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📄 platwx.cpp

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// Scintilla source code edit control// PlatWX.cxx - implementation of platform facilities on wxWidgets// Copyright 1998-1999 by Neil Hodgson <neilh@scintilla.org>//                        Robin Dunn <robin@aldunn.com>// The License.txt file describes the conditions under which this software may be distributed.#include <ctype.h>#include <wx/wx.h>#include <wx/encconv.h>#include <wx/listctrl.h>#include <wx/mstream.h>#include <wx/image.h>#include <wx/imaglist.h>#include <wx/tokenzr.h>#include "Platform.h"#include "PlatWX.h"#include "wx/wxscintilla.h"Point Point::FromLong(long lpoint) {    return Point(lpoint & 0xFFFF, lpoint >> 16);}wxRect wxRectFromPRectangle(PRectangle prc) {    wxRect r(prc.left, prc.top,             prc.Width(), prc.Height());    return r;}PRectangle PRectangleFromwxRect(wxRect rc) {    return PRectangle(rc.GetLeft(), rc.GetTop(),                      rc.GetRight()+1, rc.GetBottom()+1);}wxColour wxColourFromCA(const ColourAllocated& ca) {    ColourDesired cd(ca.AsLong());    return wxColour((unsigned char)cd.GetRed(),                    (unsigned char)cd.GetGreen(),                    (unsigned char)cd.GetBlue());}//----------------------------------------------------------------------Palette::Palette() {    used = 0;    allowRealization = false;    size = 100;    entries = new ColourPair[size];}Palette::~Palette() {    Release();    delete []entries;    entries = 0;}void Palette::Release() {    used = 0;    delete []entries;    size = 100;    entries = new ColourPair[size];}// This method either adds a colour to the list of wanted colours (want==true)// or retrieves the allocated colour back to the ColourPair.// This is one method to make it easier to keep the code for wanting and retrieving in sync.void Palette::WantFind(ColourPair &cp, bool want) {    if (want) {        for (int i=0; i < used; i++) {            if (entries[i].desired == cp.desired)                return;        }        if (used >= size) {            int sizeNew = size * 2;            ColourPair *entriesNew = new ColourPair[sizeNew];            for (int j=0; j<size; j++) {                entriesNew[j] = entries[j];            }            delete []entries;            entries = entriesNew;            size = sizeNew;        }        entries[used].desired = cp.desired;        entries[used].allocated.Set(cp.desired.AsLong());        used++;    } else {        for (int i=0; i < used; i++) {            if (entries[i].desired == cp.desired) {                cp.allocated = entries[i].allocated;                return;            }        }        cp.allocated.Set(cp.desired.AsLong());    }}void Palette::Allocate(Window &) {    if (allowRealization) {//? TODO ...    }}//----------------------------------------------------------------------Font::Font() {    id = 0;    ascent = 0;}Font::~Font() {}void Font::Create (const char *faceName, int characterSet, int size,                   bool bold, bool italic, bool extraFontFlag) {    Release();    // The minus one is done because since Scintilla uses SC_SHARSET_DEFAULT    // internally and we need to have wxFONENCODING_DEFAULT == SC_SHARSET_DEFAULT    // so we adjust the encoding before passing it to Scintilla.  See also    // wxScintilla::StyleSetCharacterSet    wxFontEncoding encoding = (wxFontEncoding)(characterSet-1);    wxFontEncodingArray ea = wxEncodingConverter::GetPlatformEquivalents(encoding);    if (ea.GetCount()) encoding = ea[0];    wxFont* font = new wxFont (size, wxDEFAULT,                               italic ? wxITALIC :  wxNORMAL,                               bold ? wxBOLD : wxNORMAL,                               false,                               sci2wx(faceName),                               encoding);    font->SetNoAntiAliasing (!extraFontFlag);    id = font;}void Font::Release() {    if (id)        delete (wxFont*)id;    id = 0;}//----------------------------------------------------------------------class SurfaceImpl : public Surface {private:    wxDC*       hdc;    bool        hdcOwned;    wxBitmap*   bitmap;    int         x;    int         y;    bool        unicodeMode;public:    SurfaceImpl();    ~SurfaceImpl();    virtual void Init(WindowID wid);    virtual void Init(SurfaceID sid, WindowID wid);    virtual void InitPixMap(int width, int height, Surface *surface_, WindowID wid);    virtual void Release();    virtual bool Initialised();    virtual void PenColour(ColourAllocated fore);    virtual int LogPixelsY();    virtual int DeviceHeightFont(int points);    virtual void MoveTo(int x_, int y_);    virtual void LineTo(int