\sfrt_dir.h
InputName=sfrt_dir

"..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	mkdir ..\include 
	copy $(InputPath) ..\include 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "sf_dynamic_initialize - Win32 Debug"

# Begin Custom Build
InputPath=..\..\sfutil\sfrt_dir.h
InputName=sfrt_dir

"..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	mkdir ..\include 
	copy $(InputPath) ..\include 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "sf_dynamic_initialize - Win32 IPv6 Debug"

# Begin Custom Build
InputPath=..\..\sfutil\sfrt_dir.h
InputName=sfrt_dir

"..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	mkdir ..\include 
	copy $(InputPath) ..\include 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "sf_dynamic_initialize - Win32 IPv6 Release"

# Begin Custom Build
InputPath=..\..\sfutil\sfrt_dir.h
InputName=sfrt_dir

"..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	mkdir ..\include 
	copy $(InputPath) ..\include 
	
# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\..\sfutil\sfrt_trie.h

!IF  "$(CFG)" == "sf_dynamic_initialize - Win32 Release"

# Begin Custom Build
InputPath=..\..\sfutil\sfrt_trie.h
InputName=sfrt_trie

"..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	mkdir ..\include 
	copy $(InputPath) ..\include 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "sf_dynamic_initialize - Win32 Debug"

# Begin Custom Build
InputPath=..\..\sfutil\sfrt_trie.h
InputName=sfrt_trie

"..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	mkdir ..\include 
	copy $(InputPath) ..\include 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "sf_dynamic_initialize - Win32 IPv6 Debug"

# Begin Custom Build
InputPath=..\..\sfutil\sfrt_trie.h
InputName=sfrt_trie

"..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	mkdir ..\include 
	copy $(InputPath) ..\include 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "sf_dynamic_initialize - Win32 IPv6 Release"

# Begin Custom Build
InputPath=..\..\sfutil\sfrt_trie.h
InputName=sfrt_trie

"..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	mkdir ..\include 
	copy $(InputPath) ..\include 
	
# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE="..\..\dynamic-plugins\sf_engine\examples\sfsnort_dynamic_detection_lib.c"

!IF  "$(CFG)" == "sf_dynamic_initialize - Win32 Release"

# Begin Custom Build
InputPath="..\..\dynamic-plugins\sf_engine\examples\sfsnort_dynamic_detection_lib.c"
InputName=sfsnort_dynamic_detection_lib

"..\include\$(InputName).c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	mkdir ..\include 
	copy $(InputPath) ..\include 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "sf_dynamic_initialize - Win32 Debug"

# Begin Custom Build
InputPath="..\..\dynamic-plugins\sf_engine\examples\sfsnort_dynamic_detection_lib.c"
InputName=sfsnort_dynamic_detection_lib

"..\include\$(InputName).c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	mkdir ..\include 
	copy $(InputPath) ..\include 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "sf_dynamic_initialize - Win32 IPv6 Debug"

# Begin Custom Build
InputPath="..\..\dynamic-plugins\sf_engine\examples\sfsnort_dynamic_detection_lib.c"
InputName=sfsnort_dynamic_detection_lib

"..\include\$(InputName).c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	mkdir ..\include 
	copy $(InputPath) ..\include 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "sf_dynamic_initialize - Win32 IPv6 Release"

# Begin Custom Build
InputPath="..\..\dynamic-plugins\sf_engine\examples\sfsnort_dynamic_detection_lib.c"
InputName=sfsnort_dynamic_detection_lib

"..\include\$(InputName).c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	mkdir ..\include 
	copy $(InputPath) ..\include 
	
# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE="..\..\dynamic-plugins\sf_engine\examples\sfsnort_dynamic_detection_lib.h"

!IF  "$(CFG)" == "sf_dynamic_initialize - Win32 Release"

# Begin Custom Build
InputPath="..\..\dynamic-plugins\sf_engine\examples\sfsnort_dynamic_detection_lib.h"
InputName=sfsnort_dynamic_detection_lib

"..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	mkdir ..\include 
	copy $(InputPath) ..\include 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "sf_dynamic_initialize - Win32 Debug"

