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📄 addsphere.h

📁 蒙特卡罗方法可以有效地解决复杂的工程问题
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#if !defined(AFX_ADDSPHERE_H__0FD306FF_F188_46A3_919C_C8F400ACCDA5__INCLUDED_)
#define AFX_ADDSPHERE_H__0FD306FF_F188_46A3_919C_C8F400ACCDA5__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// AddSphere.h : header file
//

/////////////////////////////////////////////////////////////////////////////
// CAddSphere dialog

class CAddSphere : public CDialog
{
// Construction
public:
	CAddSphere(CWnd* pParent = NULL);   // standard constructor

// Dialog Data
	//{{AFX_DATA(CAddSphere)
	enum { IDD = IDD_DIALOG_AddSphere };
	float	m_R;
	float	m_Centerx;
	float	m_Centery;
	float	m_Centerz;
	float	m_ColorBlue;
	float	m_ColorGreen;
	float	m_ColorRed;
	float	m_Refra;
	float	m_Refre;
	//}}AFX_DATA


// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CAddSphere)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:

	// Generated message map functions
	//{{AFX_MSG(CAddSphere)
		// NOTE: the ClassWizard will add member functions here
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_ADDSPHERE_H__0FD306FF_F188_46A3_919C_C8F400ACCDA5__INCLUDED_)

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