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📄 nonamedlg.cpp

📁 蒙特卡罗方法可以有效地解决复杂的工程问题
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// NoNameDlg.cpp : implementation file
//

#include "stdafx.h"
#include "NoName.h"
#include "NoNameDlg.h"
#include "AddSphere.h"
#include "math.h"
#include "mmsystem.h"
#include "resource.h"
#include <GL/gl.h>
#include <GL/glu.h>
#include <GL/glaux.h>
#include <GL/glut.h>
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About

class CAboutDlg : public CDialog
{
public:
	CAboutDlg();

// Dialog Data
	//{{AFX_DATA(CAboutDlg)
	enum { IDD = IDD_ABOUTBOX };
	//}}AFX_DATA

	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CAboutDlg)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:
	//{{AFX_MSG(CAboutDlg)
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
	//{{AFX_DATA_INIT(CAboutDlg)
	//}}AFX_DATA_INIT
}

void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CAboutDlg)
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
	//{{AFX_MSG_MAP(CAboutDlg)
		// No message handlers
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CNoNameDlg dialog

CNoNameDlg::CNoNameDlg(CWnd* pParent /*=NULL*/)
	: CDialog(CNoNameDlg::IDD, pParent)
{
	//{{AFX_DATA_INIT(CNoNameDlg)
		// NOTE: the ClassWizard will add member initialization here
	//}}AFX_DATA_INIT
	// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
	m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
	x = 1.0;
	Eye_x=0.0f;
	Eye_y=0.0f;
	Eye_z=-10.0f;
	View_z=-10.0f;
	x_flat=4.0f;
	Sphere_r=1.0f;
	CSurface* surface =NULL;

	CRayTraceEngine* tracer =NULL;
	TranslateChoice=0;
	Dirction=0;
	

	
	

}

void CNoNameDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CNoNameDlg)
		// NOTE: the ClassWizard will add DDX and DDV calls here
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CNoNameDlg, CDialog)
	//{{AFX_MSG_MAP(CNoNameDlg)
	ON_WM_SYSCOMMAND()
	ON_WM_PAINT()
	ON_WM_QUERYDRAGICON()
	ON_WM_SIZE()
	ON_WM_CREATE()
	ON_WM_DESTROY()
	ON_WM_TIMER()
	ON_WM_CONTEXTMENU()
	ON_COMMAND(ID_TracedPicture, OnTracedPicture)
	ON_COMMAND(ID_AddSphere, OnAddSphere)
	ON_COMMAND(ID_DeleteObject, OnDeleteObject)
	ON_WM_KEYDOWN()
	ON_WM_KEYUP()
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CNoNameDlg message handlers

BOOL CNoNameDlg::OnInitDialog()
{
	CDialog::OnInitDialog();

	// Add "About..." menu item to system menu.

	// IDM_ABOUTBOX must be in the system command range.
	ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
	ASSERT(IDM_ABOUTBOX < 0xF000);

	CMenu* pSysMenu = GetSystemMenu(FALSE);
	if (pSysMenu != NULL)
	{
		CString strAboutMenu;
		strAboutMenu.LoadString(IDS_ABOUTBOX);
		if (!strAboutMenu.IsEmpty())
		{
			pSysMenu->AppendMenu(MF_SEPARATOR);
			pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
		}
	}

	// Set the icon for this dialog.  The framework does this automatically
	//  when the application's main window is not a dialog
	SetIcon(m_hIcon, TRUE);			// Set big icon
	SetIcon(m_hIcon, FALSE);		// Set small icon
	
	// TODO: Add extra initialization here

	
	return TRUE;  // return TRUE  unless you set the focus to a control
}

void CNoNameDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
	if ((nID & 0xFFF0) == IDM_ABOUTBOX)
	{
		CAboutDlg dlgAbout;
		dlgAbout.DoModal();
	}
	else
	{
		CDialog::OnSysCommand(nID, lParam);
	}
}

// If you add a minimize button to your dialog, you will need the code below
//  to draw the icon.  For MFC applications using the document/view model,
//  this is automatically done for you by the framework.

void CNoNameDlg::OnPaint() 
{
	if (IsIconic())
	{
		CPaintDC dc(this); // device context for painting

		SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);

		// Center icon in client rectangle
		int cxIcon = GetSystemMetrics(SM_CXICON);
		int cyIcon = GetSystemMetrics(SM_CYICON);
		CRect rect;
		GetClientRect(&rect);
		int x = (rect.Width() - cxIcon + 1) / 2;
		int y = (rect.Height() - cyIcon + 1) / 2;

		// Draw the icon
		dc.DrawIcon(x, y, m_hIcon);
	}
	else
	{
		//CPaintDC* sdc=(CPaintDC*)(GetDlgItem(IDC_Pic)->GetDC());
		CPaintDC dc(this); // device context for painting
		RenderScene();
		SwapBuffers(dc.m_ps.hdc);
		CDialog::OnPaint();
	}
}

// The system calls this to obtain the cursor to display while the user drags
//  the minimized window.
HCURSOR CNoNameDlg::OnQueryDragIcon()
{
	return (HCURSOR) m_hIcon;
}

void CNoNameDlg::OnSize(UINT nType, int cx, int cy) 
{
	CDialog::OnSize(nType, cx, cy);
	GLsizei width,height;
	GLdouble aspect;

	width = cx;
	height = cy;

	if(cy==0)
		aspect = (GLdouble)width;
	else
		aspect = (GLdouble)width/(GLdouble)height;

	glViewport(0,0,width,height);
	glMatrixMode(GL_PROJECTION);
	glLoadIdentity();
	gluPerspective(45,aspect,1,100.0);
	glMatrixMode(GL_MODELVIEW);
	glLoadIdentity();
	
	glDrawBuffer(GL_BACK);

	glEnable(GL_DEPTH_TEST);
	// TODO: Add your message handler code here
	
}



void CNoNameDlg::BuildList()
{
	::glNewList(1,GL_COMPILE_AND_EXECUTE);

	glShadeModel(GL_SMOOTH);

	glColor3ub(125,100,255);

	
	float xt = 5.0f;
	glutSolidSphere(Sphere_r, 20 ,20); 
	/*
	glBegin(GL_POLYGON);
		glNormal3d(0.0,0.0,1.0);
		glColor3ub(255,0,0);
		glVertex3d( x,  x, x);
		glColor3ub(0,255,0);
		glVertex3d( x, -x, x);
		glColor3ub(0,0,255);
		glVertex3d(-x, -x, x);
		glColor3ub(255,255,0);
		glVertex3d(-x,  x, x);
	glEnd();

	glBegin(GL_POLYGON);
		glNormal3d(0.0,0.0,-1.0);
		glColor3ub(255,0,0);
		glVertex3d( -x,  x, -x);
		glColor3ub(0,255,0);
		glVertex3d( -x, -x, -x);
		glColor3ub(0,0,255);
		glVertex3d(  x, -x, -x);
		glColor3ub(255,255,0);
		glVertex3d(  x,  x, -x);
	glEnd();


	glBegin(GL_POLYGON);
		glNormal3d(1.0,0.0,0.0);
		glColor3ub(255,0,0);
		glVertex3d( x, x, x);
		glColor3ub(0,255,0);
		glVertex3d( x, x, -x);
		glColor3ub(0,0,255);
		glVertex3d( x, -x, -x);
		glColor3ub(255,255,0);
		glVertex3d( x, -x, x);
	glEnd();


	glBegin(GL_POLYGON);
		glNormal3d(-1.0,0.0,0.0);
		glColor3ub(255,0,0);
		glVertex3d( -x, x, x);
		glColor3ub(0,255,0);
		glVertex3d( -x, x, -x);
		glColor3ub(0,0,255);
		glVertex3d( -x, -x, -x);
		glColor3ub(255,255,0);
		glVertex3d( -x, -x, x);
	glEnd();


	glBegin(GL_POLYGON);
		glNormal3d(0.0,-1.0,0.0);
		glColor3ub(255,0,0);
		glVertex3d( -x, -x, x);
		glColor3ub(0,255,0);
		glVertex3d( x, -x, x);
		glColor3ub(0,0,255);
		glVertex3d( x, -x, -x);
		glVertex3d( -x, -x, -x);
	glEnd();


	glBegin(GL_POLYGON);
		glNormal3d(0.0,1.0,0.0);
		glColor3ub(255,0,0);
		glVertex3d( -x, x, x);
		glColor3ub(0,255,0);
		glVertex3d( x, x, x);
		glColor3ub(0,0,255);
		glVertex3d( x, x, -x);
		glColor3ub(255,255,0);
		glVertex3d( -x, x, -x);
	glEnd();
	*/


	::glEndList();
}

int CNoNameDlg::OnCreate(LPCREATESTRUCT lpCreateStruct) 
{
	if (CDialog::OnCreate(lpCreateStruct) == -1)
		return -1;
	
HWND hWnd = GetSafeHwnd();
	HDC hDC = ::GetDC(hWnd);

	if(SetWindowPixelFormat(hDC)==FALSE)
		return 0;
	
	if(CreateViewGLContext(hDC)==FALSE)
		return 0;

	COLORREF color = ::GetSysColor(COLOR_3DFACE);
	glClearColor((float)GetRValue(color)/255.0f,
				 (float)GetGValue(color)/255.0f,
				 (float)GetBValue(color)/255.0f,
				 1.0);

	glPolygonMode(GL_FRONT,GL_FILL);
	glPolygonMode(GL_BACK,GL_FILL);

	// Antialiasing
	glEnable(GL_LINE_SMOOTH);
	glEnable(GL_BLEND);
	glClearColor(0.0f, 0.0f, 0.0f, 0.5f);	
	glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
	//glHint(GL_LINE_SMOOTH_HINT,GL_NICEST);
	//glLineWidth(1.5);
	tracer = new CRayTraceEngine();
	tracer->GetScene()->InitScene();
	BuildList();
	BuildList_Flat();
	BuildList_Eye();
	SetTimer(0,10,NULL);	
	return 0;
}

BOOL CNoNameDlg::SetWindowPixelFormat(HDC hDC)
{

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