⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 cellbuffer.cxx

📁 robocup rcssserver 运行防真机器人足球比赛所用的服务器端
💻 CXX
📖 第 1 页 / 共 2 页
字号:
	// Count the steps in this action	int act = currentAction;	while (actions[act].at != startAction && act > 0) {		act--;	}	return currentAction - act;}const Action &UndoHistory::GetUndoStep() const {	return actions[currentAction];}void UndoHistory::CompletedUndoStep() {	currentAction--;}bool UndoHistory::CanRedo() const {	return maxAction > currentAction;}int UndoHistory::StartRedo() {	// Drop any leading startAction	if (actions[currentAction].at == startAction && currentAction < maxAction)		currentAction++;	// Count the steps in this action	int act = currentAction;	while (actions[act].at != startAction && act < maxAction) {		act++;	}	return act - currentAction;}const Action &UndoHistory::GetRedoStep() const {	return actions[currentAction];}void UndoHistory::CompletedRedoStep() {	currentAction++;}CellBuffer::CellBuffer(int initialLength) {	body = new char[initialLength];	size = initialLength;	length = 0;	part1len = 0;	gaplen = initialLength;	part2body = body + gaplen;	readOnly = false;	collectingUndo = true;	growSize = 4000;}CellBuffer::~CellBuffer() {	delete []body;	body = 0;}void CellBuffer::GapTo(int position) {	if (position == part1len)		return ;	if (position < part1len) {		int diff = part1len - position;		//Platform::DebugPrintf("Move gap backwards to %d diff = %d part1len=%d length=%d \n", position,diff, part1len, length);		for (int i = 0; i < diff; i++)			body[part1len + gaplen - i - 1] = body[part1len - i - 1];	} else {	// position > part1len		int diff = position - part1len;		//Platform::DebugPrintf("Move gap forwards to %d diff =%d\n", position,diff);		for (int i = 0; i < diff; i++)			body[part1len + i] = body[part1len + gaplen + i];	}	part1len = position;	part2body = body + gaplen;}void CellBuffer::RoomFor(int insertionLength) {	//Platform::DebugPrintf("need room %d %d\n", gaplen, insertionLength);	if (gaplen <= insertionLength) {		//Platform::DebugPrintf("need room %d %d\n", gaplen, insertionLength);		if (growSize * 6 < size)			growSize *= 2;		int newSize = size + insertionLength + growSize;		Allocate(newSize);	}}// To make it easier to write code that uses ByteAt, a position outside the range of the buffer// can be retrieved. All characters outside the range have the value '\0'.char CellBuffer::ByteAt(int position) {	if (position < part1len) {		if (position < 0) {			return '\0';		} else {			return body[position];		}	} else {		if (position >= length) {			return '\0';		} else {			return part2body[position];		}	}}void CellBuffer::SetByteAt(int position, char ch) {	if (position < 0) {		//Platform::DebugPrintf("Bad position %d\n",position);		return ;	}	if (position >= length + 11) {		Platform::DebugPrintf("Very Bad position %d of %d\n", position, length);		//exit(2);		return ;	}	if (position >= length) {		//Platform::DebugPrintf("Bad position %d of %d\n",position,length);		return ;	}	if (position < part1len) {		body[position] = ch;	} else {		part2body[position] = ch;	}}char CellBuffer::CharAt(int position) {	return ByteAt(position*2);}void CellBuffer::GetCharRange(char *buffer, int position, int lengthRetrieve) {	if (lengthRetrieve < 0)		return ;	if (position < 0)		return ;	int bytePos = position * 2;	if ((bytePos + lengthRetrieve * 2) > length) {		Platform::DebugPrintf("Bad GetCharRange %d for %d of %d\n", bytePos,		                      lengthRetrieve, length);		return ;	}	GapTo(0); 	// Move the buffer so its