special_instruction

来自「图形处理算法合集3:包括图形处理、帧缓存技术、渲染、矩阵运算、建模方法」· 代码 · 共 15 行

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// ******************************************************************//// The following C++ code computes a sample point and its probability // on the spherical or triangular luminaire according to the solid // angle from the view point.  These are the center part of the direct // lighting computation via Monte Carlo integration.//// The function hit() is assumed to exist. It returns the intersection // point of a ray and a luminaire.//  // Use the command, CC -c *.C -lm, to compile (not link).  The code // needs to be combined with a ray tracer to complete. // ******************************************************************

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