📄 lightmaterial.cpp
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// LightMaterial.cpp : implementation file
//
#include "stdafx.h"
#include "Delaunay.h"
#include "LightMaterial.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CLightMaterial dialog
CLightMaterial::CLightMaterial(CWnd* pParent /*=NULL*/)
: CDialog(CLightMaterial::IDD, pParent)
{
//{{AFX_DATA_INIT(CLightMaterial)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
}
void CLightMaterial::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
DDX_Text(pDX, IDC_COLOR_RED, m_colorRed);
DDX_Text(pDX, IDC_COLOR_GREEN, m_colorGreen);
DDX_Text(pDX, IDC_COLOR_BLUE, m_colorBlue);
DDX_Check(pDX, IDC_COLOR_MASK_R, m_bMaskRed);
DDX_Check(pDX, IDC_COLOR_MASK_G, m_bMaskGreen);
DDX_Check(pDX, IDC_COLOR_MASK_B, m_bMaskBlue);
DDX_Text(pDX, IDC_M_AMBIENT_R, m_matAmbientR);
DDX_Text(pDX, IDC_M_AMBIENT_G, m_matAmbientG);
DDX_Text(pDX, IDC_M_AMBIENT_B, m_matAmbientB);
DDX_Text(pDX, IDC_M_DIFFUSE_R, m_matDiffuseR);
DDX_Text(pDX, IDC_M_DIFFUSE_G, m_matDiffuseG);
DDX_Text(pDX, IDC_M_DIFFUSE_B, m_matDiffuseB);
DDX_Text(pDX, IDC_M_SPECULAR_R, m_matSpecularR);
DDX_Text(pDX, IDC_M_SPECULAR_G, m_matSpecularG);
DDX_Text(pDX, IDC_M_SPECULAR_B, m_matSpecularB);
DDX_Text(pDX, IDC_M_EMISSION_R, m_matEmissionR);
DDX_Text(pDX, IDC_M_EMISSION_G, m_matEmissionG);
DDX_Text(pDX, IDC_M_EMISSION_B, m_matEmissionB);
DDX_Text(pDX, IDC_M_SHININESS, m_matShininess);
DDX_Check(pDX, IDC_MATERIAL_FLAG,m_bMaterialOnOff);
}
BEGIN_MESSAGE_MAP(CLightMaterial, CDialog)
//{{AFX_MSG_MAP(CLightMaterial)
// NOTE: the ClassWizard will add message map macros here
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CLightMaterial message handlers
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