x_, int y_);    virtual void Polygon(Point *pts, int npts, ColourAllocated fore, ColourAllocated back);    virtual void RectangleDraw(PRectangle rc, ColourAllocated fore, ColourAllocated back);    virtual void FillRectangle(PRectangle rc, ColourAllocated back);    virtual void FillRectangle(PRectangle rc, Surface &surfacePattern);    virtual void RoundedRectangle(PRectangle rc, ColourAllocated fore, ColourAllocated back);    virtual void AlphaRectangle(PRectangle rc, int cornerSize, ColourAllocated fill, int alphaFill, ColourAllocated outline, int alphaOutline, int flags);    virtual void Ellipse(PRectangle rc, ColourAllocated fore, ColourAllocated back);    virtual void Copy(PRectangle rc, Point from, Surface &surfaceSource);    virtual void DrawTextNoClip(PRectangle rc, Font &font_, int ybase, const char *s, int len, ColourAllocated fore, ColourAllocated back);    virtual void DrawTextClipped(PRectangle rc, Font &font_, int ybase, const char *s, int len, ColourAllocated fore, ColourAllocated back);    virtual void DrawTextTransparent(PRectangle rc, Font &font_, int ybase, const char *s, int len, ColourAllocated fore);    virtual void MeasureWidths(Font &font_, const char *s, int len, int *positions);    virtual int WidthText(Font &font_, const char *s, int len);    virtual int WidthChar(Font &font_, char ch);    virtual int Ascent(Font &font_);    virtual int Descent(Font &font_);    virtual int InternalLeading(Font &font_);    virtual int ExternalLeading(Font &font_);    virtual int Height(Font &font_);    virtual int AverageCharWidth(Font &font_);    virtual int SetPalette(Palette *pal, bool inBackGround);    virtual void SetClip(PRectangle rc);    virtual void FlushCachedState();    virtual void SetUnicodeMode(bool unicodeMode_);    virtual void SetDBCSMode(int codePage);    void BrushColour(ColourAllocated back);    void SetFont(Font &font_);};SurfaceImpl::SurfaceImpl() :    hdc(0), hdcOwned(0), bitmap(0),    x(0), y(0), unicodeMode(0){}SurfaceImpl::~SurfaceImpl() {    Release();}void SurfaceImpl::Init(WindowID wid) {#if 0    Release();    hdc = new wxMemoryDC();    hdcOwned = true;#else    // On Mac and GTK the DC is not really valid until it has a bitmap    // selected into it.  So instead of just creating the DC with no bitmap,    // go ahead and give it one.    InitPixMap(1,1,NULL,wid);#endif}void SurfaceImpl::Init(SurfaceID hdc_, WindowID) {    Release();    hdc = (wxDC*)hdc_;}void SurfaceImpl::InitPixMap(int width, int height, Surface *WXUNUSED(surface_), WindowID) {    Release();    hdc = new wxMemoryDC();    hdcOwned = true;    if (width < 1) width = 1;    if (height < 1) height = 1;    bitmap = new wxBitmap(width, height);    ((wxMemoryDC*)hdc)->SelectObject(*bitmap);}void SurfaceImpl::Release() {    if (bitmap) {        ((wxMemoryDC*)hdc)->SelectObject(wxNullBitmap);        delete bitmap;        bitmap = 0;    }    if (hdcOwned) {        delete hdc;        hdc = 0;        hdcOwned = false;    }}bool SurfaceImpl::Initialised() {    return hdc != 0;}void SurfaceImpl::PenColour(ColourAllocated fore) {    hdc->SetPen(wxPen(wxColourFromCA(fore), 1, wxSOLID));}void SurfaceImpl::BrushColour(ColourAllocated back) {    hdc->SetBrush(wxBrush(wxColourFromCA(back), wxSOLID));}void SurfaceImpl::SetFont(Font &font_) {  if (font_.GetID()) {      hdc->SetFont(*((wxFont*)font_.GetID()));    }}int SurfaceImpl::LogPixelsY() {    return hdc->GetPPI().y;}int SurfaceImpl::DeviceHeightFont(int points) {    return points;}void SurfaceImpl::MoveTo(int x_, int y_) {    x = x_;    y = y_;}void SurfaceImpl::LineTo(int x_, int y_) {    hdc->DrawLine(x,y, x_,y_);    x = x_;    y = y_;}void SurfaceImpl::Polygon(Point *pts, int npts, ColourAllocated fore, ColourAllocated back) {    PenColour(fore);    BrushColour(back);    hdc->DrawPolygon(npts, (wxPoint*)pts);}void SurfaceImpl::RectangleDraw(PRectangle rc, ColourAllocated fore, ColourAllocated back) {    PenColour(fore);    BrushColour(back);    hdc->DrawRectangle(wxRectFromPRectangle(rc));}void SurfaceImpl::FillRectangle(PRectangle rc, ColourAllocated back) {    BrushColour(back);    hdc->SetPen(*wxTRANSPARENT_PEN);    hdc->DrawRectangle(wxRectFromPRectangle(rc));}void SurfaceImpl::FillRectangle(PRectangle rc, Surface &surfacePattern) {    wxBrush br;    if (((SurfaceImpl&)surfacePattern).bitmap)        br = wxBrush(*((SurfaceImpl&)surfacePattern).bitmap);    else    // Something is wrong so display in red        br = wxBrush(*wxRED, wxSOLID);    hdc->SetPen(*wxTRANSPARENT_PEN);    hdc->SetBrush(br);    hdc->DrawRectangle(wxRectFromPRectangle(rc));}void SurfaceImpl::RoundedRectangle(PRectangle rc, ColourAllocated fore, ColourAllocated back) {    PenColour(fore);    BrushColour(back);    hdc->DrawRoundedRectangle(wxRectFromPRectangle(rc), 4);}void SurfaceImpl::AlphaRectangle(PRectangle rc, int cornerSize, ColourAllocated fill, int alphaFill, ColourAllocated outline, int alphaOutline, int flags) {//? TODO ...