sf_dynamic_initialize.dsp

来自「snort2.8.4版本」· DSP 代码 · 共 2,021 行 · 第 1/4 页

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!ELSEIF  "$(CFG)" == "sf_dynamic_initialize - Win32 IPv6 Release"

# Begin Custom Build
InputPath="..\..\dynamic-plugins\sf_dynamic_preprocessor.h"
InputName=sf_dynamic_preprocessor

"..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	mkdir ..\include 
	copy $(InputPath) ..\include 
	
# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\..\sfutil\sf_ip.c

!IF  "$(CFG)" == "sf_dynamic_initialize - Win32 Release"

# Begin Custom Build
InputPath=..\..\sfutil\sf_ip.c
InputName=sf_ip

"..\include\$(InputName).c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	mkdir ..\include 
	copy $(InputPath) ..\include 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "sf_dynamic_initialize - Win32 Debug"

# Begin Custom Build
InputPath=..\..\sfutil\sf_ip.c
InputName=sf_ip

"..\include\$(InputName).c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	mkdir ..\include 
	copy $(InputPath) ..\include 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "sf_dynamic_initialize - Win32 IPv6 Debug"

# Begin Custom Build
InputPath=..\..\sfutil\sf_ip.c
InputName=sf_ip

"..\include\$(InputName).c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	mkdir ..\include 
	copy $(InputPath) ..\include 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "sf_dynamic_initialize - Win32 IPv6 Release"

# Begin Custom Build
InputPath=..\..\sfutil\sf_ip.c
InputName=sf_ip

"..\include\$(InputName).c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	mkdir ..\include 
	copy $(InputPath) ..\include 
	
# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\..\sfutil\sf_ip.h

!IF  "$(CFG)" == "sf_dynamic_initialize - Win32 Release"

# Begin Custom Build
InputPath=..\..\sfutil\sf_ip.h
InputName=sf_ip

"..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	mkdir ..\include 
	copy $(InputPath) ..\include 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "sf_dynamic_initialize - Win32 Debug"

# Begin Custom Build
InputPath=..\..\sfutil\sf_ip.h
InputName=sf_ip

"..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	mkdir ..\include 
	copy $(InputPath) ..\include 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "sf_dynamic_initialize - Win32 IPv6 Debug"

# Begin Custom Build
InputPath=..\..\sfutil\sf_ip.h
InputName=sf_ip

"..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	mkdir ..\include 
	copy $(InputPath) ..\include 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "sf_dynamic_initialize - Win32 IPv6 Release"

# Begin Custom Build
InputPath=..\..\sfutil\sf_ip.h
InputName=sf_ip

"..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	mkdir ..\include 
	copy $(InputPath) ..\include 
	
# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE="..\..\dynamic-plugins\sf_engine\sf_snort_packet.h"

!IF  "$(CFG)" == "sf_dynamic_initialize - Win32 Release"

# Begin Custom Build
InputPath="..\..\dynamic-plugins\sf_engine\sf_snort_packet.h"
InputName=sf_snort_packet

"..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	mkdir ..\include 
	copy $(InputPath) ..\include 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "sf_dynamic_initialize - Win32 Debug"

# Begin Custom Build
InputPath="..\..\dynamic-plugins\sf_engine\sf_snort_packet.h"
InputName=sf_snort_packet

"..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	mkdir ..\include 
	copy $(InputPath) ..\include 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "sf_dynamic_initialize - Win32 IPv6 Debug"

# Begin Custom Build
InputPath="..\..\dynamic-plugins\sf_engine\sf_snort_packet.h"
InputName=sf_snort_packet

"..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	mkdir ..\include 
	copy $(InputPath) ..\include 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "sf_dynamic_initialize - Win32 IPv6 Release"

# Begin Custom Build
InputPath="..\..\dynamic-plugins\sf_engine\sf_snort_packet.h"
InputName=sf_snort_packet

"..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	mkdir ..\include 
	copy $(InputPath) ..\include 
	
# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE="..\..\dynamic-plugins\sf_engine\sf_snort_plugin_api.h"

!IF  "$(CFG)" == "sf_dynamic_initialize - Win32 Release"

# Begin Custom Build
InputPath="..\..\dynamic-plugins\sf_engine\sf_snort_plugin_api.h"
InputName=sf_snort_plugin_api

"..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	mkdir ..\include 
	copy $(InputPath) ..\include 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "sf_dynamic_initialize - Win32 Debug"

# Begin Custom Build
InputPath="..\..\dynamic-plugins\sf_engine\sf_snort_plugin_api.h"
InputName=sf_snort_plugin_api

"..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	mkdir ..\include 
	copy $(InputPath) ..\include 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "sf_dynamic_initialize - Win32 IPv6 Debug"

# Begin Custom Build
InputPath="..\..\dynamic-plugins\sf_engine\sf_snort_plugin_api.h"
InputName=sf_snort_plugin_api

"..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	mkdir ..\include 
	copy $(InputPath) ..\include 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "sf_dynamic_initialize - Win32 IPv6 Release"

# Begin Custom Build
InputPath="..\..\dynamic-plugins\sf_engine\sf_snort_plugin_api.h"
InputName=sf_snort_plugin_api

"..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	mkdir ..\include 
	copy $(InputPath) ..\include 
	
# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\..\sf_types.h

!IF  "$(CFG)" == "sf_dynamic_initialize - Win32 Release"