# Begin Custom Build
InputPath="..\..\dynamic-plugins\sf_engine\examples\sfsnort_dynamic_detection_lib.h"
InputName=sfsnort_dynamic_detection_lib

"..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	mkdir ..\include 
	copy $(InputPath) ..\include 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "sf_dynamic_initialize - Win32 IPv6 Debug"

# Begin Custom Build
InputPath="..\..\dynamic-plugins\sf_engine\examples\sfsnort_dynamic_detection_lib.h"
InputName=sfsnort_dynamic_detection_lib

"..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	mkdir ..\include 
	copy $(InputPath) ..\include 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "sf_dynamic_initialize - Win32 IPv6 Release"

# Begin Custom Build
InputPath="..\..\dynamic-plugins\sf_engine\examples\sfsnort_dynamic_detection_lib.h"
InputName=sfsnort_dynamic_detection_lib

"..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	mkdir ..\include 
	copy $(InputPath) ..\include 
	
# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\..\sfutil\sfxhash.h

!IF  "$(CFG)" == "sf_dynamic_initialize - Win32 Release"

# Begin Custom Build
InputPath=..\..\sfutil\sfxhash.h
InputName=sfxhash

"..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	mkdir ..\include 
	copy $(InputPath) ..\include 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "sf_dynamic_initialize - Win32 Debug"

# Begin Custom Build
InputPath=..\..\sfutil\sfxhash.h
InputName=sfxhash

"..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	mkdir ..\include 
	copy $(InputPath) ..\include 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "sf_dynamic_initialize - Win32 IPv6 Debug"

# Begin Custom Build
InputPath=..\..\sfutil\sfxhash.h
InputName=sfxhash

"..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	mkdir ..\include 
	copy $(InputPath) ..\include 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "sf_dynamic_initialize - Win32 IPv6 Release"

# Begin Custom Build
InputPath=..\..\sfutil\sfxhash.h
InputName=sfxhash

"..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	mkdir ..\include 
	copy $(InputPath) ..\include 
	
# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\..\preprocessors\str_search.h

!IF  "$(CFG)" == "sf_dynamic_initialize - Win32 Release"

# Begin Custom Build
InputPath=..\..\preprocessors\str_search.h
InputName=str_search

BuildCmds= \
	mkdir ..\include \
	copy $(InputPath) ..\include\$(InputName).h.new \
	c:\cygwin\bin\sed -e "s/Packet /SFSnortPacket /" -e "s/decode.h/sf_snort_packet.h/" ../include/$(InputName).h.new > ../include/$(InputName).h \
	

"..\include\$(InputName).h.new" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)
# End Custom Build

!ELSEIF  "$(CFG)" == "sf_dynamic_initialize - Win32 Debug"

# Begin Custom Build
InputPath=..\..\preprocessors\str_search.h
InputName=str_search

BuildCmds= \
	mkdir ..\include \
	copy $(InputPath) ..\include\$(InputName).h.new \
	c:\cygwin\bin\sed -e "s/Packet /SFSnortPacket /" -e "s/decode.h/sf_snort_packet.h/" ../include/$(InputName).h.new > ../include/$(InputName).h \
	

"..\include\$(InputName).h.new" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)
# End Custom Build

!ELSEIF  "$(CFG)" == "sf_dynamic_initialize - Win32 IPv6 Debug"

# Begin Custom Build
InputPath=..\..\preprocessors\str_search.h
InputName=str_search

BuildCmds= \
	mkdir ..\include \
	copy $(InputPath) ..\include\$(InputName).h.new \
	c:\cygwin\bin\sed -e "s/Packet /SFSnortPacket /" -e "s/decode.h/sf_snort_packet.h/" ../include/$(InputName).h.new > ../include/$(InputName).h \
	

"..\include\$(InputName).h.new" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)
# End Custom Build

!ELSEIF  "$(CFG)" == "sf_dynamic_initialize - Win32 IPv6 Release"

