📄 edis_move.html
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<h1>EDIs_move</h1>
<introduction>
<p>EDIs_move Executes EDIs move and updates the game history</p>
</introduction>
<h2>Contents</h2>
<div>
<ul>
<li><a href="#1">Syntax</a></li>
<li><a href="#2">Description</a></li>
<li><a href="#5">Used Parameters</a></li>
<li><a href="#7">Example</a></li>
<li><a href="#8">See also</a></li>
<li><a href="#9">Signature</a></li>
</ul>
</div>
<h2>Syntax<a name="1"></a></h2><pre>EDIs_move</pre><h2>Description<a name="2"></a></h2>
<p>EDIs move is executed and the game history is updated.</p>
<p>In this version EDI is pretty greedy. He looks whether there is something to "eat"(beat). If there is something to eat, he
does without regard, whether he will loose something or even wether he gets himself into a check. Hence, illegal moves can
occure. Actually I implemented already a "is_in_check" function (used for the castling). In one of my next steps I will integrate
it here.
</p>
<p>How does EDI work? For each of his figures he looks out for the best move. The best move for each figues is determined in
each corresponding figure classe (i.e. Knight). From all the best moves he chooses the one which promisses the highest gain.
Right now he looks only half a move ahead.
</p>
<h2>Used Parameters<a name="5"></a></h2>
<div>
<ul>
<li>global board ... chess board and related information</li>
<li>global EDIs ... global information about EDI (i.e. color)</li>
<li>global history ... game history (all the past moves)</li>
</ul>
</div>
<h2>Example<a name="7"></a></h2>
<p>Let's say, we are in the middle of a game. Then EDI computes the next half-move, performs it and also records it.</p>
<h2>See also<a name="8"></a></h2>
<p><a href="Chess.html">Chess</a>, <a href="stopCursor.html">stopCursor</a>, <a href="Knight.html">Knight</a>, <a href="addHistoryMove.html">addHistoryMove</a></p>
<h2>Signature<a name="9"></a></h2>
<div>
<ul>
<li><b>Author:</b> W.Garn
</li>
<li><b>E-Mail:</b> <a href="mailto:wgarn@yahoo.com">wgarn@yahoo.com</a> Date: 2006/03/23 12:00:00
</li>
</ul>
</div>
<div>
<ul>
<li><b>Copyright</b> 2006 W.Garn
</li>
</ul>
</div>
<p class="footer"><br>
Published with wg_publish; V1.0<br></p>
<!--
##### SOURCE BEGIN #####
%% EDIs_move
% EDIs_move Executes EDIs move and updates the game history
%% Syntax
% EDIs_move
%% Description
% EDIs move is executed and the game history is updated.
%%
% In this version EDI is pretty greedy. He looks whether there is
% something to "eat"(beat). If there is something to eat, he does without
% regard, whether he will loose something or even wether he gets himself
% into a check. Hence, illegal moves can occure.
% Actually I implemented already a "is_in_check" function (used for the
% castling). In one of my next steps I will integrate it here.
%%
% How does EDI work? For each of his figures he looks out for the best
% move. The best move for each figues is determined in each corresponding
% figure classe (i.e. Knight). From all the best moves he chooses the one
% which promisses the highest gain. Right now he looks only half a move
% ahead.
%%
%% Used Parameters
%%
% * global board ... chess board and related information
% * global EDIs ... global information about EDI (i.e. color)
% * global history ... game history (all the past moves)
%%
%% Example
% Let's say, we are in the middle of a game. Then EDI computes the next
% half-move, performs it and also records it.
%%
%% See also
% Chess, stopCursor, Knight, addHistoryMove
%%
%% Signature
%%
% * *Author:* W.Garn
% * *E-Mail:* wgarn@yahoo.com
% Date: 2006/03/23 12:00:00
%%
%%
% * *Copyright* 2006 W.Garn
%%
%
##### SOURCE END #####
-->
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