}void SurfaceImpl::Ellipse(PRectangle rc, ColourAllocated fore, ColourAllocated back) {    PenColour(fore);    BrushColour(back);    hdc->DrawEllipse(wxRectFromPRectangle(rc));}void SurfaceImpl::Copy(PRectangle rc, Point from, Surface &surfaceSource) {    wxRect r = wxRectFromPRectangle(rc);    hdc->Blit(r.x, r.y, r.width, r.height,              ((SurfaceImpl&)surfaceSource).hdc,              from.x, from.y, wxCOPY);}void SurfaceImpl::DrawTextNoClip(PRectangle rc, Font &font, int ybase,                                 const char *s, int len,                                 ColourAllocated fore, ColourAllocated back) {    SetFont(font);    hdc->SetTextForeground(wxColourFromCA(fore));    hdc->SetTextBackground(wxColourFromCA(back));    FillRectangle(rc, back);    // ybase is where the baseline should be, but wxWin uses the upper left    // corner, so I need to calculate the real position for the text...    hdc->DrawText(sci2wx(s, len), rc.left, ybase - font.ascent);}void SurfaceImpl::DrawTextClipped(PRectangle rc, Font &font, int ybase,                                  const char *s, int len,                                  ColourAllocated fore, ColourAllocated back) {    SetFont(font);    hdc->SetTextForeground(wxColourFromCA(fore));    hdc->SetTextBackground(wxColourFromCA(back));    FillRectangle(rc, back);    hdc->SetClippingRegion(wxRectFromPRectangle(rc));    // see comments above    hdc->DrawText(sci2wx(s, len), rc.left, ybase - font.ascent);    hdc->DestroyClippingRegion();}void SurfaceImpl::DrawTextTransparent(PRectangle rc, Font &font, int ybase,                                      const char *s, int len,                                      ColourAllocated fore) {    SetFont(font);    hdc->SetTextForeground(wxColourFromCA(fore));    hdc->SetBackgroundMode(wxTRANSPARENT);    // ybase is where the baseline should be, but wxWin uses the upper left    // corner, so I need to calculate the real position for the text...    hdc->DrawText(sci2wx(s, len), rc.left, ybase - font.ascent);    hdc->SetBackgroundMode(wxSOLID);}void SurfaceImpl::MeasureWidths(Font &font, const char *s, int len, int *positions) {    wxString str = sci2wx(s, len);    SetFont(font);#if !wxCHECK_VERSION(2, 5, 0)#ifndef __WXMAC__    // Calculate the position of each character based on the widths of    // the previous characters    int* tpos = new int[len+1];    int totalWidth = 0;    size_t i;    for (i=0; i<str.Length(); i++) {        int w, h;        hdc->GetTextExtent(str[i], &w, &h);        totalWidth += w;        tpos[i] = totalWidth;    }#else    // Instead of a running total, remeasure from the begining of the    // text for each character's position.  This is because with AA fonts    // on OS X widths can be fractions of pixels wide when more than one    // are drawn together, so the sum of all character widths is not necessarily    // (and probably not) the same as the whole string width.    int* tpos = new int[len+1];    size_t i;    for (i=0; i<str.Length(); i++) {        int w, h;        hdc->GetTextExtent(str.Left(i+1), &w, &h);        tpos[i] = w;    }#endif#else    wxArrayInt tpos;    hdc->GetPartialTextExtents(str, tpos);#endif#if wxUSE_UNICODE    // Map the widths for UCS-2 characters back to the UTF-8 input string    // NOTE:  I don't think this is right for when sizeof(wxChar) > 2, ie wxGTK2    // so figure it out and fix it!    int j = 0;    size_t ui = 0;    while ((int)j < len) {        unsigned char uch = (unsigned char)s[j];        positions[j++] = tpos[ui];        if (uch >= 0x80) {            if (uch < (0x80 + 0x40 + 0x20)) {                positions[j++] = tpos[ui];            } else {                positions[j++] = tpos[ui];                positions[j++] = tpos[ui];            }        }        ui++;    }#else    // If not unicode then just use the widths we have#if !wxCHECK_VERSION(2, 5, 0)    memcpy(positions, tpos, len * sizeof(*tpos));#else#if wxUSE_STL    std::copy(tpos.begin(), tpos.end(), positions);#else    memcpy(positions, tpos.begin(), len * sizeof(int));#endif#endif#endif#if !wxCHECK_VERSION(2, 5, 0)    delete [] tpos;#endif}int SurfaceImpl::WidthText(Font &font, const char *s, int len) {    SetFont(font);    int w;    int h;    hdc->GetTextExtent(sci2wx(s, len), &w, &h);    return w;}int SurfaceImpl::WidthChar(Font &font, char ch) {    SetFont(font);    int w;

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