⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 special_instruction

📁 图形处理算法合集3:包括图形处理、帧缓存技术、渲染、矩阵运算、建模方法
💻
字号:
// ******************************************************************//// The following C++ code computes a sample point and its probability // on the spherical or triangular luminaire according to the solid // angle from the view point.  These are the center part of the direct // lighting computation via Monte Carlo integration.//// The function hit() is assumed to exist. It returns the intersection // point of a ray and a luminaire.//  // Use the command, CC -c *.C -lm, to compile (not link).  The code // needs to be combined with a ray tracer to complete. // ******************************************************************

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -