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📄 roles.c

📁 足球机器人仿真组CMU97的源码
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/* roles.c * CMUnited-97 (soccer client for Robocup-97) * Peter Stone <pstone@cs.cmu.edu> * Computer Science Department * Carnegie Mellon University * Copyright (C) 1997 Peter Stone * * CMUnited-97 was created by Peter Stone and Manuela Veloso * * You may copy and distribute this program freely as long as you retain this notice. * If you make any changes or have any comments we would appreciate a message. */#include "global.h"/*****************************************************************************//** Decide where exactly to position oneself within the context of a        **//** high-level position.                                                    **//** MOVED TO UPDATEMARK AND UPDATEHOME in memory.c/*****************************************************************************//*****************************************************************************//*****************************************************************************//*****************************************************************************//** Execute captainly duties for this unit                                  **//*****************************************************************************/#define MY_ZONE_LINE -20int DirectUnit(int unit){  /* must be the captain to get here */  /* call a function that's attached to the unit? */  /* For now just do it here, and only do it for defensive unit */  if (unit != DEFENSIVE_UNIT)    return 0;  if ( !Mem->AmUnitCaptain(unit) )    my_error("I can only direct a unit if I'm the captain");  /* Look for opponents in "my zone" that don't have a teammate "nearby" */  /* If there's a teammate not marking someone, assign him to mark       */  /* WIDE_VIEW; */  char myside = Mem->MySide, theirside = Mem->TheirSide;  for (int i=0; i<TEAM_SIZE+1; i++){    if ( !Mem->PlayerValid(theirside,i) || 	 Mem->GetPlayerGlobalX(theirside,i) > MY_ZONE_LINE )      continue;    /* make this a function in memory.h -- numteammateswithinrangeofopponent */    if ( Mem->NumTeammatesWithin(5,5,Mem->GetPlayerDistance(theirside,i),				 Mem->GetPlayerAngle(theirside,i)) ){      /* printf("Opponent %d already marked\n",i); */      continue;    }    /* choose a player to mark the opponent        */    /* Keep track of who's marking and who's free? */    /* Make an auxiliary array in Unit???          */    int *members = Mem->GetUnitMembers(unit);    int player;    for (int j=0; j<Mem->GetUnitSize(unit); j++){      player = Mem->GetPositionPlayer(members[j]);      if ( player == UNKNOWN_PLAYER ){	SAYTOPOSITION(members[j],PING_MSG);	break;      }      if ( player == Mem->MyNumber || player == 0 )	continue;      if ( Mem->NumOpponentsWithin(5,5,Mem->GetPlayerDistance(myside,i),				   Mem->GetPlayerAngle(myside,i)) )	continue; /* player already marking */      if ( Mem->OpponentIsWithinPlayerMaxRange(i,player) ){	/*printf("assigning %d to mark %d\n",player,i); */	ASSIGNMARK(unit,player,i);	break; /* Only assign one player to mark */      }    }      }  /* If there's an unoccupied position in my unit, and if it's important,*/  /* assign someone else to it                                           */    return 0;}/*****************************************************************************//*****************************************************************************//*****************************************************************************//** Consider changing the high-level position of a player                   **//*****************************************************************************//* Return the closest unoccupied position */int GetNewPosition(){  if (Mem->ChangePositions || Mem->GetMyPosition() == UNKNOWN_POSITION){     int bestPosition=UNKNOWN_POSITION;    float dist,minDist=1000;    for (int position=0; position<TEAM_SIZE; position++){      if ( !Mem->PositionOccupied(position) #if 0	   &&	   (position==Mem->EncodePosition(GOALTENDER,CENTER) ||	    position==Mem->EncodePosition(DEFENDER  ,RIGHT ) ||	    position==Mem->EncodePosition(MIDFIELDER,RIGHT ) ||	    position==Mem->EncodePosition(FORWARD   ,RIGHT ) ||	    position==Mem->EncodePosition(FORWARD   ,CENTER) ) #endif	                                                       ){	dist = Mem->DistanceToPositionHome(position,Mem->GetGlobalX(),Mem->GetGlobalY());	if (dist < minDist){ /* find closest unoccupied position */	  bestPosition = position;	  minDist = dist;	}      }    }    if ( bestPosition == UNKNOWN_POSITION ) {      for (int position=0; position<TEAM_SIZE; position++){	printf("    *****    position %2d held by %2d\n",	       position,Mem->GetPositionPlayer(position));      }      printf("    *****    I'm at (%.1f, %.1f)\n",Mem->GetGlobalX(),Mem->GetGlobalY());      my_error("Some position should have been unoccupied");    }    return bestPosition;  }   else     /* The following line allows more than one player to play the same        position when Mem->ChangePositions is FALSE                    *//*    return Mem->GetMyPosition(); */    my_error("Shouldn't be calling GetNewPosition if Mem->ChangePositions is FALSE");}/*****************************************************************************//* What's in a state?  Want this to be as small as possible, yet meaningfulDo this here and in ConsiderPositions (below)?--Position I'm considering--My current position--My position on the field--Teammate/opponent locations--distances + position (i.e. where on field)       angle is irrelevant (sort all by distance?)--DT outputs to all teammates (do it with only passer data?)--Decision (random)When there's a goal, record it in the file as well.Intermediate occurences?  -- receive the ball (sooner, the better)*//* in communications.c *//* This must return the position number for true (?) */int ConsiderPosition(int position){  int OnlyGoalieSwitch = FALSE;  if (Mem->ChangePositions){    if ( Mem->PositionOccupied(position) )      return UNKNOWN_POSITION;    int teammate;    /*float dist;    dist = Mem->ClosestTeammateTo(Mem->PositionHomeX(position),				  Mem->PositionHomeY(position),			   &teammate);  /* Find the closest teammate to the position */    if ( /* teammate == Mem->MyNumber && dist < 40 && */	Mem->IsMoreImportantPosition(position,Mem->GetMyPosition()) ){      /*printf("%d:%d Decided %d more important than %d\n",	Mem->MyNumber,Mem->CurrentTime,position,Mem->GetMyPosition());*/      if ( OnlyGoalieSwitch && position != 0 )	return UNKNOWN_POSITION;      else 	return position;    }    else       return UNKNOWN_POSITION; /* Someone else will go */  }  else /* Don't change positions */    return UNKNOWN_POSITION;}/*****************************************************************************//* Return the new position to go to or FALSE if stay the same */int ConsiderNewPosition(){#if 0return FALSE;#endif  if (Mem->ChangePositions){    for (int position=0; position<TEAM_SIZE; position++){      if ( position != Mem->GetMyPosition() && 	   ConsiderPosition(position) != UNKNOWN_POSITION &&	   int_random(100)                             )	return position;    }    return UNKNOWN_POSITION;  }  else /* Keep my Position */    return UNKNOWN_POSITION;}

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