📄 mapeditdlg.h
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#include "afxwin.h"
#if !defined(AFX_MAPEDITDLG_H__4994B0A5_2A05_4B1B_923B_132717B002DE__INCLUDED_)
#define AFX_MAPEDITDLG_H__4994B0A5_2A05_4B1B_923B_132717B002DE__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// MapEditDlg.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CMapEditDlg dialog
class CMapEditDlg : public CDialog
{
// Construction
public:
DECLARE_DYNCREATE(CMapEditDlg)
CMapEditDlg(CWnd* pParent = NULL); // standard constructor
int littlemapw;
int littlemaph;
int viewx;
int viewy;
bool keyDown;
void DrawLittleMap();
// Dialog Data
//{{AFX_DATA(CMapEditDlg)
enum { IDD = IDD_MAPCLUB };
// NOTE: the ClassWizard will add data members here
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CMapEditDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CMapEditDlg)
// NOTE: the ClassWizard will add member functions here
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
public:
afx_msg void OnSize(UINT nType, int cx, int cy);
CStatic m_littlemap;
afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
afx_msg void OnLButtonUp(UINT nFlags, CPoint point);
afx_msg void OnMouseMove(UINT nFlags, CPoint point);
afx_msg void OnPaint();
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_MAPEDITDLG_H__4994B0A5_2A05_4B1B_923B_132717B002DE__INCLUDED_)
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