📄 blockallocator.h
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//****************************************************************************
//* Author: Tom C Gambill
//*
//* Purpose: Template for adding fixed size block allocator functionality
//* to a class. For MMP Game Gems
//*
//****************************************************************************
#ifndef __BlockAllocator
#define __BlockAllocator
#include <vector>
template <class T, size_t blocksPerBatch=100, size_t blockAlignment=4> class BlockAllocator
{
public:
void* operator new(size_t)
{
return s_Store.AllocateBlock();
}
void operator delete(void* pBlock)
{
s_Store.ReleaseBlock((T*)pBlock);
}
//* These can be called directly, but be warned, the constructors
//* and destructors on the blocks will not be called!
static T* AllocateBlock() { return s_Store.AllocateBlock(); }
static void ReleaseBlock(T* pBlock) { s_Store.ReleaseBlock(pBlock); }
private:
struct BlockStore
{
BlockStore() : ppNextBlock(0) {};
~BlockStore()
{
//* Check for memory leaks...
// Must clean up these pointers
size_t iNum = batches.size();
for (size_t i=0; i<iNum; ++i)
{
byte* p = (byte*)batches[i];
delete [] p;
}
}
T* AllocateBlock()
{
//* Is there any room?
if (!ppNextBlock || !*ppNextBlock)
{
// determine the allligned size of the blocks
static const size_t blockSize = (sizeof(T)+blockAlignment-1)&(~(blockAlignment-1));
// make a new batch
byte *pNewBatch = new byte[blocksPerBatch*blockSize+15];
batches.push_back(pNewBatch);
//* Align the block on a 16-byte boundary
byte* pAlignedPtr =(byte*)((uint)(pNewBatch+15)&(~15));
// fill the pointers with the new blocks
ppNextBlock = (byte**)pAlignedPtr;
for (int i=0; i<blocksPerBatch-1; ++i)
{
*((uint*)(pAlignedPtr + i*blockSize)) = (uint)(pAlignedPtr + (i+1)*blockSize);
}
*((uint*)(pAlignedPtr + (blocksPerBatch-1)*blockSize)) = (uint)0;
}
byte* pBlock = (byte*)ppNextBlock;
ppNextBlock = (byte**)*ppNextBlock;
return (T*)pBlock;
}
void ReleaseBlock(T* pBlock)
{
if(pBlock)
{
*((uint*)pBlock) = (uint)ppNextBlock;
ppNextBlock = (byte**)((byte*)pBlock);
}
}
typedef vector<byte*> BatchPtrVector;
byte** ppNextBlock; // Pointer to the next available block pointer
BatchPtrVector batches; // Array of pointers to batches
};
static BlockStore s_Store;
};
template<class T, size_t blocksPerBatch, size_t blockAlignment> BlockAllocator<T, blocksPerBatch, blockAlignment>::BlockStore BlockAllocator<T, blocksPerBatch, blockAlignment>::s_Store;
#endif /* __BlockAllocator */
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