primitiveset.cpp

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// ***************************************************************************////   Generated automatically by genwrapper.//   Please DO NOT EDIT this file!//// ***************************************************************************#include <osgIntrospection/ReflectionMacros>#include <osgIntrospection/TypedMethodInfo>#include <osgIntrospection/StaticMethodInfo>#include <osgIntrospection/Attributes>#include <osg/BufferObject>#include <osg/CopyOp>#include <osg/Object>#include <osg/PrimitiveSet>#include <osg/State>#include <osg/Vec2>#include <osg/Vec2d>#include <osg/Vec3>#include <osg/Vec3d>#include <osg/Vec4>#include <osg/Vec4d>// Must undefine IN and OUT macros defined in Windows headers#ifdef IN#undef IN#endif#ifdef OUT#undef OUT#endifTYPE_NAME_ALIAS(osg::VectorGLsizei, osg::DrawArrayLengths::vector_type)BEGIN_OBJECT_REFLECTOR(osg::DrawArrays)	I_DeclaringFile("osg/PrimitiveSet");	I_BaseType(osg::PrimitiveSet);	I_ConstructorWithDefaults1(IN, GLenum, mode, 0,	                           Properties::NON_EXPLICIT,	                           ____DrawArrays__GLenum,	                           "",	                           "");	I_Constructor3(IN, GLenum, mode, IN, GLint, first, IN, GLsizei, count,	               ____DrawArrays__GLenum__GLint__GLsizei,	               "",	               "");	I_ConstructorWithDefaults2(IN, const osg::DrawArrays &, da, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,	                           ____DrawArrays__C5_DrawArrays_R1__C5_CopyOp_R1,	                           "",	                           "");	I_Method0(osg::Object *, cloneType,	          Properties::VIRTUAL,	          __Object_P1__cloneType,	          "Clone the type of an object, with Object* return type. ",	          "Must be defined by derived classes. ");	I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,	          Properties::VIRTUAL,	          __Object_P1__clone__C5_CopyOp_R1,	          "Clone an object, with Object* return type. ",	          "Must be defined by derived classes. ");	I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,	          Properties::VIRTUAL,	          __bool__isSameKindAs__C5_Object_P1,	          "",	          "");	I_Method0(const char *, libraryName,	          Properties::VIRTUAL,	          __C5_char_P1__libraryName,	          "return the name of the object's library. ",	          "Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. ");	I_Method0(const char *, className,	          Properties::VIRTUAL,	          __C5_char_P1__className,	          "return the name of the object's class type. ",	          "Must be defined by derived classes. ");	I_Method3(void, set, IN, GLenum, mode, IN, GLint, first, IN, GLsizei, count,	          Properties::NON_VIRTUAL,	          __void__set__GLenum__GLint__GLsizei,	          "",	          "");	I_Method1(void, setFirst, IN, GLint, first,	          Properties::NON_VIRTUAL,	          __void__setFirst__GLint,	          "",	          "");	I_Method0(GLint, getFirst,	          Properties::NON_VIRTUAL,	          __GLint__getFirst,	          "",	          "");	I_Method1(void, setCount, IN, GLsizei, count,	          Properties::NON_VIRTUAL,	          __void__setCount__GLsizei,	          "",	          "");	I_Method0(GLsizei, getCount,	          Properties::NON_VIRTUAL,	          __GLsizei__getCount,	          "",	          "");	I_Method2(void, draw, IN, osg::State &, state, IN, bool, useVertexBufferObjects,	          Properties::VIRTUAL,	          __void__draw__State_R1__bool,	          "",	          "");	I_Method1(void, accept, IN, osg::PrimitiveFunctor &, functor,	          Properties::VIRTUAL,	          __void__accept__PrimitiveFunctor_R1,	          "",	          "");	I_Method1(void, accept, IN, osg::PrimitiveIndexFunctor &, functor,	          Properties::VIRTUAL,	          __void__accept__PrimitiveIndexFunctor_R1,	          "",	          "");	I_Method0(unsigned int, getNumIndices,	          Properties::VIRTUAL,	          __unsigned_int__getNumIndices,	          "",	          "");	I_Method1(unsigned int, index, IN, unsigned int, pos,	          Properties::VIRTUAL,	          __unsigned_int__index__unsigned_int,	          "",	          "");	I_Method1(void, offsetIndices, IN, int, offset,	          Properties::VIRTUAL,	          __void__offsetIndices__int,	          "",	          "");	I_SimpleProperty(GLsizei, Count, 	                 __GLsizei__getCount, 	                 __void__setCount__GLsizei);	I_SimpleProperty(GLint, First, 	                 __GLint__getFirst, 	                 __void__setFirst__GLint);END_REFLECTORBEGIN_ABSTRACT_OBJECT_REFLECTOR(osg::DrawElements)	I_DeclaringFile("osg/PrimitiveSet");	I_BaseType(osg::PrimitiveSet);	I_ConstructorWithDefaults2(IN, osg::PrimitiveSet::Type, primType, osg::PrimitiveSet::PrimitiveType, IN, GLenum, mode, 0,	                           ____DrawElements__Type__GLenum,	                           "",	                           "");	I_ConstructorWithDefaults2(IN, const osg::DrawElements &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,	                           ____DrawElements__C5_DrawElements_R1__C5_CopyOp_R1,	                           "",	                           "");	I_Method0(osg::DrawElements *, getDrawElements,	          Properties::VIRTUAL,	          __DrawElements_P1__getDrawElements,	          "",	          "");	I_Method0(const osg::DrawElements *, getDrawElements,	          Properties::VIRTUAL,	          __C5_DrawElements_P1__getDrawElements,	          "",	          "");	I_Method0(void, dirty,	          Properties::VIRTUAL,	          __void__dirty,	          "Dirty the primitive, which increments the modified count, to force buffer objects to update. ",	          "");	I_Method1(void, setElementBufferObject, IN, osg::ElementBufferObject *, ebo,	          Properties::NON_VIRTUAL,	          __void__setElementBufferObject__osg_ElementBufferObject_P1,	          "Set the ElementBufferObject. ",	          "");	I_Method0(osg::ElementBufferObject *, getElementBufferObject,	          Properties::NON_VIRTUAL,	          __osg_ElementBufferObject_P1__getElementBufferObject,	          "Get the ElementBufferObject. ",	          "If no EBO is assigned returns NULL ");	I_Method0(const osg::ElementBufferObject *, getElementBufferObject,	          Properties::NON_VIRTUAL,	          __C5_osg_ElementBufferObject_P1__getElementBufferObject,	          "Get the const ElementBufferObject. ",	          "If no EBO is assigned returns NULL ");	I_Method1(void, setElementBufferObjectOffset, IN, const GLvoid *, offset,	          Properties::NON_VIRTUAL,	          __void__setElementBufferObjectOffset__C5_GLvoid_P1,	          "Set the offset into the ElementBufferObject, if used. ",	          "");	I_Method0(const GLvoid *, getElementBufferObjectOffset,	          Properties::NON_VIRTUAL,	          __C5_GLvoid_P1__getElementBufferObjectOffset,	          "Get the offset into the ElementBufferOffset, if used. ",	          "");	I_Method1(void, resizeGLObjectBuffers, IN, unsigned int, maxSize,	          Properties::VIRTUAL,	          __void__resizeGLObjectBuffers__unsigned_int,	          "Resize any per context GLObject buffers to specified size. ",	          "");	I_MethodWithDefaults1(void, releaseGLObjects, IN, osg::State *, state, 0,	                      Properties::VIRTUAL,	                      __void__releaseGLObjects__State_P1,	                      "If State is non-zero, this function releases OpenGL objects for the specified graphics context. ",	                      "Otherwise, releases OpenGL objects for all graphics contexts. ");	I_SimpleProperty(osg::DrawElements *, DrawElements, 	                 __DrawElements_P1__getDrawElements, 	                 0);	I_SimpleProperty(osg::ElementBufferObject *, ElementBufferObject, 	                 __osg_ElementBufferObject_P1__getElementBufferObject, 	                 __void__setElementBufferObject__osg_ElementBufferObject_P1);	I_SimpleProperty(const GLvoid *, ElementBufferObjectOffset, 	                 __C5_GLvoid_P1__getElementBufferObjectOffset, 	                 __void__setElementBufferObjectOffset__C5_GLvoid_P1);END_REFLECTORTYPE_NAME_ALIAS(osg::VectorGLubyte, osg::DrawElementsUByte::vector_type)TYPE_NAME_ALIAS(osg::VectorGLuint, osg::DrawElementsUInt::vector_type)TYPE_NAME_ALIAS(osg::VectorGLushort, osg::DrawElementsUShort::vector_type)BEGIN_ABSTRACT_OBJECT_REFLECTOR(osg::PrimitiveFunctor)	I_DeclaringFile("osg/PrimitiveSet");	I_Constructor0(____PrimitiveFunctor,	               "",	               "");	I_Method2(void, setVertexArray, IN, unsigned int, count, IN, const osg::Vec2 *, vertices,	          Properties::PURE_VIRTUAL,	          __void__setVertexArray__unsigned_int__C5_Vec2_P1,	          "Sets the array of vertices used to describe the primitives. ",	          "Somehow mimics the OpenGL glVertexPointer() function. ");	I_Method2(void, setVertexArray, IN, unsigned int, count, IN, const osg::Vec3 *, vertices,	          Properties::PURE_VIRTUAL,	          __void__setVertexArray__unsigned_int__C5_Vec3_P1,	          "Sets the array of vertices used to describe the primitives. ",	          "Somehow mimics the OpenGL glVertexPointer() function. ");	I_Method2(void, setVertexArray, IN, unsigned int, count, IN, const osg::Vec4 *, vertices,	          Properties::PURE_VIRTUAL,	          __void__setVertexArray__unsigned_int__C5_Vec4_P1,	          "Sets the array of vertices used to describe the primitives. ",	          "Somehow mimics the OpenGL glVertexPointer() function. ");	I_Method2(void, setVertexArray, IN, unsigned int, count, IN, const osg::Vec2d *, vertices,	          Properties::PURE_VIRTUAL,	          __void__setVertexArray__unsigned_int__C5_Vec2d_P1,	          "Sets the array of vertices used to describe the primitives. ",	          "Somehow mimics the OpenGL glVertexPointer() function. ");	I_Method2(void, setVertexArray, IN, unsigned int, count, IN, const osg::Vec3d *, vertices,	          Properties::PURE_VIRTUAL,	          __void__setVertexArray__unsigned_int__C5_Vec3d_P1,	          "Sets the array of vertices used to describe the primitives. ",	          "Somehow mimics the OpenGL glVertexPointer() function. ");	I_Method2(void, setVertexArray, IN, unsigned int, count, IN, const osg::Vec4d *, vertices,	          Properties::PURE_VIRTUAL,	          __void__setVertexArray__unsigned_int__C5_Vec4d_P1,	          "Sets the array of vertices used to describe the primitives. ",	          "Somehow mimics the OpenGL glVertexPointer() function. ");	I_Method3(void, drawArrays, IN, GLenum, mode, IN, GLint, first, IN, GLsizei, count,	          Properties::PURE_VIRTUAL,	          __void__drawArrays__GLenum__GLint__GLsizei,	          "Mimics the OpenGL glDrawArrays() function. ",	          "");	I_Method3(void, drawElements, IN, GLenum, mode, IN, GLsizei, count, IN, const GLubyte *, indices,	          Properties::PURE_VIRTUAL,	          __void__drawElements__GLenum__GLsizei__C5_GLubyte_P1,	          "Mimics the OpenGL glDrawElements() function. ",	          "");	I_Method3(void, drawElements, IN, GLenum, mode, IN, GLsizei, count, IN, const GLushort *, indices,	          Properties::PURE_VIRTUAL,	          __void__drawElements__GLenum__GLsizei__C5_GLushort_P1,	          "Mimics the OpenGL glDrawElements() function. ",	          "");	I_Method3(void, drawElements, IN, GLenum, mode, IN, GLsizei, count, IN, const GLuint *, indices,	          Properties::PURE_VIRTUAL,	          __void__drawElements__GLenum__GLsizei__C5_GLuint_P1,	          "Mimics the OpenGL glDrawElements() function. ",	          "");	I_Method1(void, begin, IN, GLenum, mode,	          Properties::PURE_VIRTUAL,	          __void__begin__GLenum,	          "Mimics the OpenGL glBegin() function. ",	          "");	I_Method1(void, vertex, IN, const osg::Vec2 &, vert,	          Properties::PURE_VIRTUAL,	          __void__vertex__C5_Vec2_R1,	          "Mimics the OpenGL glVertex() \"family of functions\". ",	          "");

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