easy to subscript into it	char *pb = part2body + bytePos;	while (lengthRetrieve--) {		*buffer++ = *pb;		pb += 2;	}}char CellBuffer::StyleAt(int position) {	return ByteAt(position*2 + 1);}const char *CellBuffer::InsertString(int position, char *s, int insertLength) {	char *data = 0;	// InsertString and DeleteChars are the bottleneck though which all changes occur	if (!readOnly) {		if (collectingUndo) {			// Save into the undo/redo stack, but only the characters - not the formatting			// This takes up about half load time			data = new char[insertLength / 2];			for (int i = 0; i < insertLength / 2; i++) {				data[i] = s[i * 2];			}			uh.AppendAction(insertAction, position / 2, data, insertLength / 2);		}		BasicInsertString(position, s, insertLength);	}	return data;}bool CellBuffer::SetStyleAt(int position, char style, char mask) {	style &= mask;	char curVal = ByteAt(position * 2 + 1);	if ((curVal & mask) != style) {		SetByteAt(position*2 + 1, static_cast<char>((curVal & ~mask) | style));		return true;	} else {		return false;	}}bool CellBuffer::SetStyleFor(int position, int lengthStyle, char style, char mask) {	int bytePos = position * 2 + 1;	bool changed = false;	PLATFORM_ASSERT(lengthStyle == 0 ||		(lengthStyle > 0 && lengthStyle + position < length));	while (lengthStyle--) {		char curVal = ByteAt(bytePos);		if ((curVal & mask) != style) {			SetByteAt(bytePos, static_cast<char>((curVal & ~mask) | style));			changed = true;		}		bytePos += 2;	}	return changed;}const char *CellBuffer::DeleteChars(int position, int deleteLength) {	// InsertString and DeleteChars are the bottleneck though which all changes occur	PLATFORM_ASSERT(deleteLength > 0);	char *data = 0;	if (!readOnly) {		if (collectingUndo) {			// Save into the undo/redo stack, but only the characters - not the formatting			data = new char[deleteLength / 2];			for (int i = 0; i < deleteLength / 2; i++) {				data[i] = ByteAt(position + i * 2);			}			uh.AppendAction(removeAction, position / 2, data, deleteLength / 2);		}		BasicDeleteChars(position, deleteLength);	}	return data;}int CellBuffer::ByteLength() {	return length;}int CellBuffer::Length() {	return ByteLength() / 2;}void CellBuffer::Allocate(int newSize) {	if (newSize > length) {		GapTo(length);		char *newBody = new char[newSize];		memcpy(newBody, body, length);		delete []body;		body = newBody;		gaplen += newSize - size;		part2body = body + gaplen;		size = newSize;	}}int CellBuffer::Lines() {	//Platform::DebugPrintf("Lines = %d\n", lv.lines);	return lv.lines;}int CellBuffer::LineStart(int line) {	if (line < 0)		return 0;	else if (line > lv.lines)		return Length();	else		return lv.linesData[line].startPosition;}bool CellBuffer::IsReadOnly() {	return readOnly;}void CellBuffer::SetReadOnly(bool set) {	readOnly = set;}void CellBuffer::SetSavePoint() {	uh.SetSavePoint();}bool CellBuffer::IsSavePoint() {	return uh.IsSavePoint();}int CellBuffer::AddMark(int line, int markerNum) {	if ((line >= 0) && (line < lv.lines)) {		return lv.AddMark(line, markerNum);	}	return - 1;}void CellBuffer::DeleteMark(int line, int markerNum) {	if ((line >= 0) && (line < lv.lines)) {		lv.DeleteMark(line, markerNum, false);	}}void CellBuffer::DeleteMarkFromHandle(int markerHandle) {	lv.DeleteMarkFromHandle(markerHandle);}int CellBuffer::GetMark(int line) {	if ((line >= 0) && (line < lv.lines) && (lv.linesData[line].handleSet))		return lv.linesData[line].handleSet->MarkValue();	return 0;}void CellBuffer::DeleteAllMarks(int markerNum) {	for (int line = 0; line < lv.lines; line++) {		