# Begin Custom Build
InputPath=..\..\sf_types.h
InputName=sf_types

"..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	mkdir ..\include 
	copy $(InputPath) ..\include 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "sf_dynamic_initialize - Win32 Debug"

# Begin Custom Build
InputPath=..\..\sf_types.h
InputName=sf_types

"..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	mkdir ..\include 
	copy $(InputPath) ..\include 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "sf_dynamic_initialize - Win32 IPv6 Debug"

# Begin Custom Build
InputPath=..\..\sf_types.h
InputName=sf_types

"..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	mkdir ..\include 
	copy $(InputPath) ..\include 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "sf_dynamic_initialize - Win32 IPv6 Release"

# Begin Custom Build
InputPath=..\..\sf_types.h
InputName=sf_types

"..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	mkdir ..\include 
	copy $(InputPath) ..\include 
	
# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\..\sfutil\sfhashfcn.h

!IF  "$(CFG)" == "sf_dynamic_initialize - Win32 Release"

# Begin Custom Build
InputPath=..\..\sfutil\sfhashfcn.h
InputName=sfhashfcn

"..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	mkdir ..\include 
	copy $(InputPath) ..\include 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "sf_dynamic_initialize - Win32 Debug"

# Begin Custom Build
InputPath=..\..\sfutil\sfhashfcn.h
InputName=sfhashfcn

"..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	mkdir ..\include 
	copy $(InputPath) ..\include 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "sf_dynamic_initialize - Win32 IPv6 Debug"

# Begin Custom Build
InputPath=..\..\sfutil\sfhashfcn.h
InputName=sfhashfcn

"..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	mkdir ..\include 
	copy $(InputPath) ..\include 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "sf_dynamic_initialize - Win32 IPv6 Release"

# Begin Custom Build
InputPath=..\..\sfutil\sfhashfcn.h
InputName=sfhashfcn

"..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	mkdir ..\include 
	copy $(InputPath) ..\include 
	
# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\..\sfutil\sfrt.c

!IF  "$(CFG)" == "sf_dynamic_initialize - Win32 Release"

# Begin Custom Build
InputPath=..\..\sfutil\sfrt.c
InputName=sfrt

"..\include\$(InputName).c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	mkdir ..\include 
	copy $(InputPath) ..\include 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "sf_dynamic_initialize - Win32 Debug"

# Begin Custom Build
InputPath=..\..\sfutil\sfrt.c
InputName=sfrt

"..\include\$(InputName).c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	mkdir ..\include 
	copy $(InputPath) ..\include 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "sf_dynamic_initialize - Win32 IPv6 Debug"

# Begin Custom Build
InputPath=..\..\sfutil\sfrt.c
InputName=sfrt

"..\include\$(InputName).c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	mkdir ..\include 
	copy $(InputPath) ..\include 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "sf_dynamic_initialize - Win32 IPv6 Release"

# Begin Custom Build
InputPath=..\..\sfutil\sfrt.c
InputName=sfrt

"..\include\$(InputName).c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	mkdir ..\include 
	copy $(InputPath) ..\include 
	
# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\..\sfutil\sfrt.h

!IF  "$(CFG)" == "sf_dynamic_initialize - Win32 Release"

# Begin Custom Build
InputPath=..\..\sfutil\sfrt.h
InputName=sfrt

"..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	mkdir ..\include 
	copy $(InputPath) ..\include 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "sf_dynamic_initialize - Win32 Debug"

# Begin Custom Build
InputPath=..\..\sfutil\sfrt.h
InputName=sfrt

"..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	mkdir ..\include 
	copy $(InputPath) ..\include 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "sf_dynamic_initialize - Win32 IPv6 Debug"

# Begin Custom Build
InputPath=..\..\sfutil\sfrt.h
InputName=sfrt

"..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	mkdir ..\include 
	copy $(InputPath) ..\include 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "sf_dynamic_initialize - Win32 IPv6 Release"

# Begin Custom Build
InputPath=..\..\sfutil\sfrt.h
InputName=sfrt

"..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	mkdir ..\include 
	copy $(InputPath) ..\include 
	
# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\..\sfutil\sfrt_dir.c

!IF  "$(CFG)" == "sf_dynamic_initialize - Win32 Release"

# Begin Custom Build
InputPath=..\..\sfutil\sfrt_dir.c
InputName=sfrt_dir

"..\include\$(InputName).c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	mkdir ..\include 
	copy $(InputPath) ..\include 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "sf_dynamic_initialize - Win32 Debug"

# Begin Custom Build
InputPath=..\..\sfutil\sfrt_dir.c
InputName=sfrt_dir

"..\include\$(InputName).c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	mkdir ..\include 
	copy $(InputPath) ..\include 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "sf_dynamic_initialize - Win32 IPv6 Debug"

# Begin Custom Build
InputPath=..\..\sfutil\sfrt_dir.c
InputName=sfrt_dir

"..\include\$(InputName).c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	mkdir ..\include 
	copy $(InputPath) ..\include 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "sf_dynamic_initialize - Win32 IPv6 Release"

# Begin Custom Build
InputPath=..\..\sfutil\sfrt_dir.c
InputName=sfrt_dir

"..\include\$(InputName).c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	mkdir ..\include 
	copy $(InputPath) ..\include 
	
# End Custom Build

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