colortab.c
来自「mesa-6.5-minigui源码」· C语言 代码 · 共 1,446 行 · 第 1/4 页
C
1,446 行
/* * Mesa 3-D graphics library * Version: 6.5 * * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */#include "glheader.h"#include "bufferobj.h"#include "colortab.h"#include "context.h"#include "image.h"#include "macros.h"#include "state.h"/* * Given an internalFormat token passed to glColorTable, * return the corresponding base format. * Return -1 if invalid token. */static GLintbase_colortab_format( GLenum format ){ switch (format) { case GL_ALPHA: case GL_ALPHA4: case GL_ALPHA8: case GL_ALPHA12: case GL_ALPHA16: return GL_ALPHA; case GL_LUMINANCE: case GL_LUMINANCE4: case GL_LUMINANCE8: case GL_LUMINANCE12: case GL_LUMINANCE16: return GL_LUMINANCE; case GL_LUMINANCE_ALPHA: case GL_LUMINANCE4_ALPHA4: case GL_LUMINANCE6_ALPHA2: case GL_LUMINANCE8_ALPHA8: case GL_LUMINANCE12_ALPHA4: case GL_LUMINANCE12_ALPHA12: case GL_LUMINANCE16_ALPHA16: return GL_LUMINANCE_ALPHA; case GL_INTENSITY: case GL_INTENSITY4: case GL_INTENSITY8: case GL_INTENSITY12: case GL_INTENSITY16: return GL_INTENSITY; case GL_RGB: case GL_R3_G3_B2: case GL_RGB4: case GL_RGB5: case GL_RGB8: case GL_RGB10: case GL_RGB12: case GL_RGB16: return GL_RGB; case GL_RGBA: case GL_RGBA2: case GL_RGBA4: case GL_RGB5_A1: case GL_RGBA8: case GL_RGB10_A2: case GL_RGBA12: case GL_RGBA16: return GL_RGBA; default: return -1; /* error */ }}/* * Examine table's format and set the component sizes accordingly. */static voidset_component_sizes( struct gl_color_table *table ){ GLubyte sz; switch (table->Type) { case GL_UNSIGNED_BYTE: sz = 8 * sizeof(GLubyte); break; case GL_UNSIGNED_SHORT: sz = 8 * sizeof(GLushort); break; case GL_FLOAT: /* Don't actually return 32 here since that causes the conformance * tests to blow up. Conform thinks the component is an integer, * not a float. */ sz = 8; /** 8 * sizeof(GLfloat); **/ break; default: _mesa_problem(NULL, "bad color table type in set_component_sizes 0x%x", table->Type); return; } switch (table->_BaseFormat) { case GL_ALPHA: table->RedSize = 0; table->GreenSize = 0; table->BlueSize = 0; table->AlphaSize = sz; table->IntensitySize = 0; table->LuminanceSize = 0; break; case GL_LUMINANCE: table->RedSize = 0; table->GreenSize = 0; table->BlueSize = 0; table->AlphaSize = 0; table->IntensitySize = 0; table->LuminanceSize = sz; break; case GL_LUMINANCE_ALPHA: table->RedSize = 0; table->GreenSize = 0; table->BlueSize = 0; table->AlphaSize = sz; table->IntensitySize = 0; table->LuminanceSize = sz; break; case GL_INTENSITY: table->RedSize = 0; table->GreenSize = 0; table->BlueSize = 0; table->AlphaSize = 0; table->IntensitySize = sz; table->LuminanceSize = 0; break; case GL_RGB: table->RedSize = sz; table->GreenSize = sz; table->BlueSize = sz; table->AlphaSize = 0; table->IntensitySize = 0; table->LuminanceSize = 0; break; case GL_RGBA: table->RedSize = sz; table->GreenSize = sz; table->BlueSize = sz; table->AlphaSize = sz; table->IntensitySize = 0; table->LuminanceSize = 0; break; default: _mesa_problem(NULL, "unexpected format in set_component_sizes"); }}/** * Update/replace all or part of a color table. Helper function * used by _mesa_ColorTable() and _mesa_ColorSubTable(). * The table->Table buffer should already be allocated. * \param start first entry to update * \param count number of entries to update * \param format format of user-provided table data * \param type datatype of user-provided table data * \param data user-provided table data * \param [rgba]Scale - RGBA scale factors * \param [rgba]Bias - RGBA bias factors */static voidstore_colortable_entries(GLcontext *ctx, struct gl_color_table *table, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data, GLfloat rScale, GLfloat rBias, GLfloat gScale, GLfloat gBias, GLfloat bScale, GLfloat bBias, GLfloat aScale, GLfloat aBias){ if (ctx->Unpack.BufferObj->Name) { /* Get/unpack the color table data from a PBO */ GLubyte *buf; if (!