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📄 nonamedlg.h

📁 蒙特卡罗方法可以有效地解决复杂的工程问题
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// NoNameDlg.h : header file
//

#if !defined(AFX_NONAMEDLG_H__820732C4_FBF8_47F8_AAE7_4D23C6B7864C__INCLUDED_)
#define AFX_NONAMEDLG_H__820732C4_FBF8_47F8_AAE7_4D23C6B7864C__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "Vector3.h"
#include "Dib.h"
#include "ShowTracedPicture.h"
/////////////////////////////////////////////////////////////////////////////
// CNoNameDlg dialog

class CNoNameDlg : public CDialog
{
// Construction
public:
	void BuildList_Eye();
	void BuildList_Flat();
	void RenderScene();
	BOOL CreateViewGLContext(HDC hDC);
	int m_GLPixelIndex;
	BOOL SetWindowPixelFormat(HDC hDC);
	void BuildList();
	CNoNameDlg(CWnd* pParent = NULL);	// standard constructor
	HGLRC m_hGLContext;
	float x;
	float x_flat;
	float Eye_x;
	float Eye_y;
	float Eye_z;
	float View_z;
	float Sphere_r;
	int TranslateChoice;
	int Dirction;
	CSurface* surface;
	RGBQUAD** buffer;
	CRayTraceEngine* tracer;
	CShowTracedPicture ShowPic;

	CBitmap* 	m_pResMap;

	int m_nWndWidth;//图像宽度
	int m_nWndHeight;//图像高度

	



// Dialog Data
	//{{AFX_DATA(CNoNameDlg)
	enum { IDD = IDD_NONAME_DIALOG };
		// NOTE: the ClassWizard will add data members here
	//}}AFX_DATA

	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CNoNameDlg)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);	// DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:
	HICON m_hIcon;

	// Generated message map functions
	//{{AFX_MSG(CNoNameDlg)
	virtual BOOL OnInitDialog();
	afx_msg void OnSysCommand(UINT nID, LPARAM lParam);
	afx_msg void OnPaint();
	afx_msg HCURSOR OnQueryDragIcon();
	afx_msg void OnSize(UINT nType, int cx, int cy);
	afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
	afx_msg void OnDestroy();
	afx_msg void OnTimer(UINT nIDEvent);
	afx_msg void OnContextMenu(CWnd* pWnd, CPoint point);
	afx_msg void OnTracedPicture();
	afx_msg void OnAddSphere();
	afx_msg void OnDeleteObject();
	afx_msg void OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags);
	afx_msg void OnKeyUp(UINT nChar, UINT nRepCnt, UINT nFlags);
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_NONAMEDLG_H__820732C4_FBF8_47F8_AAE7_4D23C6B7864C__INCLUDED_)

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