# Begin Custom Build
InputPath=..\..\preprocessors\str_search.h
InputName=str_search

BuildCmds= \
	mkdir ..\include \
	copy $(InputPath) ..\include\$(InputName).h.new \
	c:\cygwin\bin\sed -e "s/Packet /SFSnortPacket /" -e "s/decode.h/sf_snort_packet.h/" ../include/$(InputName).h.new > ../include/$(InputName).h \
	

"..\include\$(InputName).h.new" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)
# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\..\preprocessors\stream_api.h

!IF  "$(CFG)" == "sf_dynamic_initialize - Win32 Release"

# Begin Custom Build
InputPath=..\..\preprocessors\stream_api.h
InputName=stream_api

BuildCmds= \
	mkdir ..\include \
	copy $(InputPath) ..\include\$(InputName).h.new \
	c:\cygwin\bin\sed -e "s/Packet /SFSnortPacket /" -e "s/decode.h/sf_snort_packet.h/" ../include/$(InputName).h.new > ../include/$(InputName).h \
	

"..\include\$(InputName).h.new" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)
# End Custom Build

!ELSEIF  "$(CFG)" == "sf_dynamic_initialize - Win32 Debug"

# Begin Custom Build
InputPath=..\..\preprocessors\stream_api.h
InputName=stream_api

BuildCmds= \
	mkdir ..\include \
	copy $(InputPath) ..\include\$(InputName).h.new \
	c:\cygwin\bin\sed -e "s/Packet /SFSnortPacket /" -e "s/decode.h/sf_snort_packet.h/" ../include/$(InputName).h.new > ../include/$(InputName).h \
	

"..\include\$(InputName).h.new" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)
# End Custom Build

!ELSEIF  "$(CFG)" == "sf_dynamic_initialize - Win32 IPv6 Debug"

# Begin Custom Build
InputPath=..\..\preprocessors\stream_api.h
InputName=stream_api

BuildCmds= \
	mkdir ..\include \
	copy $(InputPath) ..\include\$(InputName).h.new \
	c:\cygwin\bin\sed -e "s/Packet /SFSnortPacket /" -e "s/decode.h/sf_snort_packet.h/" ../include/$(InputName).h.new > ../include/$(InputName).h \
	

"..\include\$(InputName).h.new" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)
# End Custom Build

!ELSEIF  "$(CFG)" == "sf_dynamic_initialize - Win32 IPv6 Release"

# Begin Custom Build
InputPath=..\..\preprocessors\stream_api.h
InputName=stream_api

BuildCmds= \
	mkdir ..\include \
	copy $(InputPath) ..\include\$(InputName).h.new \
	c:\cygwin\bin\sed -e "s/Packet /SFSnortPacket /" -e "s/decode.h/sf_snort_packet.h/" ../include/$(InputName).h.new > ../include/$(InputName).h \
	

"..\include\$(InputName).h.new" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)

"..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   $(BuildCmds)
# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE="..\..\win32\WIN32-Code\strtok_r.c"

!IF  "$(CFG)" == "sf_dynamic_initialize - Win32 Release"

# Begin Custom Build
InputPath="..\..\win32\WIN32-Code\strtok_r.c"
InputName=strtok_r

"..\include\$(InputName).c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	mkdir ..\include 
	copy $(InputPath) ..\include 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "sf_dynamic_initialize - Win32 Debug"

# Begin Custom Build
InputPath="..\..\win32\WIN32-Code\strtok_r.c"
InputName=strtok_r

"..\include\$(InputName).c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	mkdir ..\include 
	copy $(InputPath) ..\include 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "sf_dynamic_initialize - Win32 IPv6 Debug"

# Begin Custom Build
InputPath="..\..\win32\WIN32-Code\strtok_r.c"
InputName=strtok_r

"..\include\$(InputName).c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	mkdir ..\include 
	copy $(InputPath) ..\include 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "sf_dynamic_initialize - Win32 IPv6 Release"

# Begin Custom Build
InputPath="..\..\win32\WIN32-Code\strtok_r.c"
InputName=strtok_r

"..\include\$(InputName).c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	mkdir ..\include 
	copy $(InputPath) ..\include 
	
# End Custom Build

!ENDIF 

# End Source File
# End Target
# End Project

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