_mesa_validate_pbo_access(1, &ctx->Unpack, count, 1, 1, format, type, data)) { _mesa_error(ctx, GL_INVALID_OPERATION, "glColor[Sub]Table(bad PBO access)"); return; } buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT, GL_READ_ONLY_ARB, ctx->Unpack.BufferObj); if (!buf) { _mesa_error(ctx, GL_INVALID_OPERATION, "glColor[Sub]Table(PBO mapped)"); return; } data = ADD_POINTERS(buf, data); } if (table->Type == GL_FLOAT) { /* convert user-provided data to GLfloat values */ GLfloat tempTab[MAX_COLOR_TABLE_SIZE * 4]; GLfloat *tableF; GLint i; _mesa_unpack_color_span_float(ctx, count, /* number of pixels */ table->_BaseFormat, /* dest format */ tempTab, /* dest address */ format, type, /* src format/type */ data, /* src data */ &ctx->Unpack, IMAGE_CLAMP_BIT); /* transfer ops */ /* the destination */ tableF = (GLfloat *) table->Table; /* Apply scale & bias & clamp now */ switch (table->_BaseFormat) { case GL_INTENSITY: for (i = 0; i < count; i++) { GLuint j = start + i; tableF[j] = CLAMP(tempTab[i] * rScale + rBias, 0.0F, 1.0F); } break; case GL_LUMINANCE: for (i = 0; i < count; i++) { GLuint j = start + i; tableF[j] = CLAMP(tempTab[i] * rScale + rBias, 0.0F, 1.0F); } break; case GL_ALPHA: for (i = 0; i < count; i++) { GLuint j = start + i; tableF[j] = CLAMP(tempTab[i] * aScale + aBias, 0.0F, 1.0F); } break; case GL_LUMINANCE_ALPHA: for (i = 0; i < count; i++) { GLuint j = start + i; tableF[j*2+0] = CLAMP(tempTab[i*2+0] * rScale + rBias, 0.0F, 1.0F); tableF[j*2+1] = CLAMP(tempTab[i*2+1] * aScale + aBias, 0.0F, 1.0F); } break; case GL_RGB: for (i = 0; i < count; i++) { GLuint j = start + i; tableF[j*3+0] = CLAMP(tempTab[i*3+0] * rScale + rBias, 0.0F, 1.0F); tableF[j*3+1] = CLAMP(tempTab[i*3+1] * gScale + gBias, 0.0F, 1.0F); tableF[j*3+2] = CLAMP(tempTab[i*3+2] * bScale + bBias, 0.0F, 1.0F); } break; case GL_RGBA: for (i = 0; i < count; i++) { GLuint j = start + i; tableF[j*4+0] = CLAMP(tempTab[i*4+0] * rScale + rBias, 0.0F, 1.0F); tableF[j*4+1] = CLAMP(tempTab[i*4+1] * gScale + gBias, 0.0F, 1.0F); tableF[j*4+2] = CLAMP(tempTab[i*4+2] * bScale + bBias, 0.0F, 1.0F); tableF[j*4+3] = CLAMP(tempTab[i*4+3] * aScale + aBias, 0.0F, 1.0F); } break; default: _mesa_problem(ctx, "Bad format in store_colortable_entries"); return; } } else { /* non-float (GLchan) */ const GLint comps = _mesa_components_in_format(table->_BaseFormat); GLchan *dest = (GLchan *) table->Table + start * comps; _mesa_unpack_color_span_chan(ctx, count, /* number of entries */ table->_BaseFormat, /* dest format */ dest, /* dest address */ format, type, data, /* src data */ &ctx->Unpack, 0); /* transfer ops */ } if (ctx->Unpack.BufferObj->Name) { ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT, ctx->Unpack.BufferObj); }}void GLAPIENTRY_mesa_ColorTable( GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const GLvoid *data ){ GET_CURRENT_CONTEXT(ctx); struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; struct gl_texture_object *texObj = NULL; struct gl_color_table *table = NULL; GLboolean proxy = GL_FALSE; GLint baseFormat; GLfloat rScale = 1.0, gScale = 1.0, bScale = 1.0, aScale = 1.0; GLfloat rBias = 0.0, gBias = 0.0, bBias = 0.0, aBias = 0.0; GLenum tableType = CHAN_TYPE; GLint comps; ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); /* too complex */ switch (target) { case GL_TEXTURE_1D: texObj = texUnit->Current1D; table = &texObj->Palette; break; case GL_TEXTURE_2D: texObj = texUnit->Current2D; table = &texObj->Palette; break; case GL_TEXTURE_3D: texObj = texUnit->Current3D; table = &texObj->Palette; break; case GL_TEXTURE_CUBE_MAP_ARB: if (!ctx->Extensions.ARB_texture_cube_map) { _mesa_error(ctx, GL_INVALID_ENUM, "glColorTable(target)"); return; } texObj = texUnit->CurrentCubeMap; table = &texObj->Palette; break; case GL_PROXY_TEXTURE_1D: texObj = ctx->Texture.Proxy1D; table = &texObj->Palette; proxy = GL_TRUE; break; case GL_PROXY_TEXTURE_2D: texObj = ctx->Texture.Proxy2D; table = &texObj->Palette; proxy = GL_TRUE; break; case GL_PROXY_TEXTURE_3D: texObj = ctx->Texture.Proxy3D; table = &texObj->Palette; proxy = GL_TRUE; break; case GL_PROXY_TEXTURE_CUBE_MAP_ARB: if (!ctx->Extensions.ARB_texture_cube_map) { _mesa_error(ctx, GL_INVALID_ENUM, "glColorTable(target)");
⌨️ 快捷键说明
复制代码Ctrl + C
搜索代码Ctrl + F
全屏模式F11
增大字号Ctrl + =
减小字号Ctrl + -
显示快捷键?