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📁 国际象棋程序,解压到当前目录,在matlab窗口输入chess即可应用
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  <h1> chess </h1>
<a href="Bishop.html" source="blank">Bishop</a>     The Bishop objects.<br>
<a href="Chess.html" source="blank">Chess</a>   To play a game of chess.<br>
<a href="EDIs_move.html" source="blank">EDIs_move</a>     Executes EDIs move and updates the game history<br>
<a href="King.html" source="blank">King</a>     The King objects.<br>
<a href="Knight.html" source="blank">Knight</a>     The knight objects.<br>
<a href="Pawn.html" source="blank">Pawn</a>     The pawn objects.<br>
<a href="Queen.html" source="blank">Queen</a>     The queen objects.<br>
<a href="Rook.html" source="blank">Rook</a>     The rook objects.<br>
<a href="TransparencyProblem.html" source="blank">TransparencyProblem</a>  <br>
<a href="Value_of_Figure.html" source="blank">Value_of_Figure</a>    Returns the value of a chess figure in pawns unit.<br>
<a href="addHistoryMove.html" source="blank">addHistoryMove</a>     Adds a move to the history structure.<br>
<a href="cursorListener.html" source="blank">cursorListener</a>     Activate the cursor.<br>
<a href="displayCursor.html" source="blank">displayCursor</a>   Displays the cursor.<br>
<a href="findPos.html" source="blank">findPos</a>    returns the first index, where 'pos' was found in 'from'<br>
<a href="getColor.html" source="blank">getColor</a>  findPos  Determines the color of a certain field<br>
<a href="getFigureName.html" source="blank">getFigureName</a>   returns the figures name and the handle to the figure class<br>
<a href="has_moved.html" source="blank">has_moved</a>    whether the figure was moved once<br>
<a href="is_in_check.html" source="blank">is_in_check</a>    Whether a figure will be in check.<br>
<a href="legal_move.html" source="blank">legal_move</a>    checks whether a move is legal.<br>
<a href="matrix2chess.html" source="blank">matrix2chess</a>   matrix to chess notation<br>
<a href="matrix2xy.html" source="blank">matrix2xy</a>    matrix position to chess xy position<br>
<a href="mirrorImage.html" source="blank">mirrorImage</a>    do X upside down.<br>
<a href="remove_figure.html" source="blank">remove_figure</a>    removes(beats) a figure from the field and deletes the instance<br>
<a href="replaceRGBValue.html" source="blank">replaceRGBValue</a>    A value is replaced in an image matrix<br>
<a href="reset_cursor.html" source="blank">reset_cursor</a>   resets the cursor<br>
<a href="setCursor.html" source="blank">setCursor</a>    sets the cursor on a certain field<br>
<a href="setFiguresPosition.html" source="blank">setFiguresPosition</a>    Set the position of a chess figure.<br>
<a href="show.html" source="blank">show</a>    displays a chess figure.<br>
<a href="stopCursor.html" source="blank">stopCursor</a>   Stops the cursor from moving and proceeds with the chess game.<br>
<a href="xy2matrix.html" source="blank">xy2matrix</a>     chess xy position to matrix position<br>
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