colortab.c

来自「mesa-6.5-minigui源码」· C语言 代码 · 共 1,446 行 · 第 1/4 页

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      case GL_TEXTURE_3D:         table = &texUnit->Current3D->Palette;         break;      case GL_TEXTURE_CUBE_MAP_ARB:         if (!ctx->Extensions.ARB_texture_cube_map) {            _mesa_error(ctx, GL_INVALID_ENUM, "glGetColorTable(target)");            return;         }         table = &texUnit->CurrentCubeMap->Palette;         break;      case GL_SHARED_TEXTURE_PALETTE_EXT:         table = &ctx->Texture.Palette;         break;      case GL_COLOR_TABLE:         table = &ctx->ColorTable;         break;      case GL_TEXTURE_COLOR_TABLE_SGI:         if (!ctx->Extensions.SGI_texture_color_table) {            _mesa_error(ctx, GL_INVALID_ENUM, "glGetColorTable(target)");            return;         }         table = &(texUnit->ColorTable);         break;      case GL_POST_CONVOLUTION_COLOR_TABLE:         table = &ctx->PostConvolutionColorTable;         break;      case GL_POST_COLOR_MATRIX_COLOR_TABLE:         table = &ctx->PostColorMatrixColorTable;         break;      default:         _mesa_error(ctx, GL_INVALID_ENUM, "glGetColorTable(target)");         return;   }   ASSERT(table);   switch (table->_BaseFormat) {      case GL_ALPHA:         if (table->Type == GL_FLOAT) {            const GLfloat *tableF = (const GLfloat *) table->Table;            GLuint i;            for (i = 0; i < table->Size; i++) {               rgba[i][RCOMP] = 0;               rgba[i][GCOMP] = 0;               rgba[i][BCOMP] = 0;               rgba[i][ACOMP] = IROUND_POS(tableF[i] * CHAN_MAXF);            }         }         else {            const GLchan *tableUB = (const GLchan *) table->Table;            GLuint i;            for (i = 0; i < table->Size; i++) {               rgba[i][RCOMP] = 0;               rgba[i][GCOMP] = 0;               rgba[i][BCOMP] = 0;               rgba[i][ACOMP] = tableUB[i];            }         }         break;      case GL_LUMINANCE:         if (table->Type == GL_FLOAT) {            const GLfloat *tableF = (const GLfloat *) table->Table;            GLuint i;            for (i = 0; i < table->Size; i++) {               rgba[i][RCOMP] = IROUND_POS(tableF[i] * CHAN_MAXF);               rgba[i][GCOMP] = IROUND_POS(tableF[i] * CHAN_MAXF);               rgba[i][BCOMP] = IROUND_POS(tableF[i] * CHAN_MAXF);               rgba[i][ACOMP] = CHAN_MAX;            }         }         else {            const GLchan *tableUB = (const GLchan *) table->Table;            GLuint i;            for (i = 0; i < table->Size; i++) {               rgba[i][RCOMP] = tableUB[i];               rgba[i][GCOMP] = tableUB[i];               rgba[i][BCOMP] = tableUB[i];               rgba[i][ACOMP] = CHAN_MAX;            }         }         break;      case GL_LUMINANCE_ALPHA:         if (table->Type == GL_FLOAT) {            const GLfloat *tableF = (const GLfloat *) table->Table;            GLuint i;            for (i = 0; i < table->Size; i++) {               rgba[i][RCOMP] = IROUND_POS(tableF[i*2+0] * CHAN_MAXF);               rgba[i][GCOMP] = IROUND_POS(tableF[i*2+0] * CHAN_MAXF);               rgba[i][BCOMP] = IROUND_POS(tableF[i*2+0] * CHAN_MAXF);               rgba[i][ACOMP] = IROUND_POS(tableF[i*2+1] * CHAN_MAXF);            }         }         else {            const GLchan *tableUB = (const GLchan *) table->Table;            GLuint i;            for (i = 0; i < table->Size; i++) {               rgba[i][RCOMP] = tableUB[i*2+0];               rgba[i][GCOMP] = tableUB[i*2+0];               rgba[i][BCOMP] = tableUB[i*2+0];               rgba[i][ACOMP] = tableUB[i*2+1];            }         }         break;      case GL_INTENSITY:         if (table->Type == GL_FLOAT) {            const GLfloat *tableF = (const GLfloat *) table->Table;            GLuint i;            for (i = 0; i < table->Size; i++) {               rgba[i][RCOMP] = IROUND_POS(tableF[i] * CHAN_MAXF);               rgba[i][GCOMP] = IROUND_POS(tableF[i] * CHAN_MAXF);               rgba[i][BCOMP] = IROUND_POS(tableF[i] * CHAN_MAXF);               rgba[i][ACOMP] = IROUND_POS(tableF[i] * CHAN_MAXF);            }         }         else {            const GLchan *tableUB = (const GLchan *) table->Table;            GLuint i;            for (i = 0; i < table->Size; i++) {               rgba[i][RCOMP] = tableUB[i];               rgba[i][GCOMP] = tableUB[i];               rgba[i][BCOMP] = tableUB[i];               rgba[i][ACOMP] = tableUB[i];            }         }         break;      case GL_RGB:         if (table->Type == GL_FLOAT) {            const GLfloat *tableF = (const GLfloat *) table->Table;            GLuint i;            for (i = 0; i < table->Size; i++) {               rgba[i][RCOMP] = IROUND_POS(tableF[i*3+0] * CHAN_MAXF);               rgba[i][GCOMP] = IROUND_POS(tableF[i*3+1] * CHAN_MAXF);               rgba[i][BCOMP] = IROUND_POS(tableF[i*3+2] * CHAN_MAXF);               rgba[i][ACOMP] = CHAN_MAX;            }         }         else {            const GLchan *tableUB = (const GLchan *) table->Table;            GLuint i;            for (i = 0; i < table->Size; i++) {               rgba[i][RCOMP] = tableUB[i*3+0];               rgba[i][GCOMP] = tableUB[i*3+1];               rgba[i][BCOMP] = tableUB[i*3+2];               rgba[i][ACOMP] = CHAN_MAX;            }         }         break;      case GL_RGBA:         if (table->Type == GL_FLOAT) {            const GLfloat *tableF = (const GLfloat *) table->Table;            GLuint i;            for (i = 0; i < table->Size; i++) {               rgba[i][RCOMP] = IROUND_POS(tableF[i*4+0] * CHAN_MAXF);               rgba[i][GCOMP] = IROUND_POS(tableF[i*4+1] * CHAN_MAXF);               rgba[i][BCOMP] = IROUND_POS(tableF[i*4+2] * CHAN_MAXF);               rgba[i][ACOMP] = IROUND_POS(tableF[i*4+3] * CHAN_MAXF);            }         }         else {            const GLchan *tableUB = (const GLchan *) table->Table;            GLuint i;            for (i = 0; i < table->Size; i++) {               rgba[i][RCOMP] = tableUB[i*4+0];               rgba[i][GCOMP] = tableUB[i*4+1];               rgba[i][BCOMP] = tableUB[i*4+2];               rgba[i][ACOMP] = tableUB[i*4+3];            }         }         break;      default:         _mesa_problem(ctx, "bad table format in glGetColorTable");         return;   }   if (ctx->Pack.BufferObj->Name) {      /* pack color table into PBO */      GLubyte *buf;      if (!_mesa_validate_pbo_access(1, &ctx->Pack, table->Size, 1, 1,                                     format, type, data)) {         _mesa_error(ctx, GL_INVALID_OPERATION,                     "glGetColorTable(invalid PBO access)");         return;      }      buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT,                                              GL_WRITE_ONLY_ARB,                                              ctx->Pack.BufferObj);      if (!buf) {         /* buffer is already mapped - that's an error */         _mesa_error(ctx, GL_INVALID_OPERATION,                     "glGetColorTable(PBO is mapped)");         return;      }      data = ADD_POINTERS(buf, data);   }   _mesa_pack_rgba_span_chan(ctx, table->Size, (const GLchan (*)[4]) rgba,                        format, type, data, &ctx->Pack, GL_FALSE);   if (ctx->Pack.BufferObj->Name) {      ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT,                              ctx->Pack.BufferObj);   }}void GLAPIENTRY_mesa_ColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params){   GET_CURRENT_CONTEXT(ctx);   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);   switch (target) {      case GL_COLOR_TABLE_SGI:         if (pname == GL_COLOR_TABLE_SCALE_SGI) {            ctx->Pixel.ColorTableScale[0] = params[0];            ctx->Pixel.ColorTableScale[1] = params[1];            ctx->Pixel.ColorTableScale[2] = params[2];            ctx->Pixel.ColorTableScale[3] = params[3];         }         else if (pname == GL_COLOR_TABLE_BIAS_SGI) {            ctx->Pixel.ColorTableBias[0] = params[0];            ctx->Pixel.ColorTableBias[1] = params[1];            ctx->Pixel.ColorTableBias[2] = params[2];            ctx->Pixel.ColorTableBias[3] = params[3];         }         else {            _mesa_error(ctx, GL_INVALID_ENUM, "glColorTableParameterfv(pname)");            return;         }         break;      case GL_TEXTURE_COLOR_TABLE_SGI:         if (!ctx->Extensions.SGI_texture_color_table) {            _mesa_error(ctx, GL_INVALID_ENUM, "glColorTableParameter(target)");            return;         }         if (pname == GL_COLOR_TABLE_SCALE_SGI) {            ctx->Pixel.TextureColorTableScale[0] = params[0];            ctx->Pixel.TextureColorTableScale[1] = params[1];            ctx->Pixel.TextureColorTableScale[2] = params[2];            ctx->Pixel.TextureColorTableScale[3] = params[3];         }         else if (pname == GL_COLOR_TABLE_BIAS_SGI) {            ctx->Pixel.TextureColorTableBias[0] = params[0];            ctx->Pixel.TextureColorTableBias[1] = params[1];            ctx->Pixel.TextureColorTableBias[2] = params[2];            ctx->Pixel.TextureColorTableBias[3] = params[3];         }         else {            _mesa_error(ctx, GL_INVALID_ENUM, "glColorTableParameterfv(pname)");            return;         }         break;      case GL_POST_CONVOLUTION_COLOR_TABLE_SGI:         if (pname == GL_COLOR_TABLE_SCALE_SGI) {            ctx->Pixel.PCCTscale[0] = params[0];            ctx->Pixel.PCCTscale[1] = params[1];            ctx->Pixel.PCCTscale[2] = params[2];            ctx->Pixel.PCCTscale[3] = params[3];         }         else if (pname == GL_COLOR_TABLE_BIAS_SGI) {            ctx->Pixel.PCCTbias[0] = params[0];            ctx->Pixel.PCCTbias[1] = params[1];            ctx->Pixel.PCCTbias[2] = params[2];            ctx->Pixel.PCCTbias[3] = params[3];         }         else {            _mesa_error(ctx, GL_INVALID_ENUM, "glColorTableParameterfv(pname)");            return;         }         break;      case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI:         if (pname == GL_COLOR_TABLE_SCALE_SGI) {            ctx->Pixel.PCMCTscale[0] = params[0];            ctx->Pixel.PCMCTscale[1] = params[1];            ctx->Pixel.PCMCTscale[2] = params[2];            ctx->Pixel.PCMCTscale[3] = params[3];         }         else if (pname == GL_COLOR_TABLE_BIAS_SGI) {            ctx->Pixel.PCMCTbias[0] = params[0];            ctx->Pixel.PCMCTbias[1] = params[1];            ctx->Pixel.PCMCTbias[2] = params[2];            ctx->Pixel.PCMCTbias[3] = params[3];         }         else {            _mesa_error(ctx, GL_INVALID_ENUM, "glColorTableParameterfv(pname)");            return;         }         break;      default:         _mesa_error(ctx, GL_INVALID_ENUM, "glColorTableParameter(target)");         return;   }   ctx->NewState |= _NEW_PIXEL;}void GLAPIENTRY_mesa_ColorTableParameteriv(GLenum target, GLenum pname, const GLint *params){   GLfloat fparams[4];   if (pname == GL_COLOR_TABLE_SGI ||       pname == GL_TEXTURE_COLOR_TABLE_SGI ||       pname == GL_POST_CONVOLUTION_COLOR_TABLE_SGI ||       pname == GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI) {      /* four values */      fparams[0] = (GLfloat) params[0];      fparams[1] = (GLfloat) params[1];      fparams[2] = (GLfloat) params[2];      fparams[3] = (GLfloat) params[3];   }   else {      /* one values */      fparams[0] = (GLfloat) params[0];   }   _mesa_ColorTableParameterfv(target, pname, fparams);}void GLAPIENTRY_mesa_GetColorTableParameterfv( GLenum target, GLenum pname, GLfloat *params ){   GET_CURRENT_CONTEXT(ctx);   struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];   struct gl_color_table *table = NULL;   ASSERT_OUTSIDE_BEGIN_END(ctx);   switch (target) {      case GL_TEXTURE_1D:         table = &texUnit->Current1D->Palette;         break;      case GL_TEXTURE_2D:         table = &texUnit->Current2D->Palette;         break;      case GL_TEXTURE_3D:         table = &texUnit->Current3D->Palette;         break;      case GL_TEXTURE_CUBE_MAP_ARB:         if (!ctx->Extensions.ARB_texture_cube_map) {            _mesa_error(ctx, GL_INVALID_ENUM,                        "glGetColorTableParameterfv(target)");            return;         }         table = &texUnit->CurrentCubeMap->Palette;         break;      case GL_PROXY_TEXTURE_1D:         table = &ctx->Texture.Proxy1D->Palette;         break;      case GL_PROXY_TEXTURE_2D:         table = &ctx->Texture.Proxy2D->Palette;         break;      case GL_PROXY_TEXTURE_3D:         table = &ctx->Texture.Proxy3D->Palette;         break;      case GL_PROXY_TEXTURE_CUBE_MAP_ARB:         if (!ctx->Extensions.ARB_texture_cube_map) {            _mesa_error(ctx, GL_INVALID_ENUM,                        "glGetColorTableParameterfv(target)");            return;

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