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📄 ball.cpp

📁 robocup rcssserver 运行防真机器人足球比赛所用的服务器端
💻 CPP
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/* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*-   this file is part of rcssserver3D   Fri May 9 2003   Copyright (C) 2002,2003 Koblenz University   Copyright (C) 2004 RoboCup Soccer Server 3D Maintenance Group   $Id: ball.cpp,v 1.4 2005/07/13 01:07:34 fruit Exp $   This program is free software; you can redistribute it and/or modify   it under the terms of the GNU General Public License as published by   the Free Software Foundation; version 2 of the License.   This program is distributed in the hope that it will be useful,   but WITHOUT ANY WARRANTY; without even the implied warranty of   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the   GNU General Public License for more details.   You should have received a copy of the GNU General Public License   along with this program; if not, write to the Free Software   Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.*/#include <oxygen/agentaspect/agentaspect.h>#include <oxygen/physicsserver/body.h>#include <soccer/ballstateaspect/ballstateaspect.h>#include "ball.h"using namespace boost;using namespace oxygen;Ball::Ball() : Transform(), mForceTTL(0){}voidBall::SetAcceleration(int steps, const salt::Vector3f& force,                      const salt::Vector3f& torque,                      boost::shared_ptr<oxygen::AgentAspect> agent){    if (mForceTTL > 0 && mKickedLast == agent) return;    mForceTTL = steps;    mForce = force;    mTorque = torque;    mKickedLast = agent;    if (mBody.get() == 0)    {        mBody = shared_dynamic_cast<Body>(GetChildOfClass("Body"));    }}voidBall::PrePhysicsUpdateInternal(float deltaTime){    Transform::PrePhysicsUpdateInternal(deltaTime);    if (mBody.get() == 0 || mForceTTL <= 0) return;    // the BallStateAspect is created after the ball, so we cannot set    // mBallStateAspect during OnLink    if (mBallStateAspect.get() == 0)    {        mBallStateAspect = shared_dynamic_cast<BallStateAspect>            (GetCore()->Get("/sys/server/gamecontrol/BallStateAspect"));        if (mBallStateAspect.get() == 0) return;    }    mBody->AddForce(mForce);    mBody->AddTorque(mTorque);    mBallStateAspect->UpdateLastCollidingAgent(mKickedLast);    --mForceTTL;}

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