primitiveset.cpp
来自「最新osg包」· C++ 代码 · 共 561 行 · 第 1/2 页
CPP
561 行
I_Method1(void, vertex, IN, const osg::Vec3 &, vert, Properties::PURE_VIRTUAL, __void__vertex__C5_Vec3_R1, "Mimics the OpenGL glVertex() \"family of functions\". ", ""); I_Method1(void, vertex, IN, const osg::Vec4 &, vert, Properties::PURE_VIRTUAL, __void__vertex__C5_Vec4_R1, "Mimics the OpenGL glVertex() \"family of functions\". ", ""); I_Method2(void, vertex, IN, float, x, IN, float, y, Properties::PURE_VIRTUAL, __void__vertex__float__float, "Mimics the OpenGL glVertex() \"family of functions\". ", ""); I_Method3(void, vertex, IN, float, x, IN, float, y, IN, float, z, Properties::PURE_VIRTUAL, __void__vertex__float__float__float, "Mimics the OpenGL glVertex() \"family of functions\". ", ""); I_Method4(void, vertex, IN, float, x, IN, float, y, IN, float, z, IN, float, w, Properties::PURE_VIRTUAL, __void__vertex__float__float__float__float, "Mimics the OpenGL glVertex() \"family of functions\". ", ""); I_Method0(void, end, Properties::PURE_VIRTUAL, __void__end, "Mimics the OpenGL glEnd() function. ", "");END_REFLECTORBEGIN_ABSTRACT_OBJECT_REFLECTOR(osg::PrimitiveIndexFunctor) I_DeclaringFile("osg/PrimitiveSet"); I_Constructor0(____PrimitiveIndexFunctor, "", ""); I_Method2(void, setVertexArray, IN, unsigned int, count, IN, const osg::Vec2 *, vertices, Properties::PURE_VIRTUAL, __void__setVertexArray__unsigned_int__C5_Vec2_P1, "", ""); I_Method2(void, setVertexArray, IN, unsigned int, count, IN, const osg::Vec3 *, vertices, Properties::PURE_VIRTUAL, __void__setVertexArray__unsigned_int__C5_Vec3_P1, "", ""); I_Method2(void, setVertexArray, IN, unsigned int, count, IN, const osg::Vec4 *, vertices, Properties::PURE_VIRTUAL, __void__setVertexArray__unsigned_int__C5_Vec4_P1, "", ""); I_Method2(void, setVertexArray, IN, unsigned int, count, IN, const osg::Vec2d *, vertices, Properties::PURE_VIRTUAL, __void__setVertexArray__unsigned_int__C5_Vec2d_P1, "", ""); I_Method2(void, setVertexArray, IN, unsigned int, count, IN, const osg::Vec3d *, vertices, Properties::PURE_VIRTUAL, __void__setVertexArray__unsigned_int__C5_Vec3d_P1, "", ""); I_Method2(void, setVertexArray, IN, unsigned int, count, IN, const osg::Vec4d *, vertices, Properties::PURE_VIRTUAL, __void__setVertexArray__unsigned_int__C5_Vec4d_P1, "", ""); I_Method3(void, drawArrays, IN, GLenum, mode, IN, GLint, first, IN, GLsizei, count, Properties::PURE_VIRTUAL, __void__drawArrays__GLenum__GLint__GLsizei, "", ""); I_Method3(void, drawElements, IN, GLenum, mode, IN, GLsizei, count, IN, const GLubyte *, indices, Properties::PURE_VIRTUAL, __void__drawElements__GLenum__GLsizei__C5_GLubyte_P1, "", ""); I_Method3(void, drawElements, IN, GLenum, mode, IN, GLsizei, count, IN, const GLushort *, indices, Properties::PURE_VIRTUAL, __void__drawElements__GLenum__GLsizei__C5_GLushort_P1, "", ""); I_Method3(void, drawElements, IN, GLenum, mode, IN, GLsizei, count, IN, const GLuint *, indices, Properties::PURE_VIRTUAL, __void__drawElements__GLenum__GLsizei__C5_GLuint_P1, "", ""); I_Method1(void, begin, IN, GLenum, mode, Properties::PURE_VIRTUAL, __void__begin__GLenum, "", ""); I_Method1(void, vertex, IN, unsigned int, pos, Properties::PURE_VIRTUAL, __void__vertex__unsigned_int, "", ""); I_Method0(void, end, Properties::PURE_VIRTUAL, __void__end, "", "");END_REFLECTORBEGIN_ENUM_REFLECTOR(osg::PrimitiveSet::Type) I_DeclaringFile("osg/PrimitiveSet"); I_EnumLabel(osg::PrimitiveSet::PrimitiveType); I_EnumLabel(osg::PrimitiveSet::DrawArraysPrimitiveType); I_EnumLabel(osg::PrimitiveSet::DrawArrayLengthsPrimitiveType); I_EnumLabel(osg::PrimitiveSet::DrawElementsUBytePrimitiveType); I_EnumLabel(osg::PrimitiveSet::DrawElementsUShortPrimitiveType); I_EnumLabel(osg::PrimitiveSet::DrawElementsUIntPrimitiveType);END_REFLECTORBEGIN_ENUM_REFLECTOR(osg::PrimitiveSet::Mode) I_DeclaringFile("osg/PrimitiveSet"); I_EnumLabel(osg::PrimitiveSet::POINTS); I_EnumLabel(osg::PrimitiveSet::LINES); I_EnumLabel(osg::PrimitiveSet::LINE_STRIP); I_EnumLabel(osg::PrimitiveSet::LINE_LOOP); I_EnumLabel(osg::PrimitiveSet::TRIANGLES); I_EnumLabel(osg::PrimitiveSet::TRIANGLE_STRIP); I_EnumLabel(osg::PrimitiveSet::TRIANGLE_FAN); I_EnumLabel(osg::PrimitiveSet::QUADS); I_EnumLabel(osg::PrimitiveSet::QUAD_STRIP); I_EnumLabel(osg::PrimitiveSet::POLYGON);END_REFLECTORBEGIN_ABSTRACT_OBJECT_REFLECTOR(osg::PrimitiveSet) I_DeclaringFile("osg/PrimitiveSet"); I_BaseType(osg::Object); I_ConstructorWithDefaults2(IN, osg::PrimitiveSet::Type, primType, osg::PrimitiveSet::PrimitiveType, IN, GLenum, mode, 0, ____PrimitiveSet__Type__GLenum, "", ""); I_ConstructorWithDefaults2(IN, const osg::PrimitiveSet &, prim, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY, ____PrimitiveSet__C5_PrimitiveSet_R1__C5_CopyOp_R1, "", ""); I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj, Properties::VIRTUAL, __bool__isSameKindAs__C5_Object_P1, "", ""); I_Method0(const char *, libraryName, Properties::VIRTUAL, __C5_char_P1__libraryName, "return the name of the object's library. ", "Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. "); I_Method0(const char *, className, Properties::VIRTUAL, __C5_char_P1__className, "return the name of the object's class type. ", "Must be defined by derived classes. "); I_Method0(osg::PrimitiveSet::Type, getType, Properties::NON_VIRTUAL, __Type__getType, "", ""); I_Method0(const GLvoid *, getDataPointer, Properties::VIRTUAL, __C5_GLvoid_P1__getDataPointer, "", ""); I_Method0(unsigned int, getTotalDataSize, Properties::VIRTUAL, __unsigned_int__getTotalDataSize, "", ""); I_Method0(bool, supportsBufferObject, Properties::VIRTUAL, __bool__supportsBufferObject, "", ""); I_Method0(osg::DrawElements *, getDrawElements, Properties::VIRTUAL, __DrawElements_P1__getDrawElements, "", ""); I_Method0(const osg::DrawElements *, getDrawElements, Properties::VIRTUAL, __C5_DrawElements_P1__getDrawElements, "", ""); I_Method1(void, setMode, IN, GLenum, mode, Properties::NON_VIRTUAL, __void__setMode__GLenum, "", ""); I_Method0(GLenum, getMode, Properties::NON_VIRTUAL, __GLenum__getMode, "", ""); I_Method2(void, draw, IN, osg::State &, state, IN, bool, useVertexBufferObjects, Properties::PURE_VIRTUAL, __void__draw__State_R1__bool, "", ""); I_Method1(void, accept, IN, osg::PrimitiveFunctor &, functor, Properties::PURE_VIRTUAL, __void__accept__PrimitiveFunctor_R1, "", ""); I_Method1(void, accept, IN, osg::PrimitiveIndexFunctor &, functor, Properties::PURE_VIRTUAL, __void__accept__PrimitiveIndexFunctor_R1, "", ""); I_Method1(unsigned int, index, IN, unsigned int, pos, Properties::PURE_VIRTUAL, __unsigned_int__index__unsigned_int, "", ""); I_Method0(unsigned int, getNumIndices, Properties::PURE_VIRTUAL, __unsigned_int__getNumIndices, "", ""); I_Method1(void, offsetIndices, IN, int, offset, Properties::PURE_VIRTUAL, __void__offsetIndices__int, "", ""); I_Method0(unsigned int, getNumPrimitives, Properties::VIRTUAL, __unsigned_int__getNumPrimitives, "", ""); I_Method0(void, dirty, Properties::VIRTUAL, __void__dirty, "Dirty the primitive, which increments the modified count, to force buffer objects to update. ", ""); I_Method1(void, setModifiedCount, IN, unsigned int, value, Properties::NON_VIRTUAL, __void__setModifiedCount__unsigned_int, "Set the modified count value. ", ""); I_Method0(unsigned int, getModifiedCount, Properties::NON_VIRTUAL, __unsigned_int__getModifiedCount, "Get modified count value. ", ""); I_Method1(void, resizeGLObjectBuffers, IN, unsigned, int, Properties::VIRTUAL, __void__resizeGLObjectBuffers__unsigned, "Resize any per context GLObject buffers to specified size. ", ""); I_MethodWithDefaults1(void, releaseGLObjects, IN, osg::State *, x, 0, Properties::VIRTUAL, __void__releaseGLObjects__State_P1, "If State is non-zero, this function releases OpenGL objects for the specified graphics context. ", "Otherwise, releases OpenGL objects for all graphics contexts. "); I_Method0(void, computeRange, Properties::VIRTUAL, __void__computeRange, "", ""); I_SimpleProperty(const GLvoid *, DataPointer, __C5_GLvoid_P1__getDataPointer, 0); I_SimpleProperty(osg::DrawElements *, DrawElements, __DrawElements_P1__getDrawElements, 0); I_SimpleProperty(GLenum, Mode, __GLenum__getMode, __void__setMode__GLenum); I_SimpleProperty(unsigned int, ModifiedCount, __unsigned_int__getModifiedCount, __void__setModifiedCount__unsigned_int); I_SimpleProperty(unsigned int, TotalDataSize, __unsigned_int__getTotalDataSize, 0); I_SimpleProperty(osg::PrimitiveSet::Type, Type, __Type__getType, 0);END_REFLECTOR
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