lv.DeleteMark(line, markerNum, true);	}}int CellBuffer::LineFromHandle(int markerHandle) {	return lv.LineFromHandle(markerHandle);}// Without undovoid CellBuffer::BasicInsertString(int position, char *s, int insertLength) {	//Platform::DebugPrintf("Inserting at %d for %d\n", position, insertLength);	if (insertLength == 0)		return ;	PLATFORM_ASSERT(insertLength > 0);	RoomFor(insertLength);	GapTo(position);	memcpy(body + part1len, s, insertLength);	length += insertLength;	part1len += insertLength;	gaplen -= insertLength;	part2body = body + gaplen;	int lineInsert = lv.LineFromPosition(position / 2) + 1;	// Point all the lines after the insertion point further along in the buffer	for (int lineAfter = lineInsert; lineAfter <= lv.lines; lineAfter++) {		lv.linesData[lineAfter].startPosition += insertLength / 2;	}	char chPrev = ' ';	if ((position - 2) >= 0)		chPrev = ByteAt(position - 2);	char chAfter = ' ';	if ((position + insertLength) < length)		chAfter = ByteAt(position + insertLength);	if (chPrev == '\r' && chAfter == '\n') {		//Platform::DebugPrintf("Splitting a crlf pair at %d\n", lineInsert);		// Splitting up a crlf pair at position		lv.InsertValue(lineInsert, position / 2);		lineInsert++;	}	char ch = ' ';	for (int i = 0; i < insertLength; i += 2) {		ch = s[i];		if (ch == '\r') {			//Platform::DebugPrintf("Inserting cr at %d\n", lineInsert);			lv.InsertValue(lineInsert, (position + i) / 2 + 1);			lineInsert++;		} else if (ch == '\n') {			if (chPrev == '\r') {				//Platform::DebugPrintf("Patching cr before lf at %d\n", lineInsert-1);				// Patch up what was end of line				lv.SetValue(lineInsert - 1, (position + i) / 2 + 1);			} else {				//Platform::DebugPrintf("Inserting lf at %d\n", lineInsert);				lv.InsertValue(lineInsert, (position + i) / 2 + 1);				lineInsert++;			}		}		chPrev = ch;	}	// Joining two lines where last insertion is cr and following text starts with lf	if (chAfter == '\n') {		if (ch == '\r') {			//Platform::DebugPrintf("Joining cr before lf at %d\n", lineInsert-1);			// End of line already in buffer so drop the newly created one			lv.Remove(lineInsert - 1);		}	}}void CellBuffer::BasicDeleteChars(int position, int deleteLength) {	//Platform::DebugPrintf("Deleting at %d for %d\n", position, deleteLength);	if (deleteLength == 0)		return ;	if ((position == 0) && (deleteLength == length)) {		// If whole buffer is being deleted, faster to reinitialise lines data		// than to delete each line.		//printf("Whole buffer being deleted\n");		lv.Init();	} else {		// Have to fix up line positions before doing deletion as looking at text in buffer		// to work out which lines have been removed		int lineRemove = lv.LineFromPosition(position / 2) + 1;		// Point all the lines after the insertion point further along in the buffer		for (int lineAfter = lineRemove; lineAfter <= lv.lines; lineAfter++) {			lv.linesData[lineAfter].startPosition -= deleteLength / 2;		}		char chPrev = ' ';		if (position >= 2)			chPrev = ByteAt(position - 2);		char chBefore = chPrev;		char chNext = ' ';		if (position < length)			chNext = ByteAt(position);		bool ignoreNL = false;		if (chPrev == '\r' && chNext == '\n') {			//Platform::DebugPrintf("Deleting lf after cr, move line end to cr at %d\n", lineRemove);			// Move back one			lv.SetValue(lineRemove, position / 2);			lineRemove++;			ignoreNL = true; 	// First \n is not real deletion		}		char ch = chNext;		for (int i = 0; i < deleteLength; i += 2) {			chNext = ' ';			if ((position + i + 2) < length)				chNext = ByteAt(position + i + 2);			//Platform::DebugPrintf("Deleting %d %x\n", i, ch);			if (ch == '\r') {				if (chNext != '\n') {					//Platform::DebugPrintf("Removing cr end of line\n");					lv.Remove(lineRemove);				}			} else if (ch == '\n') {				if (ignoreNL) {					ignoreNL = false; 	// Further \n are real deletions				} else {					//Platform::DebugPrintf("Removing lf end of line\n");					lv.Remove(lineRemove);				}			}			ch = chNext;		}		// May have to fix up end if last deletion causes cr to be next to lf		// or removes one of a crlf pair		char chAfter = ' ';		if ((position + deleteLength) < length)			chAfter = ByteAt(position + deleteLength);		if (chBefore == '\r' && chAfter == '\n') {			//d.printf("Joining cr before lf at %d\n", lineRemove);			// Using lineRemove-1 as cr ended line before start of deletion			lv.Remove(lineRemove - 1);			lv.SetValue(lineRemove - 1, position / 2 + 1);		}	}	GapTo(position);	length -= deleteLength;	gaplen += deleteLength;	part2body = body + gaplen;}bool CellBuffer::SetUndoCollection(bool collectUndo) {	collectingUndo = collectUndo;	uh.DropUndoSequence();	return collectingUndo;}bool CellBuffer::IsCollectingUndo() {	return collectingUndo;}void CellBuffer::BeginUndoAction() {	uh.BeginUndoAction();}void CellBuffer::EndUndoAction() {	uh.EndUndoAction();}void CellBuffer::DeleteUndoHistory() {	uh.DeleteUndoHistory();}bool CellBuffer::CanUndo() {	return uh.CanUndo();}int CellBuffer::StartUndo() {	return uh.StartUndo();}const Action &CellBuffer::GetUndoStep() const {	return uh.GetUndoStep();}void CellBuffer::PerformUndoStep() {	const Action &actionStep = uh.GetUndoStep();	if (actionStep.at == insertAction) {		BasicDeleteChars(actionStep.position*2, actionStep.lenData*2);	} else if (actionStep.at == removeAction) {		char *styledData = new char[actionStep.lenData * 2];		for (int i = 0; i < actionStep.lenData; i++) {			styledData[i*2] = actionStep.data[i];			styledData[i*2 + 1] = 0;		}		BasicInsertString(actionStep.position*2, styledData, actionStep.lenData*2);		delete []styledData;	}	uh.CompletedUndoStep();}bool CellBuffer::CanRedo() {	return uh.CanRedo();}int CellBuffer::StartRedo() {	return uh.StartRedo();}const Action &CellBuffer::GetRedoStep() const {	return uh.GetRedoStep();}void CellBuffer::PerformRedoStep() {	const Action &actionStep = uh.GetRedoStep();	if (actionStep.at == insertAction) {		char *styledData = new char[actionStep.lenData * 2];		for (int i = 0; i < actionStep.lenData; i++) {			styledData[i*2] = actionStep.data[i];			styledData[i*2 + 1] = 0;		}		BasicInsertString(actionStep.position*2, styledData, actionStep.lenData*2);		delete []styledData;	} else if (actionStep.at == removeAction) {		BasicDeleteChars(actionStep.position*2, actionStep.lenData*2);	}	uh.CompletedRedoStep();}int CellBuffer::SetLineState(int line, int state) {	int stateOld = lineStates[line];	lineStates[line] = state;	return stateOld;}int CellBuffer::GetLineState(int line) {	return lineStates[line];}int CellBuffer::GetMaxLineState() {	return lineStates.Length();}int CellBuffer::SetLevel(int line, int level) {	int prev = 0;	if ((line >= 0) && (line < lv.lines)) {		if (!lv.levels) {			lv.ExpandLevels();		}		prev = lv.levels[line];		if (lv.levels[line] != level) {			lv.levels[line] = level;		}	}	return prev;}int CellBuffer::GetLevel(int line) {	if (lv.levels && (line >= 0) && (line < lv.lines)) {		return lv.levels[line];	} else {		return SC_FOLDLEVELBASE;	}}void CellBuffer::ClearLevels() {	lv.ClearLevels();}

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -