📄 nonamedlg.cpp
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// NoNameDlg.cpp : implementation file
//
#include "stdafx.h"
#include "NoName.h"
#include "NoNameDlg.h"
#include "AddSphere.h"
#include "math.h"
#include "mmsystem.h"
#include "resource.h"
#include <GL/gl.h>
#include <GL/glu.h>
#include <GL/glaux.h>
#include <GL/glut.h>
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CNoNameDlg dialog
CNoNameDlg::CNoNameDlg(CWnd* pParent /*=NULL*/)
: CDialog(CNoNameDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CNoNameDlg)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
x = 1.0;
Eye_x=0.0f;
Eye_y=0.0f;
Eye_z=-10.0f;
View_z=-10.0f;
x_flat=4.0f;
Sphere_r=1.0f;
CSurface* surface =NULL;
CRayTraceEngine* tracer =NULL;
TranslateChoice=0;
Dirction=0;
}
void CNoNameDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CNoNameDlg)
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CNoNameDlg, CDialog)
//{{AFX_MSG_MAP(CNoNameDlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_WM_SIZE()
ON_WM_CREATE()
ON_WM_DESTROY()
ON_WM_TIMER()
ON_WM_CONTEXTMENU()
ON_COMMAND(ID_TracedPicture, OnTracedPicture)
ON_COMMAND(ID_AddSphere, OnAddSphere)
ON_COMMAND(ID_DeleteObject, OnDeleteObject)
ON_WM_KEYDOWN()
ON_WM_KEYUP()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CNoNameDlg message handlers
BOOL CNoNameDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
return TRUE; // return TRUE unless you set the focus to a control
}
void CNoNameDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CNoNameDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
//CPaintDC* sdc=(CPaintDC*)(GetDlgItem(IDC_Pic)->GetDC());
CPaintDC dc(this); // device context for painting
RenderScene();
SwapBuffers(dc.m_ps.hdc);
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CNoNameDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
void CNoNameDlg::OnSize(UINT nType, int cx, int cy)
{
CDialog::OnSize(nType, cx, cy);
GLsizei width,height;
GLdouble aspect;
width = cx;
height = cy;
if(cy==0)
aspect = (GLdouble)width;
else
aspect = (GLdouble)width/(GLdouble)height;
glViewport(0,0,width,height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(45,aspect,1,100.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glDrawBuffer(GL_BACK);
glEnable(GL_DEPTH_TEST);
// TODO: Add your message handler code here
}
void CNoNameDlg::BuildList()
{
::glNewList(1,GL_COMPILE_AND_EXECUTE);
glShadeModel(GL_SMOOTH);
glColor3ub(125,100,255);
float xt = 5.0f;
glutSolidSphere(Sphere_r, 20 ,20);
/*
glBegin(GL_POLYGON);
glNormal3d(0.0,0.0,1.0);
glColor3ub(255,0,0);
glVertex3d( x, x, x);
glColor3ub(0,255,0);
glVertex3d( x, -x, x);
glColor3ub(0,0,255);
glVertex3d(-x, -x, x);
glColor3ub(255,255,0);
glVertex3d(-x, x, x);
glEnd();
glBegin(GL_POLYGON);
glNormal3d(0.0,0.0,-1.0);
glColor3ub(255,0,0);
glVertex3d( -x, x, -x);
glColor3ub(0,255,0);
glVertex3d( -x, -x, -x);
glColor3ub(0,0,255);
glVertex3d( x, -x, -x);
glColor3ub(255,255,0);
glVertex3d( x, x, -x);
glEnd();
glBegin(GL_POLYGON);
glNormal3d(1.0,0.0,0.0);
glColor3ub(255,0,0);
glVertex3d( x, x, x);
glColor3ub(0,255,0);
glVertex3d( x, x, -x);
glColor3ub(0,0,255);
glVertex3d( x, -x, -x);
glColor3ub(255,255,0);
glVertex3d( x, -x, x);
glEnd();
glBegin(GL_POLYGON);
glNormal3d(-1.0,0.0,0.0);
glColor3ub(255,0,0);
glVertex3d( -x, x, x);
glColor3ub(0,255,0);
glVertex3d( -x, x, -x);
glColor3ub(0,0,255);
glVertex3d( -x, -x, -x);
glColor3ub(255,255,0);
glVertex3d( -x, -x, x);
glEnd();
glBegin(GL_POLYGON);
glNormal3d(0.0,-1.0,0.0);
glColor3ub(255,0,0);
glVertex3d( -x, -x, x);
glColor3ub(0,255,0);
glVertex3d( x, -x, x);
glColor3ub(0,0,255);
glVertex3d( x, -x, -x);
glVertex3d( -x, -x, -x);
glEnd();
glBegin(GL_POLYGON);
glNormal3d(0.0,1.0,0.0);
glColor3ub(255,0,0);
glVertex3d( -x, x, x);
glColor3ub(0,255,0);
glVertex3d( x, x, x);
glColor3ub(0,0,255);
glVertex3d( x, x, -x);
glColor3ub(255,255,0);
glVertex3d( -x, x, -x);
glEnd();
*/
::glEndList();
}
int CNoNameDlg::OnCreate(LPCREATESTRUCT lpCreateStruct)
{
if (CDialog::OnCreate(lpCreateStruct) == -1)
return -1;
HWND hWnd = GetSafeHwnd();
HDC hDC = ::GetDC(hWnd);
if(SetWindowPixelFormat(hDC)==FALSE)
return 0;
if(CreateViewGLContext(hDC)==FALSE)
return 0;
COLORREF color = ::GetSysColor(COLOR_3DFACE);
glClearColor((float)GetRValue(color)/255.0f,
(float)GetGValue(color)/255.0f,
(float)GetBValue(color)/255.0f,
1.0);
glPolygonMode(GL_FRONT,GL_FILL);
glPolygonMode(GL_BACK,GL_FILL);
// Antialiasing
glEnable(GL_LINE_SMOOTH);
glEnable(GL_BLEND);
glClearColor(0.0f, 0.0f, 0.0f, 0.5f);
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
//glHint(GL_LINE_SMOOTH_HINT,GL_NICEST);
//glLineWidth(1.5);
tracer = new CRayTraceEngine();
tracer->GetScene()->InitScene();
BuildList();
BuildList_Flat();
BuildList_Eye();
SetTimer(0,10,NULL);
return 0;
}
BOOL CNoNameDlg::SetWindowPixelFormat(HDC hDC)
{
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