shoutclient.py
来自「大型多人在线游戏开发,该书光盘上附带的源码」· Python 代码 · 共 21 行
PY
21 行
from twisted.internet.protocol import Protocol, ClientFactoryclass Shout(Protocol): # Class designed to manage a connection. stringToShout = "Twisted is great!" # a string to send the echo server def connectionMade(self): # Method called when connection established. self.buf = "" # create an empty buffer print "Shouting:", repr(self.stringToShout) self.transport.write(self.stringToShout) def dataReceived(self, data): # Method called when data is received. self.buf += data # buffer any received data if self.buf == self.stringToShout: # if we've received the full message self.transport.loseConnection() # then close the connection. print "Echoed:", repr(self.stringToShout) reactor.stop()class ShoutClientFactory(ClientFactory): def buildProtocol(self, address): return Shout() # Build Protocols on incoming connectionsfrom twisted.internet import reactor# connect to local port 1234 and expect an echo.reactor.connectTCP("localhost", 1234, ShoutClientFactory())reactor.run() # run the main loop until the user interrupts it
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