📄 triangle_luminaire.h
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// ******************************************************************//// Physically Correct Direct Lighting For Distribution Ray Tracing// by Changyaw Wang//// triangle_luminaire.h//// ******************************************************************class triangle : public geom_obj {public: point p1; // vertex point p2; // vertex point p3; // vertex vector normal; // normal vector void hit(const point& x, // viewpoint const vector& v, // viewing direction const point on_light); // hit point // Selects a point visible from x given (r1,r2). // Here, visible means not SELF-shadowed. virtual void select_visible_point( const point& x, // viewpoint const double r1, // random number const double r2, // random number point& on_light, // point corresponding to (r1,r2) double& prob); // probability of selecting on_light};
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