📄 ball.rsg
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; -*- mode: lisp; -*-(RSG 0 1)( (def $Radius (eval Soccer.BallRadius)) (def $Material matOrange) (def $Mass (eval Soccer.BallMass)) (nd Ball (setLocalPos 0.0 0.0 $Radius) (setName Ball) (nd SingleMatNode (load 'models/soccerball.obj') (setScale $Radius $Radius $Radius) ) (nd Body (setName physics) (setSphereTotal $Mass $Radius) (nd DragController (setAngularDrag 0.1) (setLinearDrag 0.1) ) ) (nd SphereCollider (setName geometry) (setRadius $Radius) (nd RecorderHandler (setName recorder) ) (nd ContactJointHandler (setContactBounceMode true) (setContactBounceValue 0.8) (setContactSlipMode true) (setContactSlip 0.1 0.1) (setContactSoftERPMode true) (setContactSoftERP 0.5) (setContactSoftCFM true) (setContactSoftCFM 0.3) ) ) (nd ObjectState (setPerceptName B) ) ))
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