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📄 partition.h

📁 图形处理算法合集3:包括图形处理、帧缓存技术、渲染、矩阵运算、建模方法
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/* partition.h: header file for partition module. * Copyright (c) Norman Chin */#ifndef _PARTITION_INCLUDED#define _PARTITION_INCLUDEDtypedef enum { ZERO, NEGATIVE, POSITIVE } SIGN;typedef struct vertexTag {   double xx,yy,zz;		/* 3D coordinates of vertex */   struct vertexTag *vnext;	/* ptr to next vertex */} VERTEX;#define NULL_VERTEX ((VERTEX *) NULL)typedef struct {   int someInfo; /* some face info goes here, ie. material properties */      VERTEX *vhead;		/* ptr to first vertex of face */} FACE; #define NULL_FACE ((FACE *) NULL)#define TOLER 0.000001#define ISDOUBLE_EQ(a,b) ((fabs((a)-(b)) >= (double) TOLER) ? 0 : 1)  #define ISVERTEX_EQ(v1,v2) \                          (ISDOUBLE_EQ((v1)->xx,(v2)->xx) && \                           ISDOUBLE_EQ((v1)->yy,(v2)->yy) && \                           ISDOUBLE_EQ((v1)->zz,(v2)->zz))#define FREEVERTEX(v) (free((char *) (v)))/* external functions */void partitionFaceWithPlane(/* double aa, double bb, double cc, double dd,			       FACE *face, FACE **faceOn, 			       FACE **faceNeg, FACE **facePos		             */			   );#endif _PARTITION_INCLUDED

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