sf_dynamic_initialize.dsp
来自「snort2.8.4版本」· DSP 代码 · 共 2,021 行 · 第 1/4 页
DSP
2,021 行
!ELSEIF "$(CFG)" == "sf_dynamic_initialize - Win32 IPv6 Release"
# Begin Custom Build
InputPath="..\..\dynamic-plugins\sf_dynamic_preprocessor.h"
InputName=sf_dynamic_preprocessor
"..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
mkdir ..\include
copy $(InputPath) ..\include
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\..\sfutil\sf_ip.c
!IF "$(CFG)" == "sf_dynamic_initialize - Win32 Release"
# Begin Custom Build
InputPath=..\..\sfutil\sf_ip.c
InputName=sf_ip
"..\include\$(InputName).c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
mkdir ..\include
copy $(InputPath) ..\include
# End Custom Build
!ELSEIF "$(CFG)" == "sf_dynamic_initialize - Win32 Debug"
# Begin Custom Build
InputPath=..\..\sfutil\sf_ip.c
InputName=sf_ip
"..\include\$(InputName).c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
mkdir ..\include
copy $(InputPath) ..\include
# End Custom Build
!ELSEIF "$(CFG)" == "sf_dynamic_initialize - Win32 IPv6 Debug"
# Begin Custom Build
InputPath=..\..\sfutil\sf_ip.c
InputName=sf_ip
"..\include\$(InputName).c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
mkdir ..\include
copy $(InputPath) ..\include
# End Custom Build
!ELSEIF "$(CFG)" == "sf_dynamic_initialize - Win32 IPv6 Release"
# Begin Custom Build
InputPath=..\..\sfutil\sf_ip.c
InputName=sf_ip
"..\include\$(InputName).c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
mkdir ..\include
copy $(InputPath) ..\include
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\..\sfutil\sf_ip.h
!IF "$(CFG)" == "sf_dynamic_initialize - Win32 Release"
# Begin Custom Build
InputPath=..\..\sfutil\sf_ip.h
InputName=sf_ip
"..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
mkdir ..\include
copy $(InputPath) ..\include
# End Custom Build
!ELSEIF "$(CFG)" == "sf_dynamic_initialize - Win32 Debug"
# Begin Custom Build
InputPath=..\..\sfutil\sf_ip.h
InputName=sf_ip
"..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
mkdir ..\include
copy $(InputPath) ..\include
# End Custom Build
!ELSEIF "$(CFG)" == "sf_dynamic_initialize - Win32 IPv6 Debug"
# Begin Custom Build
InputPath=..\..\sfutil\sf_ip.h
InputName=sf_ip
"..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
mkdir ..\include
copy $(InputPath) ..\include
# End Custom Build
!ELSEIF "$(CFG)" == "sf_dynamic_initialize - Win32 IPv6 Release"
# Begin Custom Build
InputPath=..\..\sfutil\sf_ip.h
InputName=sf_ip
"..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
mkdir ..\include
copy $(InputPath) ..\include
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE="..\..\dynamic-plugins\sf_engine\sf_snort_packet.h"
!IF "$(CFG)" == "sf_dynamic_initialize - Win32 Release"
# Begin Custom Build
InputPath="..\..\dynamic-plugins\sf_engine\sf_snort_packet.h"
InputName=sf_snort_packet
"..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
mkdir ..\include
copy $(InputPath) ..\include
# End Custom Build
!ELSEIF "$(CFG)" == "sf_dynamic_initialize - Win32 Debug"
# Begin Custom Build
InputPath="..\..\dynamic-plugins\sf_engine\sf_snort_packet.h"
InputName=sf_snort_packet
"..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
mkdir ..\include
copy $(InputPath) ..\include
# End Custom Build
!ELSEIF "$(CFG)" == "sf_dynamic_initialize - Win32 IPv6 Debug"
# Begin Custom Build
InputPath="..\..\dynamic-plugins\sf_engine\sf_snort_packet.h"
InputName=sf_snort_packet
"..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
mkdir ..\include
copy $(InputPath) ..\include
# End Custom Build
!ELSEIF "$(CFG)" == "sf_dynamic_initialize - Win32 IPv6 Release"
# Begin Custom Build
InputPath="..\..\dynamic-plugins\sf_engine\sf_snort_packet.h"
InputName=sf_snort_packet
"..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
mkdir ..\include
copy $(InputPath) ..\include
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE="..\..\dynamic-plugins\sf_engine\sf_snort_plugin_api.h"
!IF "$(CFG)" == "sf_dynamic_initialize - Win32 Release"
# Begin Custom Build
InputPath="..\..\dynamic-plugins\sf_engine\sf_snort_plugin_api.h"
InputName=sf_snort_plugin_api
"..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
mkdir ..\include
copy $(InputPath) ..\include
# End Custom Build
!ELSEIF "$(CFG)" == "sf_dynamic_initialize - Win32 Debug"
# Begin Custom Build
InputPath="..\..\dynamic-plugins\sf_engine\sf_snort_plugin_api.h"
InputName=sf_snort_plugin_api
"..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
mkdir ..\include
copy $(InputPath) ..\include
# End Custom Build
!ELSEIF "$(CFG)" == "sf_dynamic_initialize - Win32 IPv6 Debug"
# Begin Custom Build
InputPath="..\..\dynamic-plugins\sf_engine\sf_snort_plugin_api.h"
InputName=sf_snort_plugin_api
"..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
mkdir ..\include
copy $(InputPath) ..\include
# End Custom Build
!ELSEIF "$(CFG)" == "sf_dynamic_initialize - Win32 IPv6 Release"
# Begin Custom Build
InputPath="..\..\dynamic-plugins\sf_engine\sf_snort_plugin_api.h"
InputName=sf_snort_plugin_api
"..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
mkdir ..\include
copy $(InputPath) ..\include
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\..\sf_types.h
!IF "$(CFG)" == "sf_dynamic_initialize - Win32 Release"
# Begin Custom Build
InputPath=..\..\sf_types.h
InputName=sf_types
"..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
mkdir ..\include
copy $(InputPath) ..\include
# End Custom Build
!ELSEIF "$(CFG)" == "sf_dynamic_initialize - Win32 Debug"
# Begin Custom Build
InputPath=..\..\sf_types.h
InputName=sf_types
"..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
mkdir ..\include
copy $(InputPath) ..\include
# End Custom Build
!ELSEIF "$(CFG)" == "sf_dynamic_initialize - Win32 IPv6 Debug"
# Begin Custom Build
InputPath=..\..\sf_types.h
InputName=sf_types
"..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
mkdir ..\include
copy $(InputPath) ..\include
# End Custom Build
!ELSEIF "$(CFG)" == "sf_dynamic_initialize - Win32 IPv6 Release"
# Begin Custom Build
InputPath=..\..\sf_types.h
InputName=sf_types
"..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
mkdir ..\include
copy $(InputPath) ..\include
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\..\sfutil\sfhashfcn.h
!IF "$(CFG)" == "sf_dynamic_initialize - Win32 Release"
# Begin Custom Build
InputPath=..\..\sfutil\sfhashfcn.h
InputName=sfhashfcn
"..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
mkdir ..\include
copy $(InputPath) ..\include
# End Custom Build
!ELSEIF "$(CFG)" == "sf_dynamic_initialize - Win32 Debug"
# Begin Custom Build
InputPath=..\..\sfutil\sfhashfcn.h
InputName=sfhashfcn
"..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
mkdir ..\include
copy $(InputPath) ..\include
# End Custom Build
!ELSEIF "$(CFG)" == "sf_dynamic_initialize - Win32 IPv6 Debug"
# Begin Custom Build
InputPath=..\..\sfutil\sfhashfcn.h
InputName=sfhashfcn
"..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
mkdir ..\include
copy $(InputPath) ..\include
# End Custom Build
!ELSEIF "$(CFG)" == "sf_dynamic_initialize - Win32 IPv6 Release"
# Begin Custom Build
InputPath=..\..\sfutil\sfhashfcn.h
InputName=sfhashfcn
"..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
mkdir ..\include
copy $(InputPath) ..\include
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\..\sfutil\sfrt.c
!IF "$(CFG)" == "sf_dynamic_initialize - Win32 Release"
# Begin Custom Build
InputPath=..\..\sfutil\sfrt.c
InputName=sfrt
"..\include\$(InputName).c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
mkdir ..\include
copy $(InputPath) ..\include
# End Custom Build
!ELSEIF "$(CFG)" == "sf_dynamic_initialize - Win32 Debug"
# Begin Custom Build
InputPath=..\..\sfutil\sfrt.c
InputName=sfrt
"..\include\$(InputName).c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
mkdir ..\include
copy $(InputPath) ..\include
# End Custom Build
!ELSEIF "$(CFG)" == "sf_dynamic_initialize - Win32 IPv6 Debug"
# Begin Custom Build
InputPath=..\..\sfutil\sfrt.c
InputName=sfrt
"..\include\$(InputName).c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
mkdir ..\include
copy $(InputPath) ..\include
# End Custom Build
!ELSEIF "$(CFG)" == "sf_dynamic_initialize - Win32 IPv6 Release"
# Begin Custom Build
InputPath=..\..\sfutil\sfrt.c
InputName=sfrt
"..\include\$(InputName).c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
mkdir ..\include
copy $(InputPath) ..\include
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\..\sfutil\sfrt.h
!IF "$(CFG)" == "sf_dynamic_initialize - Win32 Release"
# Begin Custom Build
InputPath=..\..\sfutil\sfrt.h
InputName=sfrt
"..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
mkdir ..\include
copy $(InputPath) ..\include
# End Custom Build
!ELSEIF "$(CFG)" == "sf_dynamic_initialize - Win32 Debug"
# Begin Custom Build
InputPath=..\..\sfutil\sfrt.h
InputName=sfrt
"..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
mkdir ..\include
copy $(InputPath) ..\include
# End Custom Build
!ELSEIF "$(CFG)" == "sf_dynamic_initialize - Win32 IPv6 Debug"
# Begin Custom Build
InputPath=..\..\sfutil\sfrt.h
InputName=sfrt
"..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
mkdir ..\include
copy $(InputPath) ..\include
# End Custom Build
!ELSEIF "$(CFG)" == "sf_dynamic_initialize - Win32 IPv6 Release"
# Begin Custom Build
InputPath=..\..\sfutil\sfrt.h
InputName=sfrt
"..\include\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
mkdir ..\include
copy $(InputPath) ..\include
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\..\sfutil\sfrt_dir.c
!IF "$(CFG)" == "sf_dynamic_initialize - Win32 Release"
# Begin Custom Build
InputPath=..\..\sfutil\sfrt_dir.c
InputName=sfrt_dir
"..\include\$(InputName).c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
mkdir ..\include
copy $(InputPath) ..\include
# End Custom Build
!ELSEIF "$(CFG)" == "sf_dynamic_initialize - Win32 Debug"
# Begin Custom Build
InputPath=..\..\sfutil\sfrt_dir.c
InputName=sfrt_dir
"..\include\$(InputName).c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
mkdir ..\include
copy $(InputPath) ..\include
# End Custom Build
!ELSEIF "$(CFG)" == "sf_dynamic_initialize - Win32 IPv6 Debug"
# Begin Custom Build
InputPath=..\..\sfutil\sfrt_dir.c
InputName=sfrt_dir
"..\include\$(InputName).c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
mkdir ..\include
copy $(InputPath) ..\include
# End Custom Build
!ELSEIF "$(CFG)" == "sf_dynamic_initialize - Win32 IPv6 Release"
# Begin Custom Build
InputPath=..\..\sfutil\sfrt_dir.c
InputName=sfrt_dir
"..\include\$(InputName).c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
mkdir ..\include
copy $(InputPath) ..\include
# End Custom Build
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