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📄 statemachine.vhd

📁 自己收集的VHDL例程代码
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library ieee;
use ieee.std_logic_1164.all;
use ieee.std_logic_unsigned.all;

entity Statemachine is
port
(clk:in std_logic;
reset:in std_logic;
StartA,hitA,StartB,hitB:in std_logic;
ScoreA,ScoreB:integer range 0 to 21;
clear,IncreaseA,IncreaseB:out std_logic;
Tablelight:out std_logic_vector(0 to 8);
Awin,Bwin:out std_logic
);
end Statemachine;

architecture behavior of Statemachine is
Type State_type is(WaitState,AtoB,BtoA,AScore,BScore,FinalResult);
Signal State:State_type;
signal TableState:integer range 0 to 8;
begin
	process(clk,reset)
	begin
		if reset='1' then
		State<=WaitState;
		clear<='1';
		Awin<='0';
		Bwin<='0';
		elsif rising_edge(clk) then
			case State is
				when WaitState=>
				clear<='0';
				IncreaseA<='0';
				IncreaseB<='0';
				if ((ScoreA=21)or(ScoreB=21))then
				State<=FinalResult;
				else
					if StartA='1' then
					State<=AtoB;
					TableState<=0;
					else
					if StartB='1' then
					State<=BtoA;
					TableState<=8;
					else
						State<=WaitState;
					end if;
					end if;
				end if;
				when AtoB=>
					if hitB='1' then
						if TableState<=4 then
						State<=AScore;
						else
						State<=BtoA;
						end if;
					else
						if TableState=8 then
						State<=AScore;
						else
						TableState<=TableState+1;
						end if;
						end if;
					when BtoA=>
					if hitA='1' then
						if TableState>=4 then
						State<=BScore;
						else
						State<=AtoB;
						end if;
					else
						if TableState=0 then
						State<=BScore;
						else
						TableState<=TableState-1;
						end if;
					end if;
				when AScore=>
				IncreaseA<='1';
				State<=WaitState;
				when BScore=>
				IncreaseB<='1';
				State<=WaitState;
				When FinalResult=>
					if(ScoreA=21) then
					Awin<='1';
					else
					Bwin<='1';
				end if;
				when others=>
				State<=WaitState;
				end case;
				end if;
				end process;
				
			process(clk)
			begin
				if falling_edge(clk) then
				 	if((State=AtoB)or(State=BtoA)) then
						Case TableState is
						when 0=>TableLight<="100000000";
						when 1=>TableLight<="010000000";
						when 2=>TableLight<="001000000";
						when 3=>TableLight<="000100000";
						when 4=>TableLight<="000010000";
						when 5=>TableLight<="000001000";
						when 6=>TableLight<="000000100";
						when 7=>TableLight<="000000010";
						when 8=>TableLight<="000000001";
						when others=>TableLight<="000000000";
						end case;
					else
						TableLight<="000000000";
					end if;
				end if;
			end process;
		end;

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